Run it
Copy the script and paste it into your executor.
.dev_script
.dev_script =
.() :()
cloneref = cloneref (obj) obj
isfile = isfile (path) (readfile, path)
isfolder = isfolder (path) (listfiles, path)
makefolder = makefolder (path) (writefile, path.., ) (delfile, path..)
ReplicatedStorage = (:())
UserInputService = (:())
HttpService = (:())
RunService = (:())
Players = (:())
Debris = (:())
Stats = (:())
LocalPlayer = Players.LocalPlayer
.config = {
accuracy = ,
spam_threshold = ,
curve_keybind = ,
manual_notify = ,
curve_notify = ,
curve_method = ,
skin_changer = ,
manual_spam = ,
ability_esp = ,
auto_parry = ,
ball_debug = ,
auto_spam = ,
anti_phantom = ,
names = ,
}
() ()
CONFIG_PATH =
() (() (CONFIG_PATH, HttpService:(.config)) )
() (() (CONFIG_PATH) .config = HttpService:((CONFIG_PATH)) )
()
.(() () .() .dev_script )
Fluent = (:())()
Window = Fluent:({
Title = ,
SubTitle = ,
TabWidth = ,
Size = .(, ),
Acrylic = ,
Theme = ,
MinimizeKey = .KeyCode.LeftControl,
})
InstructionsTab = Window:({ Title = , Icon = })
BlatantTab = Window:({ Title = , Icon = })
DetectionsTab = Window:({ Title = , Icon = })
VisualTab = Window:({ Title = , Icon = })
MiscTab = Window:({ Title = , Icon = })
InstructionsTab:({
Title = ,
Content =
})
activeConnections = {}
Util = { ball = { properties = { aerodynamic_time = (), last_warping = (), lerp_radians = , curving = () } } }
currentAnimation, hookedRemotes, hookedMetatables, lastActionName = , {}, {},
isTouchDevice = UserInputService.TouchEnabled UserInputService.MouseEnabled
closestTarget, CurrentTarget = ,
(from, to, alpha) from + (to - from) * alpha
(args)
#args == (args[]) == (args[]) == (args[]) == (args[]) == (args[]) == (args[]) ==
(remote)
hookedRemotes[remote]
mt = (remote)
hookedMetatables[mt]
hookedMetatables[mt] =
(mt, )
originalIndex = mt.__index
mt.__index = (self, key)
(key == self:()) (key == self:())
(selfArg, ...)
args = {...}
(args) hookedRemotes[self]
hookedRemotes[self] = args; lastActionName = args[]
(self, key)(selfArg, (args))
(self, key)
(mt, )
.(()
_, child ReplicatedStorage:()
child:() child:() (child)
.()
(hookedRemotes) ~=
ReplicatedStorage.ChildAdded:((child) child:() child:() (child) )
)
Util.()
balls = :()
balls
_, ball balls:() ball:() ball
Util.()
t, balls = {}, :()
balls t
_, ball balls:() ball:() .(t, ball)
t
Util.()
minDist, closest = .huge,
alive = :()
alive
_, char alive:()
char ~= LocalPlayer.Character char.PrimaryPart
dist = LocalPlayer:(char.PrimaryPart.Position)
dist < minDist minDist = dist; closest = char
closestTarget, CurrentTarget = closest, closest
closest
Util.()
cam, hrp = .CurrentCamera, LocalPlayer.Character LocalPlayer.Character:()
hrp cam.CFrame
method = .config.curve_method
target = CurrentTarget closestTarget
targetPos = target target.PrimaryPart target.PrimaryPart.Position (hrp.Position + cam.CFrame.LookVector * )
toTarget = (targetPos - hrp.Position).Unit
curves = {
Camera = () cam.CFrame ,
Dot = () .(hrp.Position, targetPos + .(, , )) ,
Backwards = () .(hrp.Position, hrp.Position + (-toTarget) * ) ,
Slow = () .(hrp.Position, hrp.Position + .(, -, )) ,
Random = () .(hrp.Position, targetPos + .(.(-,), .(-,), .(-,)))
}
curves[method] curves[method]() cam.CFrame
parryCount =
Util.()
(hookedRemotes)
char = LocalPlayer.Character
char char.PrimaryPart
parryCount >
parryCount +=
.(, () parryCount = .(, parryCount - ) )
curveCFrame = Util.()
mouse = (UserInputService.GetMouseLocation, UserInputService) (, UserInputService:()) {,}
cursorPos = isTouchDevice {.CurrentCamera.ViewportSize.X/, .CurrentCamera.ViewportSize.Y/} {mouse.X, mouse.Y}
playerScreen = {}
alive = :()
alive _, c alive:() c.PrimaryPart
ok, sp = (() .CurrentCamera:(c.PrimaryPart.Position) )
ok playerScreen[c.Name] = sp
remote, args (hookedRemotes)
(()
mod = {args[], args[], args[], curveCFrame, playerScreen, cursorPos, args[]}
remote:() remote:((mod))
remote:() remote:((mod))
)
Util.()
ball = Util.()
ball
zoomies = ball:()
zoomies
vel, dir = zoomies.VectorVelocity, zoomies.VectorVelocity.Unit
hrp = LocalPlayer.Character.PrimaryPart
toPlayer = (hrp.Position - ball.Position).Unit
dot = toPlayer:(dir)
speed, dist = vel.Magnitude, (hrp.Position - ball.Position).Magnitude
ping = Stats.Network.ServerStatsItem[]:()
pingThres = - (ping / )
timeTo = dist / speed - (ping / )
parryDist = - .(dist/,) + .(speed/,)
speed > timeTo > ping/ parryDist = .(parryDist-,)
dist < parryDist
dot < pingThres
accuracyMultiplier =
isOnCooldown =
BlatantTab:(, {
Title = ,
Default = .config.auto_parry,
Callback = (enabled)
.config.auto_parry = enabled
enabled
()
activeConnections.auto_parry = RunService.Heartbeat:(()
char = LocalPlayer.Character
char char.PrimaryPart isOnCooldown (hookedRemotes)
hrp = char.PrimaryPart
balls = Util.()
balls
_, ball (Util.())
target = ball:()
target ~= LocalPlayer.Name
dist = (hrp.Position - ball.Position).Magnitude
ping = Stats.Network.ServerStatsItem[]:() /
pingAdj = .(ping/, , )
zoomies = ball:()
speed = zoomies zoomies.VectorVelocity.Magnitude
parryRange = pingAdj + .(speed / ( * accuracyMultiplier), )
dist <= parryRange Util.()
Util.()
isOnCooldown =
.(, () isOnCooldown = )
)
()
activeConnections.auto_parry
activeConnections.auto_parry:()
activeConnections.auto_parry =
})
BlatantTab:(, {
Title = ,
Default = .config.accuracy,
Min = , Max = , Rounding = ,
Callback = (v) .config.accuracy = v; accuracyMultiplier = * v
})
BlatantTab:(, {
Title = ,
Values = {, , , , },
Default = .config.curve_method,
Callback = (v) .config.curve_method = v
})
Window:()
()
()
()
()
Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: github.com.
Idk lol IS STILL DEVELOPMENT MAN create script by me

Universal