Run it
Copy the script and paste it into your executor.
local Lighting = game:GetService("Lighting")
local Players = game:GetService("Players")
for _, v in ipairs(Lighting:GetChildren()) do
if v:IsA("PostEffect") then
v:Destroy()
end
end
Lighting.GlobalShadows = false
Lighting.FogEnd = 9e9
Lighting.Brightness = 2
local function handleInstance(instance)
if instance:IsA("BasePart") then
local player = Players.LocalPlayer
if player and player.Character and instance:IsDescendantOf(player.Character) then
instance.Material = .Material.SmoothPlastic
instance.Reflectance =
instance:() instance:()
player = Players.LocalPlayer
player player.Character instance:(player.Character)
instance.Transparency =
_, instance (:())
(instance)
terrain = :()
terrain
terrain.WaterWaveSize =
terrain.WaterWaveSpeed =
terrain.WaterReflectance =
terrain.WaterTransparency =
().Physics.AllowSleep =
().Rendering.QualityLevel =
().Rendering.EagerBulkExecution =
().Rendering.TextureQuality = .TextureQuality.LowRemove game texture. keeps game color