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Rayfield = (:())()
Window = Rayfield:({
Name = ,
LoadingTitle = ,
LoadingSubtitle = ,
ConfigurationSaving = {
Enabled = ,
FolderName = ,
FileName =
},
Discord = {
Enabled = ,
Invite = ,
RememberJoins =
},
KeySystem = ,
})
MainTab = Window:(, )
TrollTab = Window:(, )
MiscTab = Window:(, )
MiscTab:({
Name = ,
Callback = ()
player = .Players.LocalPlayer
character = player.Character player.CharacterAdded:()
humanoid = character:()
humanoid
humanoid.Health = humanoid.MaxHealth
Rayfield Rayfield.Notify
Rayfield:({
Title = ,
Content = ,
Duration = ,
})
Rayfield Rayfield.Notify
Rayfield:({
Title = ,
Content = ,
Duration = ,
})
,
})
Rayfield = Rayfield
Players = :()
Debris = :()
RunService = :()
LocalPlayer = Players.LocalPlayer
flingPower =
touchFlingEnabled =
touchConnections = {}
antiFlingConnection
()
antiFlingConnection
antiFlingConnection = RunService.Heartbeat:(()
char = LocalPlayer.Character
char
hrp = char:()
hrp
hrp.AssemblyLinearVelocity = .(,,)
hrp.AssemblyAngularVelocity = .(,,)
_, force (hrp:())
force:() force:() force:() force:()
force:()
)
()
antiFlingConnection
antiFlingConnection:()
antiFlingConnection =
()
_, conn (touchConnections)
conn:()
touchConnections = {}
TrollTab:({
Name = ,
CurrentValue = ,
Callback = (state)
touchFlingEnabled = state
()
()
state
Rayfield:({Title = , Content = , Duration = })
Rayfield:({Title = , Content = , Duration = })
()
char = LocalPlayer.Character LocalPlayer.CharacterAdded:()
_, part (char:())
part:()
conn = part.Touched:((hit)
touchFlingEnabled
hit:(char)
otherChar = hit:()
otherChar otherChar == char
otherPlr = Players:(otherChar)
otherPlr
targetHRP = otherChar:()
targetHRP
thrust = .()
direction = (targetHRP.Position - part.Position).Unit
thrust.Force = direction * flingPower + .(, flingPower / , )
thrust.Location = targetHRP.Position
thrust.Parent = targetHRP
Debris:(thrust, )
)
.(touchConnections, conn)
})
savedCFrame =
MiscTab:({
Name = ,
Callback = ()
char = LocalPlayer.Character
char
Rayfield:({Title = , Content = , Duration = })
hrp = char:()
hrp
Rayfield:({Title = , Content = , Duration = })
savedCFrame = hrp.CFrame
Rayfield:({Title = , Content = , Duration = })
,
})
MiscTab:({
Name = ,
Callback = ()
savedCFrame
Rayfield:({Title = , Content = , Duration = })
char = LocalPlayer.Character
char
Rayfield:({Title = , Content = , Duration = })
hrp = char:()
hrp
Rayfield:({Title = , Content = , Duration = })
hrp.CFrame = savedCFrame
Rayfield:({Title = , Content = , Duration = })
,
})
MiscTab:({
Name = ,
Callback = ()
Rayfield Rayfield.Notify
Rayfield:({
Title = ,
Content = ,
Duration = ,
})
antiFlingConnection
antiFlingConnection:()
antiFlingConnection =
flingConnection
flingConnection:()
flingConnection =
Window
Window:()
Window =
cosmicBg = :():()
cosmicBg
cosmicBg:()
,
})
RunService = :()
UserInputService = :()
Players = :()
player = Players.LocalPlayer
proximityFlingEnabled =
proximityFlingRadius =
proximityFlingForceAmount =
proximityFlingConnection
teleportBackConnection
originalPosition =
isMoving =
lastMoveTime =
stopDelay =
TrollTab:({
Name = ,
CurrentValue = ,
Callback = (value)
proximityFlingEnabled = value
proximityFlingEnabled
player.Character player.Character:()
Rayfield:({
Title = ,
Content = ,
Duration = ,
})
hrp = player.Character.HumanoidRootPart
originalPosition = hrp.CFrame
Rayfield:({
Title = ,
Content = ,
Duration = ,
})
UserInputService.InputBegan:((input, gameProcessed)
gameProcessed
input.UserInputType == .UserInputType.Keyboard
input.KeyCode == .KeyCode.W
input.KeyCode == .KeyCode.A
input.KeyCode == .KeyCode.S
input.KeyCode == .KeyCode.D
isMoving
player.Character player.Character:()
originalPosition = player.Character.HumanoidRootPart.CFrame
isMoving =
lastMoveTime = ()
)
UserInputService.InputEnded:((input, gameProcessed)
gameProcessed
input.UserInputType == .UserInputType.Keyboard
input.KeyCode == .KeyCode.W
input.KeyCode == .KeyCode.A
input.KeyCode == .KeyCode.S
input.KeyCode == .KeyCode.D
lastMoveTime = ()
)
proximityFlingConnection = RunService.Heartbeat:(()
player.Character player.Character:()
hrp = player.Character.HumanoidRootPart
isMoving (() - lastMoveTime) > stopDelay
originalPosition
hrp.CFrame = originalPosition
isMoving =
proximityFlingConnection
proximityFlingConnection:()
proximityFlingConnection =
Rayfield:({
Title = ,
Content = ,
Duration = ,
})
isMoving
_, otherPlayer (Players:())
otherPlayer ~= player otherPlayer.Character
otherHRP = otherPlayer.Character:()
otherHRP (hrp.Position - otherHRP.Position).Magnitude <= proximityFlingRadius
flingForce = .()
flingForce.Force = .(proximityFlingForceAmount, proximityFlingForceAmount, proximityFlingForceAmount)
flingForce.Location = otherHRP.Position
flingForce.Parent = otherHRP
.(, ()
flingForce flingForce.Parent
flingForce:()
)
)
proximityFlingConnection
proximityFlingConnection:()
proximityFlingConnection =
Rayfield:({
Title = ,
Content = ,
Duration = ,
})
,
})
spinning =
spinSpeed =
spinConnection
player = .Players.LocalPlayer
character = player.Character player.CharacterAdded:()
hrp = character:()
TrollTab:({
Name = ,
CurrentValue = ,
Callback = (value)
spinning = value
spinning
Rayfield:({
Title = ,
Content = ..spinSpeed,
Duration = ,
})
spinConnection = :().Heartbeat:(()
hrp spinning
angleRadians = .(spinSpeed)
hrp.CFrame = hrp.CFrame * .(, angleRadians, )
spinConnection
spinConnection:()
spinConnection =
)
spinConnection
spinConnection:()
spinConnection =
Rayfield:({
Title = ,
Content = ,
Duration = ,
})
,
})
TrollTab:({
Name = ,
Range = {, },
Increment = ,
Suffix = ,
CurrentValue = spinSpeed,
Callback = (value)
spinSpeed = value
,
})
MiscTab:({
Name = ,
CurrentValue = ,
Callback = (state)
state
disabledCount =
_, v (:())
v:() v.Name:():()
v.Disabled =
disabledCount = disabledCount +
disabledCount >
(..disabledCount..)
()
()
,
})
antiFlingEnabled =
RunService = :()
Players = :()
LocalPlayer = Players.LocalPlayer
antiFlingConnection
MiscTab:({
Name = ,
CurrentValue = ,
Callback = (state)
antiFlingEnabled = state
antiFlingEnabled
antiFlingConnection
antiFlingConnection = RunService.Heartbeat:(()
char = LocalPlayer.Character
char
hrp = char:()
hrp
_, force (hrp:())
force:() force:() force:() force:() force:()
force:()
hrp.AssemblyLinearVelocity = .(, , )
hrp.AssemblyAngularVelocity = .(, , )
)
()
antiFlingConnection
antiFlingConnection:()
antiFlingConnection =
()
,
})
MiscTab:({
Name = ,
CurrentValue = ,
Callback = (state)
noclip = state
,
})
flingTargetName =
originalCFrame
TrollTab:({
Name = ,
PlaceholderText = ,
RemoveTextAfterFocusLost = ,
Callback = (text)
flingTargetName = text
,
})
player = .Players.LocalPlayer
character = player.Character player.CharacterAdded:()
humanoidRootPart = character:()
noclip =
MainTab:({
Name = ,
CurrentValue = ,
Callback = (Value)
noclip = Value
,
})
:().Stepped:(()
noclip player.Character
_, part (player.Character:())
part:() part.CanCollide
part.CanCollide =
)
flying =
BV, BG
UIS = :()
cam = .CurrentCamera
MainTab:({
Name = ,
CurrentValue = ,
Callback = (Value)
flying = Value
char = player.Character player.CharacterAdded:()
root = char:()
flying
BV = .()
BV.Velocity = .zero
BV.MaxForce = .(, , )
BV.P =
BV.Parent = root
BG = .()
BG.MaxTorque = .(, , )
BG.P =
BG.CFrame = root.CFrame
BG.Parent = root
BV BV:()
BG BG:()
BV, BG = ,
,
})
:().RenderStepped:(()
flying BV BG
moveVec = .zero
UIS:(.KeyCode.W)
moveVec = moveVec + cam.CFrame.LookVector
UIS:(.KeyCode.S)
moveVec = moveVec - cam.CFrame.LookVector
UIS:(.KeyCode.A)
moveVec = moveVec - cam.CFrame.RightVector
UIS:(.KeyCode.D)
moveVec = moveVec + cam.CFrame.RightVector
UIS:(.KeyCode.Space)
moveVec = moveVec + .(, , )
UIS:(.KeyCode.LeftControl)
moveVec = moveVec - .(, , )
BV.Velocity = moveVec.Magnitude > moveVec.Unit * .zero
BG.CFrame = .(cam.CFrame.Position, cam.CFrame.Position + cam.CFrame.LookVector)
)
player = .Players.LocalPlayer
MainTab:({
Name = ,
Range = {, },
Increment = ,
Suffix = ,
CurrentValue = ,
Flag = ,
Callback = (value)
character = player.Character
character
humanoid = character:()
humanoid
humanoid.WalkSpeed = value
,
})
MainTab:({
Name = ,
Range = {, },
Increment = ,
Suffix = ,
CurrentValue = ,
Flag = ,
Callback = (value)
character = player.Character
character
humanoid = character:()
humanoid
humanoid.JumpPower = value
,
})
TrollTab:({
Name = ,
Callback = ()
success, err = (()
flingTargetName ==
()
targetPlayer =
_, p (.Players:())
p ~= player .(p.Name):(, #flingTargetName) == .(flingTargetName)
targetPlayer = p
targetPlayer
Rayfield Rayfield.Notify
Rayfield:({
Title = ,
Content = ,
Duration = ,
})
()
myChar = player.Character player.CharacterAdded:()
myHRP = myChar:()
targetChar = targetPlayer.Character targetPlayer.CharacterAdded:()
targetHRP = targetChar:()
myHRP targetHRP
Rayfield Rayfield.Notify
Rayfield:({
Title = ,
Content = ,
Duration = ,
})
()
originalCFrame = myHRP.CFrame
runService = :()
connection
flingForce = .()
flingForce.Force = .(, , )
flingForce.Location = myHRP.Position
flingForce.Parent = myHRP
connection = runService.Heartbeat:(()
targetHRP myHRP
myHRP.CFrame = targetHRP.CFrame * .(, , )
flingForce.Location = myHRP.Position
connection:()
)
.(, ()
connection
connection:()
flingForce flingForce.Parent
flingForce:()
spinForce = myHRP:()
spinForce spinForce:()
myChar myChar:()
myChar.HumanoidRootPart.CFrame = originalCFrame
)
)
success
Rayfield Rayfield.Notify
Rayfield:({
Title = ,
Content = ..(err),
Duration = ,
})
(, err)
,
})
runService = :()
.(, ()
connection
connection:()
_, force (myHRP:())
force:() force:() force:() force:() force:()
force:()
myChar myChar:()
myChar.HumanoidRootPart.CFrame = originalCFrame
myChar.HumanoidRootPart.Anchored =
humanoid = myChar:()
humanoid
humanoid.PlatformStand =
freezeTime =
elapsed =
heartbeatConnection
heartbeatConnection = runService.Heartbeat:((dt)
elapsed >= freezeTime
heartbeatConnection:()
humanoid
humanoid.PlatformStand =
myChar myChar:()
myChar.HumanoidRootPart.Anchored =
myChar.HumanoidRootPart.AssemblyLinearVelocity = .(,,)
myChar.HumanoidRootPart.AssemblyAngularVelocity = .(,,)
elapsed = elapsed + dt
myChar myChar:()
hrp = myChar.HumanoidRootPart
hrp.AssemblyLinearVelocity = .(,,)
hrp.AssemblyAngularVelocity = .(,,)
)
)
TrollTab:({
Name = ,
PlaceholderText = ,
RemoveTextAfterFocusLost = ,
Callback = (text)
gotoTargetName = text
})
TrollTab:({
Name = ,
Callback = ()
gotoTargetName ==
Rayfield Rayfield.Notify
Rayfield:({
Title = ,
Content = ,
Duration = ,
})
()
targetPlayer =
_, p (.Players:())
.(p.Name):(, #gotoTargetName) == .(gotoTargetName)
targetPlayer = p
targetPlayer targetPlayer.Character targetPlayer.Character:()
Rayfield Rayfield.Notify
Rayfield:({
Title = ,
Content = ,
Duration = ,
})
()
myChar = .Players.LocalPlayer.Character
myChar myChar:()
myChar.HumanoidRootPart.CFrame = targetPlayer.Character.HumanoidRootPart.CFrame * .(, , )
,
})
TrollTab:({
Name = ,
Callback = ()
player = .Players.LocalPlayer
char = player.Character
char
hrp = char:()
humanoid = char:()
hrp humanoid
spinConnection
spinSpeed =
()
char = player.Character
char
hrp = char:()
hrp
bav = hrp:()
bav
bav = .()
bav.Name =
bav.MaxTorque = .(, .huge, )
bav.Parent = hrp
bav.AngularVelocity = .(, spinSpeed, )
()
char = player.Character
char
hrp = char:()
hrp
bav = hrp:()
bav
bav:()
hrp.Anchored =
humanoid.PlatformStand =
.(, ()
humanoid.PlatformStand =
hrp
hrp.Anchored =
)
,
})
Players = :()
RunService = :()
LocalPlayer = Players.LocalPlayer
Players = :()
RunService = :()
LocalPlayer = Players.LocalPlayer
antiFlingEnabled =
antiFlingConnection
()
antiFlingConnection
antiFlingConnection = RunService.Heartbeat:(()
char = LocalPlayer.Character
char
hrp = char:()
hrp
_, force (hrp:())
force:() force:() force:() force:() force:()
force:()
hrp.AssemblyLinearVelocity = .(,,)
hrp.AssemblyAngularVelocity = .(,,)
)
()
antiFlingConnection
antiFlingConnection:()
antiFlingConnection =
antiFlingConnection
()
antiFlingConnection
antiFlingConnection = RunService.Heartbeat:(()
char = LocalPlayer.Character
char
hrp = char:()
hrp
_, force (hrp:())
force:() force:() force:() force:() force:()
force:()
hrp.AssemblyLinearVelocity = .(,,)
hrp.AssemblyAngularVelocity = .(,,)
)
()
antiFlingConnection
antiFlingConnection:()
antiFlingConnection =
MiscTab = Rayfield:({
Name = ,
Icon = ,
PremiumOnly =
})
backgroundGui = .()
backgroundGui.Name =
backgroundGui.IgnoreGuiInset =
backgroundGui.ResetOnSpawn =
backgroundGui.ZIndexBehavior = .ZIndexBehavior.Global
backgroundGui.Parent = :()
backgroundImage = .()
backgroundImage.Name =
backgroundImage.Parent = backgroundGui
backgroundImage.Image =
backgroundImage.Size = .(, , , )
backgroundImage.Position = .(, , , )
backgroundImage.BackgroundTransparency =
backgroundImage.ImageTransparency =
backgroundImage.ZIndex =
RunService = :()
LocalPlayer = .Players.LocalPlayer
antiFlingConnection
()
antiFlingConnection
antiFlingConnection = RunService.Heartbeat:(()
char = LocalPlayer.Character
char
hrp = char:()
hrp
_, force (hrp:())
force:() force:() force:() force:() force:()
force:()
hrp.AssemblyLinearVelocity = .(,,)
hrp.AssemblyAngularVelocity = .(,,)
)
()
antiFlingConnection
antiFlingConnection:()
antiFlingConnection =
MiscTab:({
Name = ,
CurrentValue = ,
Callback = (state)
state
()
()
()
()
,
})
spinConnection
spinSpeed =
()
char = player.Character
char
hrp = char:()
hrp
bav = hrp:()
bav
bav = .()
bav.Name =
bav.MaxTorque = .(, .huge, )
bav.Parent = hrp
bav.AngularVelocity = .(, spinSpeed, )
()
char = player.Character
char
hrp = char:()
hrp
bav = hrp:()
bav
bav:()
Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: sirius.menu.
REMEMBER THIS SCRIPT IS MY FIRST AND ITS IN BETA REQUEST STUFF IN COMMENTS ----------------------------------------------------------------------- Fling Fly Noclip speed jumpower freeze me (6seconds used for the fling) goto

Universal