Run it
Copy the script and paste it into your executor.
Rayfield = (:())()
Window = Rayfield:({
Name = ,
LoadingTitle = ,
LoadingSubtitle = ,
ConfigurationSaving = {
Enabled = ,
FolderName = ,
FileName =
},
Discord = {
Enabled = ,
Invite = ,
RememberJoins =
},
KeySystem =
})
Players = :()
RunService = :()
UserInputService = :()
Lighting = :()
Workspace = :()
LocalPlayer = Players.LocalPlayer
Mouse = LocalPlayer:()
Camera = Workspace.CurrentCamera
originalMaterials = {}
espEnabled =
espColor = .(, , )
clickTPEnabled =
infJumpEnabled =
speedAccumulatorEnabled =
noclipEnabled =
flingEnabled =
humanoidStandEnabled =
instantPromptEnabled =
aimbotEnabled =
clickTpPlayerEnabled =
promptConnections = {}
originalPromptDurations = {}
noclipConnection =
flingConnection =
fullbrightConnection =
originalLightingSettings = {}
currentAnimId =
()
closestPlayer =
shortestDistance = .huge
_, v (Players:())
v ~= LocalPlayer v.Character v.Character:() v.Character:() v.Character.Humanoid.Health >
pos, onScreen = Camera:(v.Character.Head.Position)
onScreen
distance = (.(Mouse.X, Mouse.Y) - .(pos.X, pos.Y)).Magnitude
distance < shortestDistance
closestPlayer = v
shortestDistance = distance
closestPlayer
TabPrincipal = Window:(, )
TabPlayer = Window:(, )
TabPrincipal:({
Name = ,
CurrentValue = ,
Flag = ,
Callback = (Value)
aimbotEnabled = Value
,
})
TabPrincipal:({
Name = ,
CurrentValue = ,
Flag = ,
Callback = (Value)
clickTpPlayerEnabled = Value
,
})
TabPrincipal:({
Name = ,
CurrentValue = ,
Flag = ,
Callback = (Value)
Value
_, v (Workspace:())
v:() v.Parent:()
originalMaterials[v]
originalMaterials[v] = {Transparency = v.Transparency, Material = v.Material}
v.Transparency =
v.Material = .Material.ForceField
v, props (originalMaterials)
v v.Parent
v.Transparency = props.Transparency
v.Material = props.Material
originalMaterials = {}
,
})
TabPrincipal:({
Name = ,
CurrentValue = ,
Flag = ,
Callback = (Value)
Value
Lighting.FogEnd =
Lighting.FogEnd =
,
})
TabPrincipal:({
Name = ,
CurrentValue = ,
Flag = ,
Callback = (Value)
Lighting.GlobalShadows = Value
})
TabPrincipal:({
Name = ,
CurrentValue = ,
Flag = ,
Callback = (Value)
Value
originalLightingSettings.Ambient = Lighting.Ambient
originalLightingSettings.OutdoorAmbient = Lighting.OutdoorAmbient
originalLightingSettings.Brightness = Lighting.Brightness
originalLightingSettings.ClockTime = Lighting.ClockTime
fullbrightConnection = RunService.RenderStepped:(()
Lighting.Ambient = .(, , )
Lighting.OutdoorAmbient = .(, , )
Lighting.Brightness =
Lighting.ClockTime =
)
fullbrightConnection fullbrightConnection:()
originalLightingSettings.Ambient
Lighting.Ambient = originalLightingSettings.Ambient
Lighting.OutdoorAmbient = originalLightingSettings.OutdoorAmbient
Lighting.Brightness = originalLightingSettings.Brightness
Lighting.ClockTime = originalLightingSettings.ClockTime
,
})
TabPrincipal:({
Name = ,
CurrentValue = ,
Flag = ,
Callback = (Value)
espEnabled = Value
Value
_, player (Players:())
player.Character player.Character:()
player.Character.ESPHighlight:()
,
})
TabPrincipal:({
Name = ,
Color = .(,,),
Flag = ,
Callback = (Value) espColor = Value
})
TabPrincipal:({
Name = ,
PlaceholderText = ,
RemoveTextAfterFocusLost = ,
Callback = (Text)
num = (Text)
num Workspace.Gravity = num
,
})
TabPrincipal:({
Name = ,
CurrentValue = ,
Flag = ,
Callback = (Value)
instantPromptEnabled = Value
instantPromptEnabled
_, prompt (Workspace:())
prompt:()
originalPromptDurations[prompt] = prompt.HoldDuration
prompt.HoldDuration =
promptConnections[] = Workspace.DescendantAdded:((d)
d:() .() d.HoldDuration =
)
promptConnections[] promptConnections[]:()
prompt, duration (originalPromptDurations)
prompt prompt.Parent prompt.HoldDuration = duration
originalPromptDurations = {}
,
})
TabPlayer:({
Name = ,
Range = {, },
Increment = ,
CurrentValue = ,
Callback = (Value)
LocalPlayer.Character:() LocalPlayer.Character.Humanoid.WalkSpeed = Value
,
})
TabPlayer:({
Name = ,
CurrentValue = ,
Flag = ,
Callback = (Value)
speedAccumulatorEnabled = Value
,
})
TabPlayer:({
Name = ,
Range = {, },
Increment = ,
CurrentValue = ,
Callback = (Value)
LocalPlayer.Character:()
LocalPlayer.Character.Humanoid.UseJumpPower =
LocalPlayer.Character.Humanoid.JumpPower = Value
,
})
TabPlayer:({
Name = ,
CurrentValue = ,
Callback = (Value) infJumpEnabled = Value ,
})
TabPlayer:({
Name = ,
CurrentValue = ,
Callback = (Value)
noclipEnabled = Value
noclipEnabled
noclipConnection = RunService.Stepped:(()
LocalPlayer.Character
_, part (LocalPlayer.Character:())
part:()
part.CanCollide =
)
noclipConnection
noclipConnection:()
noclipConnection =
LocalPlayer.Character
vitalParts = {
, , , ,
, , , ,
, , ,
}
_, partName (vitalParts)
part = LocalPlayer.Character:(partName)
part part:()
part.CanCollide =
,
})
TabPlayer:({
Name = ,
CurrentValue = ,
Flag = ,
Callback = (Value)
humanoidStandEnabled = Value
LocalPlayer.Character LocalPlayer.Character:()
humanoid = LocalPlayer.Character.Humanoid
humanoidStandEnabled
humanoid.PlatformStand =
humanoid:(.HumanoidStateType.GettingUp)
humanoid.PlatformStand =
humanoid:(.HumanoidStateType.Physics)
,
})
TabPlayer:({
Name = ,
PlaceholderText = ,
RemoveTextAfterFocusLost = ,
Callback = (Text) currentAnimId = Text ,
})
TabPlayer:({
Name = ,
Callback = ()
currentAnimId ~= LocalPlayer.Character
humanoid = LocalPlayer.Character:()
humanoid
anim = .()
anim.AnimationId = .. currentAnimId
humanoid:(anim):()
,
})
UserInputService.InputBegan:((input, gameProcessed)
input.KeyCode == .KeyCode.Space gameProcessed
infJumpEnabled LocalPlayer.Character LocalPlayer.Character:()
LocalPlayer.Character.Humanoid:(.HumanoidStateType.Jumping)
input.UserInputType == .UserInputType.MouseButton1 clickTpPlayerEnabled gameProcessed
UserInputService:(.KeyCode.LeftControl) UserInputService:(.KeyCode.RightControl)
target = ()
target target.Character target.Character:()
LocalPlayer.Character LocalPlayer.Character:()
LocalPlayer.Character.HumanoidRootPart.CFrame = target.Character.HumanoidRootPart.CFrame * .(, , )
)
RunService.RenderStepped:(()
aimbotEnabled UserInputService:(.UserInputType.MouseButton2)
target = ()
target target.Character target.Character:()
Camera.CFrame = .(Camera.CFrame.Position, target.Character.Head.Position)
espEnabled
_, player (Players:())
player ~= LocalPlayer player.Character player.Character:()
highlight = player.Character:() .(, player.Character)
highlight.Name =
highlight.FillColor = espColor
highlight.OutlineColor = espColor
highlight.FillTransparency =
speedAccumulatorEnabled LocalPlayer.Character LocalPlayer.Character:()
hum = LocalPlayer.Character.Humanoid
hum.MoveDirection.Magnitude >
hum.WalkSpeed = hum.WalkSpeed +
LocalPlayer.Character LocalPlayer.Character:()
humanoid = LocalPlayer.Character.Humanoid
humanoidStandEnabled
humanoid.PlatformStand
humanoid.PlatformStand =
humanoid.PlatformStand
humanoid.PlatformStand =
humanoid:() ~= .HumanoidStateType.Physics
humanoid:(.HumanoidStateType.Physics)
)
Rayfield:()Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: sirius.menu.