Run it
Copy the script and paste it into your executor.
main = .()
Frame = .()
up = .()
down = .()
onof = .()
TextLabel = .()
plus = .()
speed = .()
mine = .()
closebutton = .()
mini = .()
mini2 = .()
main.Name =
main.Parent = .Players.LocalPlayer:()
main.ZIndexBehavior = .ZIndexBehavior.Sibling
main.ResetOnSpawn =
Frame.Parent = main
Frame.BackgroundColor3 = .(, , )
Frame.BorderColor3 = .(, , )
Frame.Position = .(, , , )
Frame.Size = .(, , , )
up.Name =
up.Parent = Frame
up.BackgroundColor3 = .(, , )
up.Size = .(, , , )
up.Font = .Font.SourceSans
up.Text =
up.TextColor3 = .(, , )
up.TextSize =
down.Name =
down.Parent = Frame
down.BackgroundColor3 = .(, , )
down.Position = .(, , , )
down.Size = .(, , , )
down.Font = .Font.SourceSans
down.Text =
down.TextColor3 = .(, , )
down.TextSize =
onof.Name =
onof.Parent = Frame
onof.BackgroundColor3 = .(, , )
onof.Position = .(, , , )
onof.Size = .(, , , )
onof.Font = .Font.SourceSans
onof.Text =
onof.TextColor3 = .(, , )
onof.TextSize =
TextLabel.Parent = Frame
TextLabel.BackgroundColor3 = .(, , )
TextLabel.Position = .(, , , )
TextLabel.Size = .(, , , )
TextLabel.Font = .Font.SourceSans
TextLabel.Text =
TextLabel.TextColor3 = .(, , )
TextLabel.TextScaled =
TextLabel.TextSize =
TextLabel.TextWrapped =
plus.Name =
plus.Parent = Frame
plus.BackgroundColor3 = .(, , )
plus.Position = .(, , , )
plus.Size = .(, , , )
plus.Font = .Font.SourceSans
plus.Text =
plus.TextColor3 = .(, , )
plus.TextScaled =
plus.TextSize =
plus.TextWrapped =
speed.Name =
speed.Parent = Frame
speed.BackgroundColor3 = .(, , )
speed.Position = .(, , , )
speed.Size = .(, , , )
speed.Font = .Font.SourceSans
speed.Text =
speed.TextColor3 = .(, , )
speed.TextScaled =
speed.TextSize =
speed.TextWrapped =
mine.Name =
mine.Parent = Frame
mine.BackgroundColor3 = .(, , )
mine.Position = .(, , , )
mine.Size = .(, , , )
mine.Font = .Font.SourceSans
mine.Text =
mine.TextColor3 = .(, , )
mine.TextScaled =
mine.TextSize =
mine.TextWrapped =
closebutton.Name =
closebutton.Parent = main.Frame
closebutton.BackgroundColor3 = .(, , )
closebutton.Font =
closebutton.Size = .(, , , )
closebutton.Text =
closebutton.TextSize =
closebutton.Position = .(, , -, )
mini.Name =
mini.Parent = main.Frame
mini.BackgroundColor3 = .(, , )
mini.Font =
mini.Size = .(, , , )
mini.Text =
mini.TextSize =
mini.Position = .(, , -, )
mini2.Name =
mini2.Parent = main.Frame
mini2.BackgroundColor3 = .(, , )
mini2.Font =
mini2.Size = .(, , , )
mini2.Text =
mini2.TextSize =
mini2.Position = .(, , -, )
mini2.Visible =
speeds =
speaker = :().LocalPlayer
chr = .Players.LocalPlayer.Character
hum = chr chr:()
nowe =
:():(, {
Title = ;
Text = ;
Icon = })
Duration = ;
Frame.Active =
Frame.Draggable =
onof.MouseButton1Down:(()
nowe ==
nowe =
speaker.Character.Humanoid:(.HumanoidStateType.Climbing,)
speaker.Character.Humanoid:(.HumanoidStateType.FallingDown,)
speaker.Character.Humanoid:(.HumanoidStateType.Flying,)
speaker.Character.Humanoid:(.HumanoidStateType.Freefall,)
speaker.Character.Humanoid:(.HumanoidStateType.GettingUp,)
speaker.Character.Humanoid:(.HumanoidStateType.Jumping,)
speaker.Character.Humanoid:(.HumanoidStateType.Landed,)
speaker.Character.Humanoid:(.HumanoidStateType.Physics,)
speaker.Character.Humanoid:(.HumanoidStateType.PlatformStanding,)
speaker.Character.Humanoid:(.HumanoidStateType.Ragdoll,)
speaker.Character.Humanoid:(.HumanoidStateType.Running,)
speaker.Character.Humanoid:(.HumanoidStateType.RunningNoPhysics,)
speaker.Character.Humanoid:(.HumanoidStateType.Seated,)
speaker.Character.Humanoid:(.HumanoidStateType.StrafingNoPhysics,)
speaker.Character.Humanoid:(.HumanoidStateType.Swimming,)
speaker.Character.Humanoid:(.HumanoidStateType.RunningNoPhysics)
nowe =
i = , speeds
(()
hb = :().Heartbeat
tpwalking =
chr = .Players.LocalPlayer.Character
hum = chr chr:()
tpwalking hb:() chr hum hum.Parent
hum.MoveDirection.Magnitude >
chr:(hum.MoveDirection)
)
.Players.LocalPlayer.Character.Animate.Disabled =
Char = .Players.LocalPlayer.Character
Hum = Char:() Char:()
i,v , Hum:()
v:()
speaker.Character.Humanoid:(.HumanoidStateType.Climbing,)
speaker.Character.Humanoid:(.HumanoidStateType.FallingDown,)
speaker.Character.Humanoid:(.HumanoidStateType.Flying,)
speaker.Character.Humanoid:(.HumanoidStateType.Freefall,)
speaker.Character.Humanoid:(.HumanoidStateType.GettingUp,)
speaker.Character.Humanoid:(.HumanoidStateType.Jumping,)
speaker.Character.Humanoid:(.HumanoidStateType.Landed,)
speaker.Character.Humanoid:(.HumanoidStateType.Physics,)
speaker.Character.Humanoid:(.HumanoidStateType.PlatformStanding,)
speaker.Character.Humanoid:(.HumanoidStateType.Ragdoll,)
speaker.Character.Humanoid:(.HumanoidStateType.Running,)
speaker.Character.Humanoid:(.HumanoidStateType.RunningNoPhysics,)
speaker.Character.Humanoid:(.HumanoidStateType.Seated,)
speaker.Character.Humanoid:(.HumanoidStateType.StrafingNoPhysics,)
speaker.Character.Humanoid:(.HumanoidStateType.Swimming,)
speaker.Character.Humanoid:(.HumanoidStateType.Swimming)
:().LocalPlayer.Character:().RigType == .HumanoidRigType.R6
plr = .Players.LocalPlayer
torso = plr.Character.Torso
flying =
deb =
ctrl = {f = , b = , l = , r = }
lastctrl = {f = , b = , l = , r = }
maxspeed =
speed =
bg = .(, torso)
bg.P =
bg.maxTorque = .(, , )
bg.cframe = torso.CFrame
bv = .(, torso)
bv.velocity = .(,,)
bv.maxForce = .(, , )
nowe ==
plr.Character.Humanoid.PlatformStand =
nowe == :().LocalPlayer.Character.Humanoid.Health ==
:().RenderStepped:()
ctrl.l + ctrl.r ~= ctrl.f + ctrl.b ~=
speed = speed++(speed/maxspeed)
speed > maxspeed
speed = maxspeed
(ctrl.l + ctrl.r ~= ctrl.f + ctrl.b ~= ) speed ~=
speed = speed-
speed <
speed =
(ctrl.l + ctrl.r) ~= (ctrl.f + ctrl.b) ~=
bv.velocity = ((.Workspace.CurrentCamera.CoordinateFrame.lookVector * (ctrl.f+ctrl.b)) + ((.Workspace.CurrentCamera.CoordinateFrame * .(ctrl.l+ctrl.r,(ctrl.f+ctrl.b)*,).p) - .Workspace.CurrentCamera.CoordinateFrame.p))*speed
lastctrl = {f = ctrl.f, b = ctrl.b, l = ctrl.l, r = ctrl.r}
(ctrl.l + ctrl.r) == (ctrl.f + ctrl.b) == speed ~=
bv.velocity = ((.Workspace.CurrentCamera.CoordinateFrame.lookVector * (lastctrl.f+lastctrl.b)) + ((.Workspace.CurrentCamera.CoordinateFrame * .(lastctrl.l+lastctrl.r,(lastctrl.f+lastctrl.b)*,).p) - .Workspace.CurrentCamera.CoordinateFrame.p))*speed
bv.velocity = .(,,)
bg.cframe = .Workspace.CurrentCamera.CoordinateFrame * .(-.((ctrl.f+ctrl.b)**speed/maxspeed),,)
ctrl = {f = , b = , l = , r = }
lastctrl = {f = , b = , l = , r = }
speed =
bg:()
bv:()
plr.Character.Humanoid.PlatformStand =
.Players.LocalPlayer.Character.Animate.Disabled =
tpwalking =
plr = .Players.LocalPlayer
UpperTorso = plr.Character.UpperTorso
flying =
deb =
ctrl = {f = , b = , l = , r = }
lastctrl = {f = , b = , l = , r = }
maxspeed =
speed =
bg = .(, UpperTorso)
bg.P =
bg.maxTorque = .(, , )
bg.cframe = UpperTorso.CFrame
bv = .(, UpperTorso)
bv.velocity = .(,,)
bv.maxForce = .(, , )
nowe ==
plr.Character.Humanoid.PlatformStand =
nowe == :().LocalPlayer.Character.Humanoid.Health ==
()
ctrl.l + ctrl.r ~= ctrl.f + ctrl.b ~=
speed = speed++(speed/maxspeed)
speed > maxspeed
speed = maxspeed
(ctrl.l + ctrl.r ~= ctrl.f + ctrl.b ~= ) speed ~=
speed = speed-
speed <
speed =
(ctrl.l + ctrl.r) ~= (ctrl.f + ctrl.b) ~=
bv.velocity = ((.Workspace.CurrentCamera.CoordinateFrame.lookVector * (ctrl.f+ctrl.b)) + ((.Workspace.CurrentCamera.CoordinateFrame * .(ctrl.l+ctrl.r,(ctrl.f+ctrl.b)*,).p) - .Workspace.CurrentCamera.CoordinateFrame.p))*speed
lastctrl = {f = ctrl.f, b = ctrl.b, l = ctrl.l, r = ctrl.r}
(ctrl.l + ctrl.r) == (ctrl.f + ctrl.b) == speed ~=
bv.velocity = ((.Workspace.CurrentCamera.CoordinateFrame.lookVector * (lastctrl.f+lastctrl.b)) + ((.Workspace.CurrentCamera.CoordinateFrame * .(lastctrl.l+lastctrl.r,(lastctrl.f+lastctrl.b)*,).p) - .Workspace.CurrentCamera.CoordinateFrame.p))*speed
bv.velocity = .(,,)
bg.cframe = .Workspace.CurrentCamera.CoordinateFrame * .(-.((ctrl.f+ctrl.b)**speed/maxspeed),,)
ctrl = {f = , b = , l = , r = }
lastctrl = {f = , b = , l = , r = }
speed =
bg:()
bv:()
plr.Character.Humanoid.PlatformStand =
.Players.LocalPlayer.Character.Animate.Disabled =
tpwalking =
)
tis
up.MouseButton1Down:(()
tis = up.MouseEnter:(()
tis
()
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = .Players.LocalPlayer.Character.HumanoidRootPart.CFrame * .(,,)
)
)
up.MouseLeave:(()
tis
tis:()
tis =
)
dis
down.MouseButton1Down:(()
dis = down.MouseEnter:(()
dis
()
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = .Players.LocalPlayer.Character.HumanoidRootPart.CFrame * .(,-,)
)
)
down.MouseLeave:(()
dis
dis:()
dis =
)
:().LocalPlayer.CharacterAdded:((char)
()
.Players.LocalPlayer.Character.Humanoid.PlatformStand =
.Players.LocalPlayer.Character.Animate.Disabled =
)
plus.MouseButton1Down:(()
speeds = speeds +
speed.Text = speeds
nowe ==
tpwalking =
i = , speeds
(()
hb = :().Heartbeat
tpwalking =
chr = .Players.LocalPlayer.Character
hum = chr chr:()
tpwalking hb:() chr hum hum.Parent
hum.MoveDirection.Magnitude >
chr:(hum.MoveDirection)
)
)
mine.MouseButton1Down:(()
speeds ==
speed.Text =
()
speed.Text = speeds
speeds = speeds -
speed.Text = speeds
nowe ==
tpwalking =
i = , speeds
(()
hb = :().Heartbeat
tpwalking =
chr = .Players.LocalPlayer.Character
hum = chr chr:()
tpwalking hb:() chr hum hum.Parent
hum.MoveDirection.Magnitude >
chr:(hum.MoveDirection)
)
)
closebutton.MouseButton1Click:(()
main:()
)
mini.MouseButton1Click:(()
up.Visible =
down.Visible =
onof.Visible =
plus.Visible =
speed.Visible =
mine.Visible =
mini.Visible =
mini2.Visible =
main.Frame.BackgroundTransparency =
closebutton.Position = .(, , -, )
)
mini2.MouseButton1Click:(()
up.Visible =
down.Visible =
onof.Visible =
plus.Visible =
speed.Visible =
mine.Visible =
mini.Visible =
mini2.Visible =
main.Frame.BackgroundTransparency =
closebutton.Position = .(, , -, )
)execute it and enjoy This script was made by me executers it works for .Solara .Vega x (newer versions) executers it does not work on .fluxus .rogue (exit scam lol) .7qq0 .any Netflix cheat engines .Evon If you have any questions add my roblox account or message it my user is littleasset

Universal