Run it
Copy the script and paste it into your executor.
player = .Players.LocalPlayer
character = player.Character player.CharacterAdded:()
head = character:()
(name, position)
att = .()
att.Name = name
att.Position = position
att.Parent = head
att
_, att (head:())
att:() (
att.Name ==
att.Name ==
att.Name ==
att.Name ==
)
att:()
(, .(, , ))
(, .(, , -))
(, .(, , ))
(, .(, , ))
mesh = head:()
mesh
mesh = .()
mesh.Parent = head
mesh.MeshType = .MeshType.FileMesh
mesh.MeshId =
mesh.TextureId =
player = .Players.LocalPlayer
character = player.Character player.CharacterAdded:()
_, item (character:())
item:() item:()
item:()
item:() item:() item:() item:()
item:()
player = .Players.LocalPlayer
character = player.Character player.CharacterAdded:()
character:()
character:()
character:()
character:()
character:()
character:()
darkStoneGrey = .(, , )
mediumStoneGrey = .(, , )
reallyBlack = .(, , )
character[].Color = darkStoneGrey
character[].Color = darkStoneGrey
character[].Color = darkStoneGrey
character[].Color = mediumStoneGrey
character[].Color = reallyBlack
character[].Color = reallyBlack
.()
player = .Players.LocalPlayer
character = player.Character player.CharacterAdded:()
torso = character:()
head = character:()
(parent, name, value)
s = .()
s.Name = name
s.Value = value
s.Parent = parent
s
spear = .()
spear.Name =
spear.Parent = character
spearHandle = .()
spearHandle.Name =
spearHandle.Size = .(, , )
spearHandle.Color = .(, , )
spearHandle.Material = .Material.Plastic
spearHandle.Position = .(-, , )
spearHandle.Orientation = .(, , )
spearHandle.CanCollide =
spearHandle.CanTouch =
spearHandle.Anchored =
spearHandle.Parent = spear
(spearHandle, , )
(spearHandle, , )
backAttachment = .()
backAttachment.Name =
backAttachment.CFrame = .(-, -, ) * .(, .(), )
backAttachment.Axis = .(-, , )
backAttachment.SecondaryAxis = .(, , )
backAttachment.Parent = spearHandle
(backAttachment, , )
spearMesh = .()
spearMesh.MeshType = .MeshType.FileMesh
spearMesh.MeshId =
spearMesh.TextureId =
spearMesh.Offset = .(, , )
spearMesh.Scale = .(, , )
spearMesh.VertexColor = .(, , )
spearMesh.Parent = spearHandle
spearWeld = .()
spearWeld.Name =
spearWeld.C0 = .(-, -, ) * .(, .(), )
spearWeld.C1 = .(, , )
spearWeld.Part0 = spearHandle
spearWeld.Part1 = torso
spearWeld.Parent = spearHandle
helm = .()
helm.Name =
helm.Parent = character
helmHandle = .()
helmHandle.Name =
helmHandle.Size = .(, , )
helmHandle.Color = .(, , )
helmHandle.Position = .(-, , )
helmHandle.Orientation = .(, , )
helmHandle.CanCollide =
helmHandle.CanTouch =
helmHandle.Anchored =
helmHandle.Parent = helm
hatAttachment = .()
hatAttachment.Name =
hatAttachment.CFrame = .(, -, -) * .(.(-), , )
hatAttachment.Axis = .(, , )
hatAttachment.SecondaryAxis = .(, , -)
hatAttachment.Parent = helmHandle
(hatAttachment, , )
(helmHandle, , )
helmMesh = .()
helmMesh.Name =
helmMesh.MeshType = .MeshType.FileMesh
helmMesh.MeshId =
helmMesh.TextureId =
helmMesh.Offset = .(, , )
helmMesh.Scale = .(, , )
helmMesh.VertexColor = .(, , )
helmMesh.Parent = helmHandle
helmWeld = .()
helmWeld.Name =
helmWeld.C0 = .(, -, -) * .(.(-), , )
helmWeld.C1 = .(, , )
helmWeld.Part0 = helmHandle
helmWeld.Part1 = head
helmWeld.Parent = helmHandle
waist = .()
waist.Name =
waist.Parent = character
waistHandle = .()
waistHandle.Name =
waistHandle.Size = .(, , )
waistHandle.Color = .(, , )
waistHandle.Position = .(-, , )
waistHandle.CanCollide =
waistHandle.CanTouch =
waistHandle.Anchored =
waistHandle.Parent = waist
(waistHandle, , )
(waistHandle, , )
waistMesh = .()
waistMesh.MeshType = .MeshType.FileMesh
waistMesh.MeshId =
waistMesh.TextureId =
waistMesh.Offset = .(, , )
waistMesh.Scale = .(, , )
waistMesh.VertexColor = .(, , )
waistMesh.Parent = waistHandle
waistAttachment = .()
waistAttachment.Name =
waistAttachment.Position = .(, , )
waistAttachment.Orientation = .(, , )
waistAttachment.Axis = .(, , )
waistAttachment.SecondaryAxis = .(, , )
waistAttachment.Parent = waistHandle
(waistAttachment, , )
waistWeld = .()
waistWeld.Name =
waistWeld.C0 = .(, , )
waistWeld.C1 = .(, -, )
waistWeld.Part0 = waistHandle
waistWeld.Part1 = torso
waistWeld.Parent = waistHandle(R6 ONLY + CLIENTSIDED SO ONLY YOU CAN SEE) Morphs your character into the skitsuna skin directly shown in the thumbnail. Open-source, so you can make your own or something idk :P

Universal