Run it
Copy the script and paste it into your executor.
player = .Players.LocalPlayer
mouse = player:()
(object, tweenInfo, goal)
tweenService = :()
tween = tweenService:(object, tweenInfo, goal)
tween:()
tween
()
screenGui = .()
screenGui.Parent = player:()
screenGui.ResetOnSpawn =
mainFrame = .()
mainFrame.Size = .(, , , )
mainFrame.Position = .(, -, , -)
mainFrame.BackgroundColor3 = .(, , )
mainFrame.BorderSizePixel =
mainFrame.Parent = screenGui
UICorner = .()
UICorner.CornerRadius = .(, )
UICorner.Parent = mainFrame
mainFrame.BackgroundTransparency =
(mainFrame, TweenInfo.(, .EasingStyle.Quart, .EasingDirection.Out), {BackgroundTransparency = })
titleLabel = .()
titleLabel.Size = .(, , , )
titleLabel.Position = .(, , , )
titleLabel.Text =
titleLabel.TextColor3 = .(, , )
titleLabel.TextSize =
titleLabel.TextStrokeTransparency =
titleLabel.TextXAlignment = .TextXAlignment.Center
titleLabel.BackgroundTransparency =
titleLabel.Font = .Font.GothamBold
titleLabel.Parent = mainFrame
speedLabel = .()
speedLabel.Size = .(, , , )
speedLabel.Position = .(, , , )
speedLabel.Text =
speedLabel.TextColor3 = .(, , )
speedLabel.TextSize =
speedLabel.TextStrokeTransparency =
speedLabel.TextXAlignment = .TextXAlignment.Center
speedLabel.BackgroundTransparency =
speedLabel.Font = .Font.GothamBold
speedLabel.Parent = mainFrame
speedInput = .()
speedInput.Size = .(, , , )
speedInput.Position = .(, -, , )
speedInput.PlaceholderText =
speedInput.TextColor3 = .(, , )
speedInput.BackgroundColor3 = .(, , )
speedInput.TextSize =
speedInput.Font = .Font.GothamBold
speedInput.Parent = mainFrame
textBoxCorner = .()
textBoxCorner.CornerRadius = .(, )
textBoxCorner.Parent = speedInput
(newSpeed)
humanoid = player.Character player.Character:()
humanoid
newSpeed = .(newSpeed, , )
humanoid.WalkSpeed = newSpeed
(speedLabel, TweenInfo.(), {TextTransparency = })
()
speedLabel.Text = .. .(newSpeed)
(speedLabel, TweenInfo.(), {TextTransparency = })
speedInput.FocusLost:((enterPressed)
enterPressed
inputText = (speedInput.Text)
inputText inputText >= inputText <=
(inputText)
speedInput.Text =
speedLabel.Text =
)
(position, text, bgColor, textColor, callback)
button = .()
button.Size = .(, , , )
button.Position = position
button.Text = text
button.TextColor3 = textColor
button.BackgroundColor3 = bgColor
button.TextSize =
button.TextStrokeTransparency =
button.Font = .Font.GothamBold
button.Parent = mainFrame
buttonUICorner = .()
buttonUICorner.CornerRadius = .(, )
buttonUICorner.Parent = button
button.MouseEnter:(()
(button, TweenInfo.(, .EasingStyle.Back, .EasingDirection.Out), {Size = .(, , , ), BackgroundColor3 = button.BackgroundColor3:(.(, , ), )})
)
button.MouseLeave:(()
(button, TweenInfo.(, .EasingStyle.Back, .EasingDirection.Out), {Size = .(, , , ), BackgroundColor3 = bgColor})
)
button.MouseButton1Click:(callback)
button
increaseButton = (.(, -, , ), , .(, , ), .(, , ), () () )
decreaseButton = (.(, , , ), , .(, , ), .(, , ), () (-) )
minimizeButton = .()
minimizeButton.Size = .(, , , )
minimizeButton.Position = .(, -, , )
minimizeButton.Text =
minimizeButton.TextColor3 = .(, , )
minimizeButton.BackgroundTransparency =
minimizeButton.TextSize =
minimizeButton.Font = .Font.GothamBold
minimizeButton.Parent = mainFrame
isMinimized =
minimizeButton.MouseButton1Click:(()
isMinimized = isMinimized
isMinimized
(mainFrame, TweenInfo.(), {Size = .(, , , )})
speedLabel.Visible =
speedInput.Visible =
increaseButton.Visible =
decreaseButton.Visible =
(mainFrame, TweenInfo.(), {Size = .(, , , )})
speedLabel.Visible =
speedInput.Visible =
increaseButton.Visible =
decreaseButton.Visible =
)
closeButton = .()
closeButton.Size = .(, , , )
closeButton.Position = .(, -, , )
closeButton.Text =
closeButton.TextColor3 = .(, , )
closeButton.BackgroundTransparency =
closeButton.TextSize =
closeButton.Font = .Font.GothamBold
closeButton.Parent = mainFrame
closeButton.MouseButton1Click:(()
(mainFrame, TweenInfo.(, .EasingStyle.Back, .EasingDirection.Out), {Size = .(, , , )})
()
screenGui:()
)
dragging =
dragStart =
startPos =
mainFrame.InputBegan:((input)
input.UserInputType == .UserInputType.MouseButton1
dragging =
dragStart = input.Position
startPos = mainFrame.Position
)
mainFrame.InputChanged:((input)
dragging input.UserInputType == .UserInputType.MouseMovement
delta = input.Position - dragStart
mainFrame.Position = .(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)
)
mainFrame.InputEnded:((input)
input.UserInputType == .UserInputType.MouseButton1
dragging =
)
()
A literal speed gui, nothing to it thats it.

Universal