Run it
Copy the script and paste it into your executor.
repeat task.wait() until game:IsLoaded()
wait(5) -- extra load to ensure the script is working
for i,v in pairs(game.Lighting:GetChildren()) do
if v:IsA("") or v:IsA("Sky") or v:IsA("BlurEffect") or v:IsA("BloomEffect") or v:IsA("SunRaysEffect") then
v:Destroy()
end
end
game.Lighting.Ambient = Color3.(, , )
.Lighting.Brightness =
.Lighting.ClockTime =
.Lighting.ColorShift_Bottom = .(, , )
.Lighting.ColorShift_Top = .(, , )
.Lighting.ExposureCompensation =
.Lighting.FogColor = .(, , )
.Lighting.FogEnd =
.Lighting.GeographicLatitude =
.Lighting.OutdoorAmbient = .(, , )
.Lighting.GlobalShadows =
.Lighting.Changed:(()
.Lighting.Ambient = .(, , )
.Lighting.Brightness =
.Lighting.ClockTime =
.Lighting.ColorShift_Bottom = .(, , )
.Lighting.ColorShift_Top = .(, , )
.Lighting.ExposureCompensation =
.Lighting.FogColor = .(, , )
.Lighting.FogEnd =
.Lighting.GeographicLatitude =
.Lighting.OutdoorAmbient = .(, , )
.Lighting.GlobalShadows =
)
.Lighting.DescendantAdded:((obj)
obj:() obj:() obj:() obj:() obj:()
obj:()
)Only bloxfruit