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Copy the script and paste it into your executor.
Players = :()
RunService = :()
ReplicatedStorage = :()
VirtualUser = :()
Workspace = :()
Lighting = :()
StarterPlayer = :()
StarterPack = :()
TeleportService = :()
HttpService = :()
localPlayer = Players.LocalPlayer
localCharacter = localPlayer.Character localPlayer.CharacterAdded:()
SECURITY_MODE =
BYPASS_VERSION =
SCRIPT_SIGNATURE = .. .(, )
CONFIG = {
ENABLE_KICK_PROTECTION = ,
ENABLE_BAN_PROTECTION = ,
ENABLE_SCRIPT_DISABLE = ,
ENABLE_REMOTE_HOOKING = ,
ENABLE_MEMORY_PATCHING = ,
ENABLE_CHARACTER_PROTECTION = ,
ENABLE_ANTI_AFK = ,
ENABLE_FAKE_DATA = ,
ENABLE_LOGGING = ,
ENABLE_AUTO_UPDATE =
}
Logger = {
logs = {},
add = (message)
CONFIG.ENABLE_LOGGING
.(Logger.logs, .() .. .. message)
( .. message)
,
dump = ()
.(Logger.logs,
}
Logger.( .. BYPASS_VERSION)
AIDetectionEngine = {
patterns = {
, , , , , ,
, , , , ,
, , , , ,
, , , ,
, ,
, ,
, , ,
, , ,
, , ,
, ,
},
blacklist = {},
whitelist = {},
scanObject = (obj)
obj obj.Name
name = obj.Name:()
className = obj.ClassName
_, pattern (AIDetectionEngine.patterns)
.(name, pattern:())
Logger.( .. pattern .. .. obj.Name)
#name >=
vowelCount =
consonantCount =
i = , #name
char = name:(i, i)
char:() vowelCount = vowelCount +
char:() consonantCount = consonantCount +
consonantCount > vowelCount *
Logger.( .. obj.Name)
name:() #name >=
Logger.( .. obj.Name)
,
scanEnvironment = ()
suspicious = {}
totalScanned =
locations = {
ReplicatedStorage,
Workspace,
Lighting,
StarterPlayer,
StarterPack,
:(),
:()
}
_, location (locations)
_, obj (location:())
totalScanned = totalScanned +
AIDetectionEngine.(obj)
.(suspicious, obj)
Logger.( .. totalScanned .. .. #suspicious .. )
suspicious
}
RemoteProtection = {
hookedRemotes = {},
originalFunctions = {},
hookRemoteEvent = (remote)
remote:()
originalFire = remote.FireServer
RemoteProtection.originalFunctions[remote] = originalFire
remote.FireServer = (self, ...)
args = {...}
player = localPlayer
kickKeywords = {, , , , }
banKeywords = {, , , }
kickFound =
banFound =
i, arg (args)
(arg) ==
lowerArg = arg:()
_, keyword (kickKeywords)
.(lowerArg, keyword) kickFound =
_, keyword (banKeywords)
.(lowerArg, keyword) banFound =
kickFound
Logger.( .. remote.Name)
CONFIG.ENABLE_KICK_PROTECTION
banFound
Logger.( .. remote.Name)
CONFIG.ENABLE_BAN_PROTECTION
AIDetectionEngine.(remote)
Logger.( .. remote.Name)
CONFIG.ENABLE_FAKE_DATA
fakeArgs = {}
i, arg (args)
(arg) == arg >
fakeArgs[i] = .(, )
(arg) ==
fakeArgs[i] =
fakeArgs[i] = arg
(self, (fakeArgs))
(self, ...)
Logger.( .. remote.Name)
RemoteProtection.hookedRemotes[remote] =
,
hookRemoteFunction = (remoteFunc)
remoteFunc:()
originalInvoke = remoteFunc.InvokeServer
RemoteProtection.originalFunctions[remoteFunc] = originalInvoke
remoteFunc.InvokeServer = (self, ...)
args = {...}
#args == (args[]) == args[]:():()
Logger.( .. remoteFunc.Name)
#args >= (args[]) == args[]:():()
Logger.( .. remoteFunc.Name)
(self, ...)
Logger.( .. remoteFunc.Name)
RemoteProtection.hookedRemotes[remoteFunc] =
,
scanAndHookAllRemotes = ()
remotesFound =
hooksApplied =
_, remote (:())
remote:() remote:()
remotesFound = remotesFound +
AIDetectionEngine.(remote) remote.Name:()
remote:()
RemoteProtection.(remote)
remote:()
RemoteProtection.(remote)
hooksApplied = hooksApplied +
Logger.( .. remotesFound .. .. hooksApplied .. )
}
MemoryPatcher = {
patchesApplied = ,
patchGetPropertyChangedSignal = ()
MemoryPatcher.patchesApplied
originalSignal = .GetPropertyChangedSignal
.GetPropertyChangedSignal = (obj, property)
obj == localPlayer
protectedProperties = {
, , ,
, ,
,
}
_, protected (protectedProperties)
property == protected
Logger.( .. property)
.().Event
(obj, property)
Logger.()
,
patchInstanceNew = ()
originalNew = .new
.new = (className, parent)
newInstance = (className, parent)
className == className ==
parent AIDetectionEngine.(parent)
Logger.( .. className .. )
.()
RemoteProtection.(newInstance)
className ==
parent (parent:(StarterPlayer) parent:(StarterPack))
Logger.()
newInstance.Disabled =
newInstance
Logger.()
,
patchWaitForChild = ()
_, instance ({Workspace, ReplicatedStorage, Players})
originalWait = instance.WaitForChild
instance.WaitForChild = (self, childName, ...)
child = (self, childName, ...)
AIDetectionEngine.(child)
Logger.( .. childName)
child:()
child.Disabled =
child
Logger.()
,
applyAllPatches = ()
MemoryPatcher.()
MemoryPatcher.()
MemoryPatcher.()
MemoryPatcher.patchesApplied =
Logger.()
}
CharacterProtection = {
protectHealth = (character)
character
humanoid = character:()
humanoid
humanoid:():(()
humanoid.Health < humanoid.MaxHealth
humanoid.Health = humanoid.MaxHealth
Logger.()
)
humanoid.MaxHealth =
humanoid.Health =
humanoid.BreakJointsOnDeath =
rootPart = character:()
rootPart
rootPart.Anchored =
rootPart.CanCollide =
,
antiTeleport = ()
CONFIG.ENABLE_CHARACTER_PROTECTION
localPlayer.CharacterAdded:((character)
CharacterProtection.(character)
)
RunService.Heartbeat:(()
localPlayer.Character
CharacterProtection.(localPlayer.Character)
)
}
AntiAFK = {
active = ,
lastAction = (),
simulateActivity = ()
CONFIG.ENABLE_ANTI_AFK
(()
VirtualUser:()
VirtualUser:(.(.(), .()))
)
(()
mouse = localPlayer:()
mouse.Target = Workspace:() Workspace:()
)
AntiAFK.lastAction = ()
Logger.()
,
start = ()
AntiAFK.active
.(.(, ))
AntiAFK.()
}
ScriptNeutralizer = {
disabledScripts = {},
disableSuspiciousScripts = ()
CONFIG.ENABLE_SCRIPT_DISABLE
locations = {
Workspace,
Lighting,
StarterPlayer,
StarterPack,
:(),
:(),
ReplicatedStorage
}
disabledCount =
_, location (locations)
_, (location:())
:() :()
AIDetectionEngine.() .Name:():()
(()
.Disabled =
disabledCount = disabledCount +
ScriptNeutralizer.disabledScripts[] =
Logger.( .. :())
)
Logger.( .. disabledCount .. )
,
monitorNewScripts = ()
RunService.Heartbeat:(()
_, location ({Workspace, ReplicatedStorage})
_, (location:())
:() ScriptNeutralizer.disabledScripts[]
AIDetectionEngine.()
(()
.Disabled =
ScriptNeutralizer.disabledScripts[] =
Logger.( .. .Name)
)
)
}
Logger.()
MemoryPatcher.()
RemoteProtection.()
ScriptNeutralizer.()
ScriptNeutralizer.()
CharacterProtection.()
AntiAFK.()
RunService.Heartbeat:(()
AIDetectionEngine.()
)
Logger.( .. BYPASS_VERSION .. )
Logger.( .. SECURITY_MODE)
Logger.( .. SCRIPT_SIGNATURE)
.. BYPASS_VERSION AHAX Anticheat Bypass v3.0 (512 Lines) Features: • Kick/Ban Protection (Blocks remote kicks) • Advanced AI Detection (Pattern + heuristic scanning) • Memory Patching (Blocks property checks) • Character Protection (Health manipulation defense) • Anti-AFK System (Prevents AFK kicks) • Script Neutralization (Disables anticheat scripts) • Remote Monitoring (Real-time protection) For: Delta Executor/or any other Executors | Advanced Gaming

Universal