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i,v ((.Players.LocalPlayer.Idled))
v:()
tools = {}
i,v (.Players.LocalPlayer.Backpack:())
v:()
.(tools, v.Name)
()
Lv = .Players.LocalPlayer.Data.Level.Value
Lv == Lv <=
Ms =
NM =
LQ =
NQ =
CQ = .(, , )
(P)
Distance = (P.Position - .Players.LocalPlayer.Character.HumanoidRootPart.Position).Magnitude
Distance <
Speed =
Distance <
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = P
Speed =
Distance <
Speed =
Distance >=
Speed =
:():(
.Players.LocalPlayer.Character.HumanoidRootPart,
TweenInfo.(Distance/Speed, .EasingStyle.Linear),
{ = P}
):()
(()
.()
.AutoFarm
()
:().LocalPlayer.PlayerGui.Main.Quest.Visible ==
(CQ)
.()
:().Remotes.CommF_:(,NQ,LQ)
:().LocalPlayer.PlayerGui.Main.Quest.Visible ==
i,v (:().Enemies:())
v.Name == Ms
(v.HumanoidRootPart.CFrame * .(,,))
v.HumanoidRootPart.Size = .(,,)
)
(()
:().RenderStepped:(()
.AutoFarm
(()
::()
::(.(,,,))
)
)
)
Library = (:())()
Window = Library.(, )
Main = Window:()
MainSection = Main:()
toolDropdown = MainSection:(, , tools, (weapon)
)
.Players.LocalPlayer.Backpack.DescendantAdded:((tool)
toolName = tool.Name
tool:()
.(tools, toolName)
toolDropdown:(tools)
)
.Players.LocalPlayer.Backpack.DescendantRemoving:((tool)
toolName = tool.Name
tool:()
i,v (tools)
v == toolName
.(tools, i)
toolDropdown:(tools)
)
MainSection:(, , (state)
state
.AutoFarm =
.AutoFarm =
)
FakeBeliTextBox MainSection:(, , (fakebeli)
.Players.LocalPlayer.Data.Level.Value = fakebeli
)
Stats = Window:()
StatsSection = Stats:()
StatsSection:(, , (state)
state
.autoMeeleStats =
.autoMeeleStats ==
args = {
[] = ,
[] = ,
[] =
}
:().Remotes.CommF_:((args))
.()
()
)
StatsSection:(, , (state)
state
.autoDefenseStats =
.autoDefenseStats ==
args = {
[] = ,
[] = ,
[] =
}
:().Remotes.CommF_:((args))
.()
()
)
StatsSection:(, , (state)
state
.autoSword =
.autoSword ==
args = {
[] = ,
[] = ,
[] =
}
:().Remotes.CommF_:((args))
.()
()
)
StatsSection:(, , (state)
state
.autoGun =
.autoGun ==
args = {
[] = ,
[] = ,
[] =
}
:().Remotes.CommF_:((args))
.()
()
)
StatsSection:(, , (state)
state
.autoDevilFruit =
.autoDevilFruit ==
args = {
[] = ,
[] = ,
[] =
}
:().Remotes.CommF_:((args))
.()
()
)
Teleport = Window:()
TeleportSection = Teleport:()
TeleportSection:(, , ()
tweenService, tweenInfo = :(), TweenInfo.(, .EasingStyle.Linear)
tweenService:(:()[].Character.HumanoidRootPart, tweenInfo, { = .(, , )}):()
)
TeleportSection:(, , ()
tweenService, tweenInfo = :(), TweenInfo.(, .EasingStyle.Linear)
tweenService:(:()[].Character.HumanoidRootPart, tweenInfo, { = .(-, , )}):()
)
TeleportSection:(, , ()
tweenService, tweenInfo = :(), TweenInfo.(, .EasingStyle.Linear)
tweenService:(:()[].Character.HumanoidRootPart, tweenInfo, { = .(-, , -)}):()
)
TeleportSection:(, , ()
tweenService, tweenInfo = :(), TweenInfo.(, .EasingStyle.Linear)
tweenService:(:()[].Character.HumanoidRootPart, tweenInfo, { = .(, , )}):()
)
TeleportSection:(, , ()
tweenService, tweenInfo = :(), TweenInfo.(, .EasingStyle.Linear)
tweenService:(:()[].Character.HumanoidRootPart, tweenInfo, { = .(, , )}):()
)
TeleportSection:(, , ()
tweenService, tweenInfo = :(), TweenInfo.(, .EasingStyle.Linear)
tweenService:(:()[].Character.HumanoidRootPart, tweenInfo, { = .(-, , )}):()
)
TeleportSection:(, , ()
tweenService, tweenInfo = :(), TweenInfo.(, .EasingStyle.Linear)
tweenService:(:()[].Character.HumanoidRootPart, tweenInfo, { = .(-, , )}):()
)
TeleportSection:(, , ()
tweenService, tweenInfo = :(), TweenInfo.(, .EasingStyle.Linear)
tweenService:(:()[].Character.HumanoidRootPart, tweenInfo, { = .(-, , )}):()
)
TeleportSection:(, , ()
tweenService, tweenInfo = :(), TweenInfo.(, .EasingStyle.Linear)
tweenService:(:()[].Character.HumanoidRootPart, tweenInfo, { = .(, , )}):()
)
TeleportSection:(, , ()
tweenService, tweenInfo = :(), TweenInfo.(, .EasingStyle.Linear)
tweenService:(:()[].Character.HumanoidRootPart, tweenInfo, { = .(-, , )}):()
)
TeleportSection:(, , ()
tweenService, tweenInfo = :(), TweenInfo.(, .EasingStyle.Linear)
tweenService:(:()[].Character.HumanoidRootPart, tweenInfo, { = .(-, , -)}):()
)
TeleportSection:(, , ()
tweenService, tweenInfo = :(), TweenInfo.(, .EasingStyle.Linear)
tweenService:(:()[].Character.HumanoidRootPart, tweenInfo, { = .(-, , -)}):()
)
TeleportSection:(, , ()
tweenService, tweenInfo = :(), TweenInfo.(, .EasingStyle.Linear)
tweenService:(:()[].Character.HumanoidRootPart, tweenInfo, { = .(, , -)}):()
)
TeleportSection:(, , ()
tweenService, tweenInfo = :(), TweenInfo.(, .EasingStyle.Linear)
tweenService:(:()[].Character.HumanoidRootPart, tweenInfo, { = .(, , )}):()
)
TeleportSection:(, , ()
tweenService, tweenInfo = :(), TweenInfo.(, .EasingStyle.Linear)
tweenService:(:()[].Character.HumanoidRootPart, tweenInfo, { = .(-, , )}):()
)
Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: raw.githubusercontent.com.
Um script criado por teste

Universal