Run it
Copy the script and paste it into your executor.
Rayfield = (:())()
Window = Rayfield:({
Name = ,
LoadingTitle = ,
LoadingSubtitle = ,
ConfigurationSaving = {
Enabled = ,
FolderName = ,
FileName =
},
KeySystem =
})
ESPTab = Window:(, )
espEnabled =
players = .Players
ESPObjects = {}
(plr)
plr.Character
plr.Character:()
highlight = .()
highlight.Name =
highlight.Adornee = plr.Character
highlight.FillColor = .(,,)
highlight.FillTransparency =
highlight.OutlineColor = .(,,)
highlight.OutlineTransparency =
highlight.Parent = .Players.LocalPlayer:()
(plr)
plr.Character plr.Character:()
plr.Character.ESP_Highlight:()
(plr)
char = plr.Character
char char:()
root = char.HumanoidRootPart
hum = char:()
billboard = .()
billboard.Name =
billboard.Adornee = root
billboard.Size = .(,,,)
billboard.StudsOffset = .(,,)
billboard.AlwaysOnTop =
nameLabel = .()
nameLabel.Size = .(,,,)
nameLabel.BackgroundTransparency =
nameLabel.TextColor3 = .(,,)
nameLabel.TextStrokeTransparency =
nameLabel.Font = .Font.SourceSansBold
nameLabel.TextScaled =
nameLabel.Text = plr.Name
nameLabel.Parent = billboard
healthLabel = .()
healthLabel.Size = .(,,,)
healthLabel.Position = .(,,,)
healthLabel.BackgroundTransparency =
healthLabel.TextColor3 = .(,,)
healthLabel.TextStrokeTransparency =
healthLabel.Font = .Font.SourceSansBold
healthLabel.TextScaled =
healthLabel.Text = .. .(hum.Health)
healthLabel.Parent = billboard
distLabel = .()
distLabel.Size = .(,,,)
distLabel.Position = .(,,,)
distLabel.BackgroundTransparency =
distLabel.TextColor3 = .(,,)
distLabel.TextStrokeTransparency =
distLabel.Font = .Font.SourceSansBold
distLabel.TextScaled =
distLabel.Text =
distLabel.Parent = billboard
billboard.Parent = .Players.LocalPlayer:()
ESPObjects[plr] = {Billboard = billboard, HealthLabel = healthLabel, DistLabel = distLabel, Humanoid = hum}
(plr)
(plr)
ESPObjects[plr]
ESPObjects[plr].Billboard:()
ESPObjects[plr] =
(plr)
()
plr, obj (ESPObjects)
plr.Character plr.Character:()
obj.HealthLabel.Text = .. .(obj.Humanoid.Health)
dist = (plr.Character.HumanoidRootPart.Position - .Players.LocalPlayer.Character.HumanoidRootPart.Position).Magnitude
obj.DistLabel.Text = .. .(dist)
ESPTab:({
Name = ,
CurrentValue = ,
Callback = (value)
espEnabled = value
espEnabled
_, plr (players:())
plr ~= .Players.LocalPlayer
(plr)
plr, _ (ESPObjects)
(plr)
})
players.PlayerAdded:((plr)
plr.CharacterAdded:(()
espEnabled
(plr)
)
)
:().RenderStepped:(()
espEnabled
()
)
SUS_TAB = Window:(, )
SUS_TAB:({
Name = ,
Callback = ()
player = .Players.LocalPlayer
char = player.Character
char
hum = char:()
root = char:()
hum root
TweenService = :()
torso
char:()
torso = char.LowerTorso
char:()
torso = char.Torso
torso = root
originalCFrame = torso.CFrame
leanCF = torso.CFrame * .(,,-) * .(.(-),,)
leanTween = TweenService:(torso, TweenInfo.(, .EasingStyle.Quad), { = leanCF})
leanTween:()
leanTween.Completed:()
shakeTime =
elapsed =
interval =
elapsed < shakeTime
left = torso.CFrame * .(, .(), )
right = torso.CFrame * .(, .(-), )
tweenLeft = TweenService:(torso, TweenInfo.(interval, .EasingStyle.Linear), { = left})
tweenLeft:()
tweenLeft.Completed:()
tweenRight = TweenService:(torso, TweenInfo.(interval, .EasingStyle.Linear), { = right})
tweenRight:()
tweenRight.Completed:()
elapsed = elapsed + interval*
resetTween = TweenService:(torso, TweenInfo.(, .EasingStyle.Quad), { = originalCFrame})
resetTween:()
,
})
SUS_TAB:()
SUS_TAB:({
Name = ,
Callback = ()
,
})
UpdatesTab = Window:(, )
announcements = {
,
,
,
}
_, text (announcements)
UpdatesTab:(text)
AdminTab = Window:(, )
AdminTab:({
Name = ,
Callback = ()
(:())()
,
})
UniversalTab = Window:(, )
UniversalTab:({
Name = ,
Callback = ()
player = .Players.LocalPlayer
char = player.Character
char
hum = char:()
hum
anim = .()
anim.AnimationId =
track = hum:(anim)
track.Looped =
track:()
()
,
})
UniversalTab:({
Name = ,
Callback = ()
player = .Players.LocalPlayer
char = player.Character
char
hum = char:()
hum
_, track (hum:())
track.Animation.AnimationId ==
track:()
,
})
UniversalTab:({
Name = ,
Callback = ()
player = .Players.LocalPlayer
char = player.Character
char
hum = char:()
hum
anim = .()
anim.AnimationId =
track = hum:(anim)
track.Looped =
track:()
,
})
UniversalTab:({
Name = ,
Callback = ()
(:())()
,
})
UniversalTab:({
Name = ,
Callback = ()
(:())()
,
})
Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: sirius.menu, raw.githubusercontent.com.
Sorry about the bugs I will fix it on the weekend but more features coming soon!

Universal