Run it
Copy the script and paste it into your executor.
Players = :()
RunService = :()
UserInputService = :()
Camera = .CurrentCamera
player = Players.LocalPlayer
character = player.Character player.CharacterAdded:()
humanoid = character:(, )
rootPart = character:(, )
freecamEnabled =
speed =
sensitivity =
originalWalkSpeed = humanoid humanoid.WalkSpeed
originalJumpPower = humanoid humanoid.JumpPower
rotationX =
rotationY =
keys = {
W = ,
A = ,
S = ,
D = ,
Q = ,
E = ,
LeftShift =
}
()
Camera.CameraType = .CameraType.Custom
currentHumanoid = character (player.Character player.Character:())
currentHumanoid
Camera.CameraSubject = currentHumanoid
UserInputService.MouseBehavior = .MouseBehavior.Default
UserInputService.MouseIconEnabled =
character character.Parent
currentRoot = character:()
currentHumanoidObj = character:()
currentRoot currentRoot.Anchored =
currentHumanoidObj
currentHumanoidObj.WalkSpeed = originalWalkSpeed
currentHumanoidObj.JumpPower = originalJumpPower
key, _ (keys)
keys[key] =
freecamEnabled =
()
character character.Parent
freecamEnabled =
Camera.CameraType = .CameraType.Scriptable
UserInputService.MouseBehavior = .MouseBehavior.LockCenter
UserInputService.MouseIconEnabled =
x, y, z = Camera.CFrame:()
rotationX = x
rotationY = y
currentRoot = character:()
currentHumanoidObj = character:()
currentRoot currentRoot.Anchored =
currentHumanoidObj
currentHumanoidObj.WalkSpeed =
currentHumanoidObj.JumpPower =
UserInputService.InputBegan:((input, gameProcessed)
gameProcessed
input.KeyCode == .KeyCode.T
freecamEnabled
()
()
input.KeyCode == .KeyCode.R input:(.ModifierKey.Ctrl)
()
()
freecamEnabled keys[input.KeyCode.Name] ~=
keys[input.KeyCode.Name] =
)
UserInputService.InputEnded:((input)
keys[input.KeyCode.Name] ~=
keys[input.KeyCode.Name] =
)
UserInputService.InputChanged:((input)
freecamEnabled
input.UserInputType == .UserInputType.MouseMovement
delta = input.Delta
rotationY = rotationY - delta.X * sensitivity *
rotationX = rotationX - delta.Y * sensitivity *
rotationX = .(rotationX, -.pi/ + , .pi/ - )
)
RunService.RenderStepped:((deltaTime)
freecamEnabled
UserInputService.MouseBehavior ~= .MouseBehavior.LockCenter
UserInputService.MouseBehavior = .MouseBehavior.LockCenter
UserInputService.MouseIconEnabled =
movementSpeed = speed
keys.LeftShift
movementSpeed = speed *
cameraRotation = .(rotationX, rotationY, )
moveVector = .(, , )
keys.W moveVector = moveVector + (cameraRotation * .(, , -)).Position
keys.S moveVector = moveVector + (cameraRotation * .(, , )).Position
keys.A moveVector = moveVector + (cameraRotation * .(-, , )).Position
keys.D moveVector = moveVector + (cameraRotation * .(, , )).Position
keys.E moveVector = moveVector + .(, , )
keys.Q moveVector = moveVector - .(, , )
moveVector.Magnitude >
moveVector = moveVector.Unit
newPosition = Camera.CFrame.Position + moveVector * movementSpeed * deltaTime
Camera.CFrame = .(newPosition) * cameraRotation
)
player.CharacterAdded:((newCharacter)
freecamEnabled =
character = newCharacter
humanoid = character:(, )
rootPart = character:(, )
humanoid
originalWalkSpeed = humanoid.WalkSpeed
originalJumpPower = humanoid.JumpPower
)FRECAMN

Universal