Run it
Copy the script and paste it into your executor.
monster = .()
monster.Name =
monster.Parent =
head = .()
head.Name =
head.Shape = .PartType.Ball
head.Size = .(, , )
head.Anchored =
head.Parent = monster
torso = .()
torso.Name =
torso.Size = .(, , )
torso.Anchored =
torso.Parent = monster
torso.CFrame = .(, -, )
leftArm = .()
leftArm.Name =
leftArm.Size = .(, , )
leftArm.Anchored =
leftArm.Parent = monster
leftArm.CFrame = .(, -, )
rightArm = .()
rightArm.Name =
rightArm.Size = .(, , )
rightArm.Anchored =
rightArm.Parent = monster
rightArm.CFrame = .(-, -, )
leftLeg = .()
leftLeg.Name =
leftLeg.Size = .(, , )
leftLeg.Anchored =
leftLeg.Parent = monster
leftLeg.CFrame = .(, -, )
rightLeg = .()
rightLeg.Name =
rightLeg.Size = .(, , )
rightLeg.Anchored =
rightLeg.Parent = monster
rightLeg.CFrame = .(-, -, )
headMesh = .()
headMesh.MeshType = .MeshType.Sphere
headMesh.Parent = head
torsoMesh = .()
torsoMesh.Parent = torso
leftArmMesh = .()
leftArmMesh.Parent = leftArm
rightArmMesh = .()
rightArmMesh.Parent = rightArm
leftLegMesh = .()
leftLegMesh.Parent = leftLeg
rightLegMesh = .()
rightLegMesh.Parent = rightLeg
humanoid = .()
humanoid.Parent = monster
humanoid.Health =
rootPart = .()
rootPart.Name =
rootPart.Size = .(, , )
rootPart.Anchored =
rootPart.Parent = monster
rootPart.CFrame = .(, -, )
rootWeld = .()
rootWeld.Part0 = rootPart
rootWeld.Part1 = torso
rootWeld.Parent = rootPart
headWeld = .()
headWeld.Part0 = torso
headWeld.Part1 = head
headWeld.Parent = torso
leftArmWeld = .()
leftArmWeld.Part0 = torso
leftArmWeld.Part1 = leftArm
leftArmWeld.Parent = torso
rightArmWeld = .()
rightArmWeld.Part0 = torso
rightArmWeld.Part1 = rightArm
rightArmWeld.Parent = torso
leftLegWeld = .()
leftLegWeld.Part0 = rootPart
leftLegWeld.Part1 = leftLeg
leftLegWeld.Parent = rootPart
rightLegWeld = .()
rightLegWeld.Part0 = rootPart
rightLegWeld.Part1 = rightLeg
rightLegWeld.Parent = rootPart
(part)
part.Parent:()
part.Parent:():()
torso.Touched:(onTouched)
leftArm.Touched:(onTouched)
rightArm.Touched:(onTouched)
leftLeg.Touched:(onTouched)
rightLeg.Touched:(onTouched)
()
.()
randomX = .(-, )
randomZ = .(-, )
monster:(monster:() * .(randomX/, , randomZ/))
.(animate)
Uh

Universal