Run it
Copy the script and paste it into your executor.
Players = :()
UserInputService = :()
player = Players.LocalPlayer
playerGui = player:()
bluuGui = .()
bluuGui.Name =
bluuGui.ResetOnSpawn =
bluuGui.Parent = playerGui
frame = .()
frame.Size = .(, , , )
frame.Position = .(, -, , -)
frame.BackgroundColor3 = .(, , )
frame.BorderSizePixel =
frame.Active =
frame.Parent = bluuGui
frameOutline = .()
frameOutline.Color = .(, , )
frameOutline.Thickness =
frameOutline.Parent = frame
title = .()
title.Size = .(, -, , )
title.Position = .(, , , )
title.BackgroundTransparency =
title.Text =
title.TextColor3 = .(, , )
title.Font = .Font.Arcade
title.TextSize =
title.Parent = frame
status = .()
status.Size = .(, -, , )
status.Position = .(, , , )
status.BackgroundTransparency =
status.Text =
status.TextColor3 = .(, , )
status.Font = .Font.SourceSans
status.TextSize =
status.TextXAlignment = .TextXAlignment.Left
status.Parent = frame
(yOffset, buttonText)
btn = .()
btn.Size = .(, , , )
btn.Position = .(, , , yOffset)
btn.BackgroundColor3 = .(, , )
btn.TextColor3 = .(, , )
btn.Font = .Font.Arcade
btn.TextSize =
btn.Text = buttonText
btn.Parent = frame
btnStroke = .()
btnStroke.Color = .(, , )
btnStroke.Thickness =
btnStroke.Parent = btn
btn
loadExecutorBtn = (, )
loadIYBtn = (, )
loadSillyBtn = (, )
loadBestBtn = (, )
loading = {
executor = ,
iy = ,
silly = ,
best =
}
(url, displayName, key)
loading[key]
loading[key] =
status.Text = .. displayName ..
success, err = (()
content = :(url)
() ~=
()
f, loadErr = (content)
f
( .. (loadErr))
()
)
success
status.Text = .. displayName ..
status.Text = .. displayName .. .. (err)
(, displayName, , err)
()
loading[key] =
loadExecutorBtn.MouseButton1Click:(()
(, , )
)
loadIYBtn.MouseButton1Click:(()
(, , )
)
loadSillyBtn.MouseButton1Click:(()
(, , )
)
loadBestBtn.MouseButton1Click:(()
(, , )
)
yappityMessages = {
,
,
,
,
,
,
,
,
,
}
yappityIndex =
yappityFrame = .()
yappityFrame.Size = .(, , , )
yappityFrame.Position = .(, , , )
yappityFrame.BackgroundColor3 = .(, , )
yappityFrame.Parent = frame
yappityOutline = .()
yappityOutline.Color = .(, , )
yappityOutline.Thickness =
yappityOutline.Parent = yappityFrame
yappityLabel = .()
yappityLabel.Size = .(, -, , -)
yappityLabel.Position = .(, , , )
yappityLabel.BackgroundTransparency =
yappityLabel.TextColor3 = .(, , )
yappityLabel.Font = .Font.Arcade
yappityLabel.TextSize =
yappityLabel.TextWrapped =
yappityLabel.Text =
yappityLabel.TextXAlignment = .TextXAlignment.Left
yappityLabel.TextYAlignment = .TextYAlignment.Top
yappityLabel.Parent = yappityFrame
(text)
yappityLabel.Text =
i = , #text
yappityLabel.Text = text:(, i)
()
(()
message = yappityMessages[yappityIndex]
(message)
()
yappityIndex = yappityIndex +
yappityIndex > #yappityMessages
yappityIndex =
)
dragging =
dragInput =
dragStart =
startPos =
(input)
input.UserInputType == .UserInputType.MouseButton1
input.UserInputType == .UserInputType.Touch
dragging =
dragStart = input.Position
startPos = frame.Position
input.Changed:(()
input.UserInputState == .UserInputState.End
dragging =
)
(input)
input.UserInputType == .UserInputType.MouseMovement
input.UserInputType == .UserInputType.Touch
dragInput = input
frame.InputBegan:(onInputBegan)
frame.InputChanged:(onInputChanged)
UserInputService.InputChanged:((input)
input == dragInput dragging dragStart startPos
delta = input.Position - dragStart
newX = startPos.X.Offset + delta.X
newY = startPos.Y.Offset + delta.Y
screenW = .CurrentCamera.ViewportSize.X
screenH = .CurrentCamera.ViewportSize.Y
frameW = frame.AbsoluteSize.X
frameH = frame.AbsoluteSize.Y
minX = -frameW +
maxX = screenW -
minY = -frameH +
maxY = screenH -
newX < minX newX = minX
newX > maxX newX = maxX
newY < minY newY = minY
newY > maxY newY = maxY
frame.Position = .(startPos.X.Scale, newX, startPos.Y.Scale, newY)
)
Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: pastebin.com, raw.githubusercontent.com.
Idk just universal , and ai slop

Universal