Run it
Copy the script and paste it into your executor.
player = .Players.LocalPlayer
gui = .()
gui.Name =
gui.ResetOnSpawn =
gui.Parent = player:()
main = .()
main.Parent = gui
main.Size = .(, )
main.AnchorPoint = .(, )
main.Position = .(, )
main.BackgroundColor3 = .(,,)
main.BorderSizePixel =
.(, main).CornerRadius = .(,)
dragging =
dragInput
dragStart
startPos
main.InputBegan:((input)
input.UserInputType == .UserInputType.MouseButton1 input.UserInputType == .UserInputType.Touch
dragging =
dragStart = input.Position
startPos = main.Position
input.Changed:(()
input.UserInputState == .UserInputState.End
dragging =
)
)
main.InputChanged:((input)
input.UserInputType == .UserInputType.MouseMovement input.UserInputType == .UserInputType.Touch
dragInput = input
)
:().InputChanged:((input)
dragging (input == dragInput)
delta = input.Position - dragStart
main.Position = .(
startPos.X.Scale,
startPos.X.Offset + delta.X,
startPos.Y.Scale,
startPos.Y.Offset + delta.Y
)
)
title = .(, main)
title.Size = .(,)
title.BackgroundTransparency =
title.Text =
title.Font = .Font.GothamBlack
title.TextScaled =
title.TextColor3 = .(,,)
title.TextStrokeTransparency =
holder = .(, main)
holder.Size = .(,)
holder.Position = .(,)
holder.BackgroundTransparency =
grid = .(, holder)
grid.CellSize = .(,)
grid.CellPadding = .(,)
(text, callback)
b = .()
b.Text = text
b.Font = .Font.GothamBold
b.TextScaled =
b.TextColor3 = .(,,)
b.BackgroundColor3 = .(,,)
b.BorderSizePixel =
.(, b).CornerRadius = .(,)
b.MouseEnter:(()
b.BackgroundColor3 = .(,,)
)
b.MouseLeave:(()
b.BackgroundColor3 = .(,,)
)
b.MouseButton1Click:(callback)
b
ASSET_ID =
ASSET_STRING = .. ASSET_ID
TARGET_PLACE_ID =
TeleportService = :()
backdoorRemote =
isBackdoored =
(text, color)
notify = .(, main)
notify.Size = .(, )
notify.Position = .(, )
notify.BackgroundColor3 = .(,,)
notify.BackgroundTransparency =
notify.TextColor3 = color .(,,)
notify.TextScaled =
notify.Font = .Font.GothamBold
notify.Text = text
.(, notify).CornerRadius = .(,)
(, ()
notify notify.Parent
notify:()
)
(, ()
(, .(,,))
suspicious_names = {
,,,,,,,,,,,,
,,,,,,,,,,
,,,,,,
}
backdoorRemote =
isBackdoored =
containers = {.ReplicatedStorage, , .ReplicatedFirst, .StarterGui}
(() .(containers, .ServerStorage) )
_, container (containers)
_, obj (container:())
obj:() obj:()
name_lower = obj.Name:()
_, sus (suspicious_names)
.(name_lower, sus)
backdoorRemote = obj
isBackdoored =
isBackdoored
isBackdoored
isBackdoored
(, .(,,))
( .. backdoorRemote:())
(, .(,,))
).Parent = holder
(, ()
(()
(:())()
)
(, .(,,))
).Parent = holder
(, ()
(()
(:())()
)
(, .(,,))
).Parent = holder
(, ()
(()
(:())()
)
(, .(,,))
).Parent = holder
(, ()
isBackdoored backdoorRemote
(()
backdoorRemote:()
backdoorRemote:(, ASSET_STRING)
backdoorRemote:(, ASSET_STRING)
backdoorRemote:(, ASSET_STRING)
backdoorRemote:(ASSET_STRING)
backdoorRemote:()
backdoorRemote:(, ASSET_STRING)
)
_, part (:())
part:()
decal = .()
decal.Texture = ASSET_STRING
decal.Face = .NormalId.Front
decal.Parent = part
surface = .()
img = .()
img.Image = ASSET_STRING
img.BackgroundTransparency =
img.Size = .(,)
img.Parent = surface
surface.Face = .NormalId.Top
surface.Parent = part
).Parent = holder
(, ()
scareGui = .(, player.PlayerGui)
img = .(, scareGui)
img.Size = .(,)
img.BackgroundColor3 = .(,,)
img.Image = ASSET_STRING
sound = .(, scareGui)
sound.SoundId = ASSET_STRING
sound.Volume =
sound:()
()
scareGui:()
).Parent = holder
(, ()
lighting = .Lighting
lighting.Brightness =
lighting.GlobalShadows =
sky = .(, lighting)
sky.SkyboxBk = ASSET_STRING sky.SkyboxDn = ASSET_STRING
sky.SkyboxFt = ASSET_STRING sky.SkyboxLf = ASSET_STRING
sky.SkyboxRt = ASSET_STRING sky.SkyboxUp = ASSET_STRING
isBackdoored backdoorRemote
(()
backdoorRemote:()
backdoorRemote:(, TARGET_PLACE_ID)
backdoorRemote:(, TARGET_PLACE_ID)
backdoorRemote:(, TARGET_PLACE_ID)
)
()
players = .Players:()
#players >
(()
TeleportService:(TARGET_PLACE_ID, players)
)
TeleportService:(TARGET_PLACE_ID, player)
).Parent = holder
(, ()
isBackdoored backdoorRemote
(()
backdoorRemote:()
backdoorRemote:(, ASSET_STRING)
)
sky = .(, .Lighting)
sky.SkyboxBk = ASSET_STRING sky.SkyboxDn = ASSET_STRING
sky.SkyboxFt = ASSET_STRING sky.SkyboxLf = ASSET_STRING
sky.SkyboxRt = ASSET_STRING sky.SkyboxUp = ASSET_STRING
).Parent = holder
Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: pastefy.app, raw.githubusercontent.com.
Cool nice new

Universal