Run it
Copy the script and paste it into your executor.
Players = :()
RunService = :()
LocalPlayer = Players.LocalPlayer
Workspace = :()
blackHoleActive =
currentTarget =
targetSwitchTime =
blackHoleConnection =
()
alivePlayers = {}
_, player (Players:())
player ~= LocalPlayer
character = player.Character
character
humanoid = character:()
humanoid humanoid.Health >
.(alivePlayers, player)
#alivePlayers >
alivePlayers[.(, #alivePlayers)]
(player)
player
character = player.Character
character
humanoid = character:()
humanoid
humanoid.Health >
()
character = LocalPlayer.Character LocalPlayer.CharacterAdded:()
humanoidRootPart = character:()
Folder = .(, Workspace)
Part = .(, Folder)
Attachment1 = .(, Part)
Part.Anchored =
Part.CanCollide =
Part.Transparency =
humanoidRootPart, Attachment1
humanoidRootPart, Attachment1 = ()
().Network
().Network = {
BaseParts = {},
Velocity = .(, , )
}
Network.RetainPart = (part)
(part) == part:() part:(Workspace)
.(Network.BaseParts, part)
part.CustomPhysicalProperties = PhysicalProperties.(, , , , )
part.CanCollide =
()
LocalPlayer.ReplicationFocus = Workspace
RunService.Heartbeat:(()
(LocalPlayer, , .huge)
_, part (Network.BaseParts)
part:(Workspace)
part.Velocity = Network.Velocity
)
()
(v)
v:() v.Anchored v.Parent:() v.Parent:() v.Name ~=
_, x , v:()
x:() x:() x:() x:() x:() x:() x:()
x:()
v:()
v:():()
v:()
v:():()
v:()
v:():()
v.CanCollide =
Torque = .(, v)
Torque.Torque = .(, , )
AlignPosition = .(, v)
Attachment2 = .(, v)
Torque.Attachment0 = Attachment2
AlignPosition.MaxForce = .huge
AlignPosition.MaxVelocity = .huge
AlignPosition.Responsiveness =
AlignPosition.Attachment0 = Attachment2
AlignPosition.Attachment1 = Attachment1
()
blackHoleConnection
blackHoleConnection:()
blackHoleConnection =
_, v , Workspace:()
(v)
Workspace.DescendantAdded:((v)
blackHoleActive
(v)
)
blackHoleConnection = RunService.Heartbeat:(()
blackHoleActive
currentTarget = ()
currentTarget (currentTarget)
character = currentTarget.Character
character
targetRootPart = character:()
targetRootPart
Attachment1.WorldCFrame = targetRootPart.CFrame
startTime = ()
() - startTime < targetSwitchTime blackHoleActive (currentTarget)
targetRootPart targetRootPart.Parent
Attachment1.WorldCFrame = targetRootPart.CFrame
RunService.Heartbeat:()
Attachment1.WorldCFrame = .(, -, )
()
)
()
blackHoleConnection
blackHoleConnection:()
blackHoleConnection =
Attachment1.WorldCFrame = .(, -, )
currentTarget =
()
blackHoleActive = blackHoleActive
blackHoleActive
()
()
()
()
LocalPlayer.CharacterAdded:(()
humanoidRootPart, Attachment1 = ()
blackHoleActive
()
()
)
library = (:())()
window = library:()
window:(, , (Value)
Value
()
blackHoleActive =
()
)
window:(, ()
blackHoleActive
currentTarget = ()
currentTarget
( .. currentTarget.Name)
)
window:(, ()
currentTarget
( .. currentTarget.Name)
()
)
()Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: raw.githubusercontent.com.
This black hole literally doesn't need to move towards the players to kill them because it literally goes after the players on its own. Literally a stalker killer.

Universal