Run it
Copy the script and paste it into your executor.
plr = .Players.LocalPlayer
char = plr.Character
hum = char.Humanoid
hrp = char.HumanoidRootPart
rs = .RunService
ToolEnabled =
ToolUsing =
Grab =
GrabConnections = {}
GrabCharacters = {}
bullshitvariable =
Grabbed =
()
hum.RigType ~= .HumanoidRigType.R15
()
msg = .(, )
msg.Text =
.Debris:(msg, )
Mesh =
Texture =
NpcKill =
Slash =
Impale =
Bleed =
()
(, :(NpcKill))
anims = {
[] = ,
[] = ,
[] = ,
[] = ,
[] =
}
(()
plr.Backpack[]:()
)
(()
().roaringknight:()
)
plr.ReplicationFocus =
().roaringknight = rs.Heartbeat:(()
(plr, , .huge)
(plr, , .huge)
)
Tool = .(, plr.Backpack)
Tool.ToolTip =
Tool.Name =
Tool.Grip = .(, , -) * .(.(), .(), )
Handle = .(, Tool)
Handle.Name =
Handle.Size = .(, , )
Handle.CanTouch =
Highlight = .(, Handle)
Highlight.FillTransparency =
Highlight.FillColor = .(,,)
Highlight.DepthMode =
ImpaleAtt = .(, Handle)
ImpaleAtt.Position = .(, , Handle.Size.Z / )
ImpaleAtt.CFrame = ImpaleAtt.CFrame * .(.(), , )
SpecialMesh = .(, Handle)
SpecialMesh.MeshId = Mesh
SpecialMesh.VertexColor = .(,,)
SpecialMesh.TextureId = Texture
SpecialMesh.Scale = .(,,)
vfx = .(, Handle)
vfx.Rate =
vfx.Speed = NumberRange.(,)
vfx.Brightness =
vfx.Lifetime = NumberRange.(, )
vfx.Color = ColorSequence.(.(,,))
vfx.Size = NumberSequence.({
NumberSequenceKeypoint.(, ),
NumberSequenceKeypoint.(, ),
NumberSequenceKeypoint.(, ),
})
vfx.Transparency = NumberSequence.({
NumberSequenceKeypoint.(, ),
NumberSequenceKeypoint.(, ),
NumberSequenceKeypoint.(, ),
})
vfx.Rotation = NumberRange.(-, )
att1 = .(, Handle)
att2 = .(, Handle)
att1.Position = .(, , Handle.Size.Z / )
att2.Position = .(, , -(Handle.Size.Z / ))
trail = .(, Handle)
trail.Attachment0 = att1
trail.Attachment1 = att2
trail.Lifetime =
trail.Enabled =
trail.Color = ColorSequence.(.(,,))
trail.Transparency = NumberSequence.({
NumberSequenceKeypoint.(, ),
NumberSequenceKeypoint.(, ),
})
(() ()[]:() )
ScreenGui = .(, ())
ScreenGui.Name =
TextButton = .(, ScreenGui)
UIAspectRatioConstraint = .(, TextButton)
UIStroke = .(, TextButton)
TextButton.Text =
TextButton.Size = .(, )
TextButton.AnchorPoint = .(,)
TextButton.Position = .(, )
TextButton.Font =
TextButton.TextScaled =
TextButton.TextColor3 = .(,,)
TextButton.BackgroundColor3 = .(,,)
UIStroke.Thickness =
UIStroke.ApplyStrokeMode =
UIStroke.Color = .(,,)
(booleangrab)
random = anims[.(, #anims)]
anim = .()
anim.AnimationId = random
tr = hum:(anim)
tr:(, , booleangrab )
tr.Ended:()
(phrp)
i = ,
p = .(, )
p.Name = .. i
p.Material =
p.Color = .(,,)
p.CFrame = phrp.CFrame
p.Size = .one
p.RotVelocity = .(,,)
p.Velocity = .(.(-, ), .(-, ), .(-, ))
at = .(, p)
at2 = .(, p)
at.Position = .(, p.Size.Y / , )
at2.Position = .(, -(p.Size.Y / ), )
tra = .(, p)
tra.Attachment0 = at
tra.Attachment1 = at2
tra.Brightness =
tra.WidthScale = NumberSequence.({
NumberSequenceKeypoint.(, ),
NumberSequenceKeypoint.(, ),
})
tra.Color = ColorSequence.(.(,,))
tra.Lifetime =
tra.FaceCamera =
.Debris:(p,)
(p)
sound = .(, p)
sound.SoundId = Bleed
sound.Volume =
sound.PlayOnRemove =
sound:()
sound =
(phrp, phum)
i = ,
phum phum.Parent phum.Health <=
p = .(, )
p.Name = .. i
p.Material =
p.Color = .(,,)
p.CFrame = phrp.CFrame * .(,,-)
p.Size = .(,,)
p.RotVelocity = .(,,)
p.Velocity = .(, , )
(p)
at = .(, p)
at2 = .(, p)
at.Position = .(, p.Size.Y / , )
at2.Position = .(, -(p.Size.Y / ), )
tra = .(, p)
tra.Attachment0 = at
tra.Attachment1 = at2
tra.Brightness =
tra.WidthScale = NumberSequence.({
NumberSequenceKeypoint.(, ),
NumberSequenceKeypoint.(, ),
})
tra.Color = ColorSequence.(.(,,))
tra.Lifetime =
tra.FaceCamera =
.Debris:(p,)
.()
(p)
sound = .(, p)
sound.SoundId = ()
sound.Volume =
sound.PlayOnRemove =
sound:()
sound =
(character)
h = character:()
p = character:()
h p .Players:(character)
p.ReceiveAge == h.Health >
Grab
h:()
h:()
h.Health = -
(p)
(p)
()
sound = .(, Handle)
sound.SoundId = Impale
sound.Volume =
sound.PlayOnRemove =
sound:()
sound =
(character)
h = character:()
p = character:()
success =
h p .Players:(character)
p.ReceiveAge == h.Health > GrabCharacters[]
GrabConnections[]
GrabCharacters[] = character
success =
Grabbed =
.(bleed, p, h)
()
GrabConnections[] = rs.Heartbeat:(()
Tool.Parent == char p.ReceiveAge ==
p.CFrame = .(ImpaleAtt.WorldPosition) * .(.(), , )
p.Velocity = .zero
)
success
(character)
success = (character)
success Grab
start = ()
.() () - start > Grab bullshitvariable
GrabConnections[]:()
GrabCharacters[] =
.(GrabCharacters)
.(GrabConnections)
Grabbed =
(booleangrab)
sound = .(, Handle)
sound.SoundId = Slash
sound.Volume =
sound.PlayOnRemove =
sound.Pitch = booleangrab
.(, sound).DecayTime =
sound:()
sound =
Handle.Touched:((p)
character = p:()
character character ~= char
Grab
(character)
(character)
)
db =
db2 =
Tool.Activated:(()
db db2 ToolEnabled Grab
db =
trail.Enabled =
Handle.CanTouch =
()
ToolUsing =
()
(, () db = ToolUsing = )
Handle.CanTouch =
trail.Enabled =
)
TextButton.MouseButton1Click:(()
GrabConnections[]
bullshitvariable =
db2 ToolUsing GrabConnections[]
Tool.Parent == char
db2 =
ToolEnabled =
Grab =
Handle.CanTouch =
bullshitvariable =
trail.Enabled =
()
()
Handle.CanTouch =
trail.Enabled =
r = ()
(()
.() () - r > (Grabbed ) bullshitvariable
bullshitvariable
.()
db2 =
Grab =
ToolEnabled =
db2 =
Grab =
ToolEnabled =
)
)
connection = hum.Died:(()
connection:() connection =
().roaringknight:() ().roaringknight =
(() Tool:() )
plr.ReplicationFocus =
ScreenGui:() ScreenGui =
)
msg = .(, )
msg.Text =
.Debris:(msg, )
()Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: www.roblox.com, github.com, discord.gg.
Kills npcs with style i guess, made by me a while ago
Never paste your .ROBLOSECURITY cookie anywhere, and use an alt account with scripts.

Universal