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Copy the script and paste it into your executor.
Players = :()
RunService = :()
UserInputService = :()
TweenService = :()
Workspace = :()
Debris = :()
HttpService = :()
(fn, ...)
ok, res = (fn, ...)
ok (, res)
ok, res
LocalPlayer = Players.LocalPlayer
Camera = Workspace.CurrentCamera
Mouse = LocalPlayer:()
ConfigFileName =
Config = {
theme = { current = , lastPosition = },
prediction = { enabled = , lead_dist = },
antiCheat = { fakeLag = },
blackhole = { enabled = , visualEffects = },
dz7_ai = { enabled = , aggression = },
lightning = { enabled = , group_mode = },
cyber = { enabled = , portals = },
target_check = {
auto_randomize = ,
history = {}
},
bypass = {
vehicle_armor =
},
targeting = {
allPlayers =
}
}
(()
(ConfigFileName)
data = HttpService:((ConfigFileName))
k,v (data) Config[k] = v
)
()
(()
(ConfigFileName, HttpService:(Config))
)
.(()
.() ()
)
Themes = {
tsunami = {
main = .(,,), accent = .(,,),
text = .(,,), glow = .(,,),
highlight = .(,,)
},
dark = {
main = .(,,), accent = .(,,),
text = .(,,), glow = .(,,),
highlight = .(,,)
},
crimson = {
main = .(,,), accent = .(,,),
text = .(,,), glow = .(,,),
highlight = .(,,)
}
}
Visuals = {}
Visuals:(pos)
Config.cyber.portals
.(()
p = .()
p.Size = .(,,)
p.Shape = .PartType.Ball
p.CFrame = .(pos)
p.Anchored =
p.CanCollide =
p.Material = .Material.Neon
p.Color = Themes[Config.theme.current].highlight
p.Transparency =
p.Parent = Workspace
t1 = TweenService:(p, TweenInfo.(, .EasingStyle.Back), {Size = .(,,), Transparency = })
t1:()
t1.Completed:()
p:()
)
Visuals:()
Config.lightning.enabled
f = .()
f.Size = .(,,,)
f.BackgroundColor3 = Themes[Config.theme.current].highlight
f.BackgroundTransparency =
f.Parent = .CoreGui
t = TweenService:(f, TweenInfo.(), {BackgroundTransparency = })
t:()
t.Completed:(() f:() )
s = .()
s.SoundId =
s.Volume =
s.Parent = Workspace
s:()
Debris:(s, )
Gui = .()
Gui.Name =
Gui.Parent = gethui () :()
Gui.ZIndexBehavior = .ZIndexBehavior.Sibling
Main = .()
Main.Name =
Main.Size = .(,,,)
Config.theme.lastPosition
Main.Position = .(Config.theme.lastPosition.X.Scale, Config.theme.lastPosition.X.Offset, Config.theme.lastPosition.Y.Scale, Config.theme.lastPosition.Y.Offset)
Main.Position = .(,-,,-)
Main.BackgroundColor3 = Themes[Config.theme.current].main
Main.BorderSizePixel =
Main.Active =
Main.Draggable =
Main.Parent = Gui
Main:():(()
Config.theme.lastPosition = Main.Position
)
UIGlow = .(, Main)
UIGlow.Color = Themes[Config.theme.current].glow
UIGlow.Thickness =
UIGlow.Transparency =
UICorner = .(, Main) UICorner.CornerRadius = .(,)
Label = .(, Main)
Label.Size = .(,,,)
Label.BackgroundColor3 = Themes[Config.theme.current].accent
Label.Text =
Label.TextColor3 = Themes[Config.theme.current].text
Label.Font = .Font.GothamBold
Label.TextSize =
Label.TextXAlignment = .TextXAlignment.Left
UICorner2 = .(, Label) UICorner2.CornerRadius = .(,)
MinBtn = .(, Main)
MinBtn.Size = .(,,,)
MinBtn.Position = .(,-,,)
MinBtn.BackgroundTransparency =
MinBtn.Text =
MinBtn.TextColor3 = Themes[Config.theme.current].text
MinBtn.TextSize =
MinBtn.Font = .Font.GothamBold
CloseBtn = .(, Main)
CloseBtn.Size = .(,,,)
CloseBtn.Position = .(,-,,)
CloseBtn.BackgroundTransparency =
CloseBtn.Text =
CloseBtn.TextColor3 = .(,,)
CloseBtn.TextSize =
CloseBtn.Font = .Font.GothamBold
Content = .(, Main)
Content.Size = .(,,,-)
Content.Position = .(,,,)
Content.BackgroundTransparency =
Box = .(, Content)
Box.Size = .(,,,)
Box.Position = .(,,,)
Box.BackgroundColor3 = Themes[Config.theme.current].accent
Box.TextColor3 = Themes[Config.theme.current].text
Box.PlaceholderText =
Box.Text =
Box.Font = .Font.GothamSemibold
Box.TextSize =
BoxCorner = .(, Box) BoxCorner.CornerRadius = .(,)
Suggestion = .(, Content)
Suggestion.Size = .(,,,)
Suggestion.Position = .(,,,)
Suggestion.BackgroundTransparency =
Suggestion.Text =
Suggestion.TextColor3 = .(,,)
Suggestion.TextTransparency =
Suggestion.Font = .Font.Gotham
Suggestion.TextSize =
Suggestion.TextXAlignment = .TextXAlignment.Left
RefreshBtn = .(, Content)
RefreshBtn.Size = .(,,,)
RefreshBtn.Position = .(,,,)
RefreshBtn.BackgroundColor3 = Themes[Config.theme.current].button .(,,)
RefreshBtn.Text =
RefreshBtn.TextColor3 = Themes[Config.theme.current].text
RefreshBtn.Font = .Font.GothamBold
RefCorner = .(, RefreshBtn) RefCorner.CornerRadius = .(,)
(name, text, yPos, configTable, configKey)
btn = .(, Content)
btn.Size = .(,,,)
isRight = (yPos % ~= )
btn.Position = .(isRight , , .(yPos) * + , )
state = configTable[configKey]
btn.BackgroundColor3 = state Themes[Config.theme.current].highlight Themes[Config.theme.current].accent
btn.Text = text .. (state )
btn.TextColor3 = Themes[Config.theme.current].text
btn.Font = .Font.GothamSemibold
btn.TextSize =
corner = .(, btn) corner.CornerRadius = .(,)
btn.MouseButton1Click:(()
configTable[configKey] = configTable[configKey]
newState = configTable[configKey]
btn.Text = text .. (newState )
TweenService:(btn, TweenInfo.(), {
BackgroundColor3 = newState Themes[Config.theme.current].highlight Themes[Config.theme.current].accent
}):()
)
btn
(, , , Config.prediction, )
(, , , Config.bypass, )
(, , , Config.cyber, )
(, , , Config.lightning, )
(, , , Config.dz7_ai, )
(, , , Config.blackhole, )
(, , , Config.targeting, )
DomainBtn = .(, Content)
DomainBtn.Size = .(,,,)
DomainBtn.Position = .(,,,)
DomainBtn.BackgroundColor3 = Themes[Config.theme.current].highlight
DomainBtn.Text =
DomainBtn.TextColor3 = Themes[Config.theme.current].main
DomainBtn.Font = .Font.GothamBold
DomainBtn.TextSize =
DomCorner = .(, DomainBtn) DomCorner.CornerRadius = .(,)DomCorner.CornerRadius = .(,)
TargetInfoFrame = .(, Content)
TargetInfoFrame.Size = .(,,,)
TargetInfoFrame.Position = .(,,,)
TargetInfoFrame.BackgroundTransparency =
TargetNameLabel = .(, TargetInfoFrame)
TargetNameLabel.Size = .(,,,)
TargetNameLabel.BackgroundTransparency =
TargetNameLabel.Text =
TargetNameLabel.TextColor3 = Themes[Config.theme.current].text
TargetNameLabel.Font = .Font.Gotham
TargetNameLabel.TextSize =
TargetNameLabel.TextXAlignment = .TextXAlignment.Left
DistanceLabel = .(, TargetInfoFrame)
DistanceLabel.Size = .(,,,)
DistanceLabel.Position = .(,,,)
DistanceLabel.BackgroundTransparency =
DistanceLabel.Text =
DistanceLabel.TextColor3 = Themes[Config.theme.current].text
DistanceLabel.Font = .Font.Gotham
DistanceLabel.TextSize =
DistanceLabel.TextXAlignment = .TextXAlignment.Left
Status = .(, Content)
Status.Size = .(,,,)
Status.Position = .(,,,)
Status.BackgroundTransparency =
Status.Text =
Status.TextColor3 = Themes[Config.theme.current].text
Status.Font = .Font.Code
Status.TextSize =
isMinimized =
MinBtn.MouseButton1Click:(()
isMinimized = isMinimized
isMinimized
Content.Visible =
Main:(.(,,,), , , , )
MinBtn.Text =
Main:(.(,,,), , , , )
.()
Content.Visible =
MinBtn.Text =
)
CloseBtn.MouseButton1Click:(()
()
Gui:()
)
Box:():(()
input = Box.Text:()
Suggestion.Text =
input ==
_, name (Config.target_check.history)
name:():(, #input) == input
Suggestion.Text = name
_, plr (Players:())
plr ~= LocalPlayer plr.Name:():(, #input) == input
Suggestion.Text = plr.Name
)
Box.FocusLost:((enterPressed)
enterPressed Suggestion.Text ~=
Box.Text = Suggestion.Text
Suggestion.Text =
.(Config.target_check.history, , Box.Text)
)
(themeName)
Config.theme.current = themeName
t = Themes[themeName]
Main.BackgroundColor3 = t.main
Label.BackgroundColor3 = t.accent
Label.TextColor3 = t.text
Box.TextColor3 = t.text
UIGlow.Color = t.glow
_, btn (Content:())
btn:() btn ~= DomainBtn
btn.Text:()
btn.BackgroundColor3 = t.highlight
btn.BackgroundColor3 = t.accent
btn.TextColor3 = t.text
TargetNameLabel.TextColor3 = t.text
DistanceLabel.TextColor3 = t.text
targets = {}
active =
flingVelocity = .(-, -, -)
(char)
char
hum = char:()
Config.bypass.vehicle_armor hum hum.SeatPart
char:()
char:() char:()
DomainBtn.MouseButton1Click:(()
active = active
DomainBtn.Text = active
DomainBtn.BackgroundColor3 = active .(,,) Themes[Config.theme.current].highlight
active
targets = {}
Config.targeting.allPlayers
_, p (Players:())
p ~= LocalPlayer
.(targets, p.Name)
Visuals:()
txt = Box.Text
txt == txt ==
_, p (Players:())
p ~= LocalPlayer .(targets, p.Name)
Visuals:()
.(targets, txt)
#targets > Players:(targets[])
tChar = Players[targets[]].Character
tChar tChar.PrimaryPart
Visuals:(tChar.PrimaryPart.Position)
)
RefreshBtn.MouseButton1Click:(()
p = Players:()
r = p[.(, #p)]
r ~= LocalPlayer
Box.Text = r.Name
)
Status.Text =
(Config.theme.current)
RunService.Stepped:(()
active LocalPlayer.Character
_, v (LocalPlayer.Character:())
v:() v.CanCollide =
)
()
RunService.Heartbeat:(()
active
TargetNameLabel.Text =
DistanceLabel.Text =
myChar = LocalPlayer.Character
myChar
myRoot = myChar:()
myRoot
myRoot.Velocity = .(,,)
myChar = LocalPlayer.Character
myChar
myRoot = myChar:()
myRoot
v = myRoot.Velocity
myRoot.Velocity = .(,,)
myRoot.AssemblyLinearVelocity = flingVelocity
_, targetName (targets)
targetPlr = Players:(targetName)
targetPlr targetPlr.Character
tPart = (targetPlr.Character)
tPart
dest = tPart.Position
Config.prediction.enabled
dest = dest + (tPart.Velocity * Config.prediction.lead_dist * (/))
offset = .(.()-, .()-, .()-)
myRoot.CFrame = .(dest + offset)
Config.dz7_ai.enabled
myRoot.RotVelocity = .(-,-,-)
#targets >
targetName = targets[]
targetPlr = Players:(targetName)
targetPlr targetPlr.Character
displayName = targetPlr.DisplayName targetName
TargetNameLabel.Text = .. displayName .. .. targetName ..
tPart = (targetPlr.Character)
tPart myRoot
dist = (tPart.Position - myRoot.Position).Magnitude
DistanceLabel.Text = .(, dist)
DistanceLabel.Text =
TargetNameLabel.Text = .. targetName ..
DistanceLabel.Text =
TargetNameLabel.Text =
DistanceLabel.Text =
)
()Flinging people using gravity pull out of blackhole using yourself. Unpredictable and more important it's frequently to be use. NDS requirements: antivoid, anti fall damage, and immortality script or god mode. enjoy the script! Chicken pizza!
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Universal