Run it
Copy the script and paste it into your executor.
player = .Players.LocalPlayer
ScreenGui = .()
ScreenGui.Name =
ScreenGui.Parent = player:()
ScreenGui.Enabled =
Frame = .()
Frame.Size = .(, , , )
Frame.Position = .(, -, , -)
Frame.BackgroundColor3 = .(, , )
Frame.BorderSizePixel =
Frame.BorderColor3 = .(, , )
Frame.Active =
Frame.Draggable =
Frame.Parent = ScreenGui
Title = .()
Title.Text =
Title.Size = .(, , , )
Title.BackgroundTransparency =
Title.TextColor3 = .(, , )
Title.Font = .Font.SourceSansBold
Title.TextSize =
Title.Parent = Frame
ScriptScroll = .()
ScriptScroll.Size = .(, -, , ( - ) * /)
ScriptScroll.Position = .(, , , )
ScriptScroll.BackgroundColor3 = .(, , )
ScriptScroll.BorderSizePixel =
ScriptScroll.BorderColor3 = .(, , )
ScriptScroll.ScrollBarThickness =
ScriptScroll.CanvasSize = .(, , , )
ScriptScroll.HorizontalScrollBarInset = .ScrollBarInset.Always
ScriptScroll.VerticalScrollBarInset = .ScrollBarInset.Always
ScriptScroll.Parent = Frame
ScriptBox = .()
ScriptBox.Size = .(, , , )
ScriptBox.Position = .(, , , )
ScriptBox.BackgroundTransparency =
ScriptBox.TextColor3 = .(, , )
ScriptBox.Font = .Font.Code
ScriptBox.TextSize =
ScriptBox.Text =
ScriptBox.ClearTextOnFocus =
ScriptBox.MultiLine =
ScriptBox.TextXAlignment = .TextXAlignment.Left
ScriptBox.TextYAlignment = .TextYAlignment.Top
ScriptBox.Parent = ScriptScroll
InjectButton = .()
InjectButton.Text =
InjectButton.Size = .(, , , )
InjectButton.Position = .(, , , -)
InjectButton.BackgroundColor3 = .(, , )
InjectButton.BorderSizePixel =
InjectButton.BorderColor3 = .(, , )
InjectButton.TextColor3 = .(, , )
InjectButton.Font = .Font.SourceSansBold
InjectButton.TextSize =
InjectButton.Parent = Frame
ExecuteButton = .()
ExecuteButton.Text =
ExecuteButton.Size = .(, , , )
ExecuteButton.Position = .(, , , -)
ExecuteButton.BackgroundColor3 = .(, , )
ExecuteButton.BorderSizePixel =
ExecuteButton.BorderColor3 = .(, , )
ExecuteButton.TextColor3 = .(, , )
ExecuteButton.Font = .Font.SourceSansBold
ExecuteButton.TextSize =
ExecuteButton.Parent = Frame
FloatButton = .()
FloatButton.Text =
FloatButton.Size = .(, , , )
FloatButton.Position = .(, , , -)
FloatButton.BackgroundColor3 = .(, , )
FloatButton.BorderSizePixel =
FloatButton.BorderColor3 = .(, , )
FloatButton.TextColor3 = .(, , )
FloatButton.Font = .Font.SourceSansBold
FloatButton.TextSize =
FloatButton.Parent = Frame
DisableFloatButton = .()
DisableFloatButton.Text =
DisableFloatButton.Size = .(, , , )
DisableFloatButton.Position = .(, , , -)
DisableFloatButton.BackgroundColor3 = .(, , )
DisableFloatButton.BorderSizePixel =
DisableFloatButton.BorderColor3 = .(, , )
DisableFloatButton.TextColor3 = .(, , )
DisableFloatButton.Font = .Font.SourceSansBold
DisableFloatButton.TextSize =
DisableFloatButton.Visible =
DisableFloatButton.Parent = Frame
canExecute =
InjectButton.MouseButton1Click:(()
canExecute =
)
ExecuteButton.MouseButton1Click:(()
canExecute
()
code = ScriptBox.Text
func, err = (code)
func
(func)
( .. (err))
)
floatCleanup
floatActive =
floatConns = {}
()
floatActive
floatActive =
DisableFloatButton.Visible =
:( .. player.Name)
[ .. player.Name]:()
platform = .()
platform.Name = .. player.Name
platform.Size = .(, , )
platform.Anchored =
platform.CanCollide =
platform.Position = player.Character player.Character:() (player.Character.HumanoidRootPart.Position - .(, , )) .(, , )
platform.Parent =
running =
descend =
ascend =
lastY = platform.Position.Y
UIS = :()
floatConns.qDownConn = UIS.InputBegan:((input, processed)
input.KeyCode == .KeyCode.Q processed
descend =
input.KeyCode == .KeyCode.E processed
ascend =
)
floatConns.qUpConn = UIS.InputEnded:((input, processed)
input.KeyCode == .KeyCode.Q processed
descend =
input.KeyCode == .KeyCode.E processed
ascend =
)
humanoid = player.Character player.Character:()
originalJumpPower = humanoid humanoid.JumpPower
humanoid
humanoid.JumpPower =
lastJumpPower =
floatConns.jumpPowerConn = humanoid:():(()
humanoid.JumpPower > lastJumpPower
humanoid.JumpPower =
lastJumpPower = humanoid.JumpPower
)
floatConns.update = (()
running platform.Parent
char = player.Character
char char:()
pos = char.HumanoidRootPart.Position
newY = lastY
descend
newY = lastY -
ascend
newY = lastY +
platform.Position = .(pos.X, newY, pos.Z)
lastY = platform.Position.Y
()
)
floatCleanup = ()
running =
floatActive =
DisableFloatButton.Visible =
platform platform.Parent
platform:()
_, conn (floatConns)
(conn) ==
conn:()
floatConns = {}
humanoid = player.Character player.Character:()
humanoid
humanoid.JumpPower = originalJumpPower
player.CharacterRemoving:(floatCleanup)
platform.AncestryChanged:((_, parent)
parent ()
)
FloatButton.MouseButton1Click:(startFloat)
DisableFloatButton.MouseButton1Click:(()
floatCleanup ()
)is exactly like an executor but you run it on an executor.

Universal