Run it
Copy the script and paste it into your executor.
getgenv().l = {
bind = 'Q',
aimpart = 'Head',
smoothness = 1,
fov = 180,
pred_per_ping = 0.001
}
local rs, plrs, workspace, uis = game:GetService('RunService'), game:GetService('Players'), game:GetService('Workspace'), game:GetService()
target
istoggled =
localplr = plrs.LocalPlayer
cycle
camera = .CurrentCamera
m = localplr:()
()
closest, dist = , ().l.fov
_, p (plrs:())
p ~= localplr p.Character p.Character[().l.aimpart] p.Character[]
sp = camera:(p.Character[().l.aimpart].Position)
sp = .(sp.X, sp.Y)
mp = .(m.X, m.Y)
diff = (sp-mp).Magnitude
diff < dist
dist = diff
closest = p
closest
()
target = ()
cycle = rs.RenderStepped:(()
target target.Character target.Character[().l.aimpart] target.Character[]
lookat = target.Character[().l.aimpart].Position + target.Character[].Velocity * :().Network.ServerStatsItem[]:() // / * ().l.pred_per_ping
lookat = .(camera.CFrame.Position, lookat)
camera.CFrame = camera.CFrame:(lookat, ().l.smoothness)
cycle cycle:()
cycle =
target =
istoggled =
)
uis.InputBegan:((k,e)
e
k.KeyCode == .KeyCode[().l.bind]
istoggled
()
istoggled = istoggled
cycle cycle:()
cycle =
target =
istoggled =
)???wat

Universal