Run it
Copy the script and paste it into your executor.
UserInputService = :()
Players = :()
StarterGui = :()
player = Players.LocalPlayer
character = player.Character player.CharacterAdded:()
humanoid = character:()
jumping =
.(()
userId = Players:()
thumbType = .ThumbnailType.HeadShot
thumbSize = .ThumbnailSize.Size420x420
content = Players:(userId, thumbType, thumbSize)
StarterGui:(, {
Title = ,
Text = ,
Icon = content,
Duration =
})
)
()
.(()
jumping
humanoid humanoid:() ~= .HumanoidStateType.Freefall
humanoid:(.HumanoidStateType.Jumping)
.()
)
()
jumping = jumping
jumping
()
()
player:():()
player.PlayerGui.AutoJumpGUI:()
screenGui = .()
screenGui.Parent = player:()
screenGui.Name =
button = .()
button.Size = .(, , , )
button.Position = .(, , , )
button.Text = jumping
button.BackgroundColor3 = .(, , )
button.BackgroundTransparency =
button.TextColor3 = .(, , )
button.Font = .Font.GothamBold
button.TextSize =
button.Parent = screenGui
corner = .()
corner.CornerRadius = .(, )
corner.Parent = button
button.MouseButton1Click:(()
()
button.Text = jumping
)
dragging, dragInput, dragStart, startPos
(input)
delta = input.Position - dragStart
button.Position = .(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)
button.InputBegan:((input)
input.UserInputType == .UserInputType.MouseButton1 input.UserInputType == .UserInputType.Touch
dragging =
dragStart = input.Position
startPos = button.Position
input.Changed:(()
input.UserInputState == .UserInputState.End
dragging =
)
)
button.InputChanged:((input)
input.UserInputType == .UserInputType.MouseMovement input.UserInputType == .UserInputType.Touch
dragInput = input
)
UserInputService.InputChanged:((input)
input == dragInput dragging
(input)
)
()
player.CharacterAdded:((newChar)
character = newChar
humanoid = character:()
.()
()
)