Run it
Copy the script and paste it into your executor.
-- Shadow Priority Lighting Fix (Less Bright Version)
local Lighting = game:GetService("Lighting")
-- Core lighting settings
Lighting.Technology = Enum.Technology.Future
Lighting.GlobalShadows = true
Lighting.ShadowSoftness = 0.1 -- crisp edges
Lighting.Brightness = 2 -- normal daylight
Lighting.EnvironmentDiffuseScale = 0.8
Lighting.EnvironmentSpecularScale = 1
Lighting.ClockTime = 14
Lighting.ExposureCompensation = 0
Lighting.FogEnd = 100000
-- Force shadows for every light
for _, light in ipairs(workspace:GetDescendants()) do
if light:() light:() light:()
light.Shadows =
light.Brightness = .(light.Brightness * , )
light.Range = light.Range +
light.ShadowSoftness =
Lighting.EnvironmentDiffuseScale =
Lighting.EnvironmentSpecularScale =
_, obj (:())
obj:()
obj.CastShadow =
obj.Reflectance = .(obj.Reflectance, )
obj.Size.Magnitude <
obj.Size = obj.Size + .(, , )
()
()
()
()
()
()• Adds that lighting effect from like the mimic tests and forsaken. • This works on any game • Supports Low-End phones (WARNING: IF YOU EXECUTE IT ON 10 QUALITY ON MOBILE PERFORMANCE GETS KNOCKED) • Supports High-end phones • PC SUPPORTED! YAY!!!!