Run it
Copy the script and paste it into your executor.
Players = :()
RunService = :()
UserInputService = :()
localPlayer = Players.LocalPlayer
mouse = localPlayer:()
targetPlayer =
connection =
FOLLOW_DISTANCE =
STOP_DISTANCE =
MAX_SPEED =
()
targetPlayer =
connection
connection:()
connection =
char = localPlayer.Character
char
hum = char:()
root = char:()
hum
hum.PlatformStand =
hum.WalkSpeed =
root
root.AssemblyLinearVelocity = .(, , )
(target)
targetPlayer = target
connection connection:()
connection = RunService.Heartbeat:(()
myChar = localPlayer.Character
targetChar = targetPlayer.Character
myChar targetChar
()
myRoot = myChar:()
targetRoot = targetChar:()
myHum = myChar:()
myRoot targetRoot myHum
()
myHum.PlatformStand =
myHum.WalkSpeed =
behindCFrame = targetRoot.CFrame * .(, , FOLLOW_DISTANCE)
targetPos = behindCFrame.Position
currentPos = myRoot.Position
direction = (targetPos - currentPos)
distance = direction.Magnitude
distance > STOP_DISTANCE
moveDir = direction.Unit
speed = .(distance * , MAX_SPEED)
desiredVel = moveDir * speed
myRoot.AssemblyLinearVelocity = .(desiredVel.X, myRoot.AssemblyLinearVelocity.Y, desiredVel.Z)
myRoot.AssemblyLinearVelocity = .(, myRoot.AssemblyLinearVelocity.Y, )
distance >
myRoot.CFrame = .(currentPos, targetRoot.Position)
desiredLook = -targetRoot.CFrame.LookVector
currentLook = myRoot.CFrame.LookVector
newLook = currentLook:(desiredLook, )
myRoot.CFrame = .(currentPos, currentPos + newLook)
)
mouse.Button1Down:(()
target = mouse.Target
target
()
character = target.Parent
character
()
player = Players:(character)
player player ~= localPlayer
targetPlayer == player
()
()
(player)
( .. player.Name .. )
()
()
)
Players.PlayerRemoving:((plr)
plr == targetPlayer ()
)
UserInputService.InputBegan:((input, gp)
gp
input.KeyCode == .KeyCode.F
()
)WELCOME to teh new script! This one is entirely made for fun, and require no keybinds. - - - Instructions: Just click some player to protect their back from W+S (BACKSHOTS) Click that same player or someone else to stop following and protecting.

Universal