C00kl0rd82 Executor visual Lua · RobloxExploits.lolC00kl0rd82 Executor visual Lua
C00kL0rd82 6 months ago 355 viewsRun it
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C00kl0rd82 Executor visual Lua.lua · 239 lines
LMG2L = {};
LMG2L[] = .(, :().LocalPlayer:());
LMG2L[][] = .ZIndexBehavior.Sibling;
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = .(, , );
LMG2L[][] = .(, , , );
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , , );
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[] = .(, LMG2L[]);
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = .ApplyStrokeMode.Border;
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[][] = .(, , , );
LMG2L[][] = ;
LMG2L[] = .(, LMG2L[]);
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = .ApplyStrokeMode.Border;
LMG2L[] = .(, LMG2L[]);
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , , );
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = .ApplyStrokeMode.Border;
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , , );
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[] = .(, LMG2L[]);
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = .ApplyStrokeMode.Border;
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = .ApplyStrokeMode.Border;
LMG2L[][] = ;
LMG2L[] = .(, LMG2L[]);
()
= LMG2L[];
UIS = :()
frame = .Parent
dragging
dragInput
dragStart
startPos
(input)
delta = input.Position - dragStart
frame.Position = .(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)
frame.InputBegan:((input)
input.UserInputType == .UserInputType.MouseButton1 input.UserInputType == .UserInputType.Touch
dragging =
dragStart = input.Position
startPos = frame.Position
input.Changed:(()
input.UserInputState == .UserInputState.End
dragging =
)
)
frame.InputChanged:((input)
input.UserInputType == .UserInputType.MouseMovement input.UserInputType == .UserInputType.Touch
dragInput = input
)
UIS.InputChanged:((input)
input == dragInput dragging
(input)
)
;
.(C_3);
()
= LMG2L[];
button = .Parent
button.MouseButton1Click:(()
button = .Parent
textBox = button.Parent:()
button.MouseButton1Click:(()
textBox.Text =
)
)
;
.(C_6);
()
= LMG2L[];
button = .Parent
button.MouseButton1Click:(()
textBox = .Parent
textBox.PlaceholderText =
textBox.Text =
textBox.Focused:(()
textBox.Text ==
textBox.Text =
)
)
;
.(C_b);
()
= LMG2L[];
button = .Parent
button.MouseButton1Click:(()
button = .Parent
textBox = button.Parent:()
button.MouseButton1Click:(()
code = textBox.Text
code ~=
(()
(code)()
)
)
)
;
.(C_11);
LMG2L[], ;
About this script
Executor visual
--[=[
d888b db db d888888b .d888b. db db db .d8b.
88' Y8b 88 88 `88' VP `8D 88 88 88 d8' `8b
88 88 88 88 odD' 88 88 88 88ooo88
88 ooo 88 88 88 .88' 88 88 88 88~~~88
88. ~8~ 88b d88 .88. j88. 88booo. 88b d88 88 88 @uniquadev
Y888P ~Y8888P' Y888888P 888888D Y88888P ~Y8888P' YP YP CONVERTER
designed using localmaze gui creator
]=]
-- Instances: 20 | Scripts: 4 | Modules: 0 | Tags: 0
local
-- Players.Bsiejjjp.PlayerGui.ScreenGui
"ScreenGui_1"
Instance
new
"ScreenGui"
game
GetService
"Players"
WaitForChild
"PlayerGui"
"ScreenGui_1"
"ZIndexBehavior"
Enum
-- Players.Bsiejjjp.PlayerGui.ScreenGui.Frame
"Frame_2"
Instance
new
"Frame"
"ScreenGui_1"
"Frame_2"
"BackgroundColor3"
Color3
fromRGB
97
172
0
"Frame_2"
"Size"
UDim2
new
0
620
0
388
"Frame_2"
"Position"
UDim2
new
0
408
0
114
-- Players.Bsiejjjp.PlayerGui.ScreenGui.Frame.LocalScript
"LocalScript_3"
Instance
new
"LocalScript"
"Frame_2"
-- Players.Bsiejjjp.PlayerGui.ScreenGui.Frame.TextButton2
"TextButton2_4"
Instance
new
"TextButton"
"Frame_2"
"TextButton2_4"
"BorderSizePixel"
0
"TextButton2_4"
"TextSize"
15
"TextButton2_4"
"BackgroundColor3"
Color3
fromRGB
255
255
255
"TextButton2_4"
"Size"
UDim2
new
0
294
0
56
"TextButton2_4"
"Text"
[[Clear ]]
"TextButton2_4"
"Name"
[[TextButton2]]
"TextButton2_4"
"Position"
UDim2
new
0
318
0
322
-- Players.Bsiejjjp.PlayerGui.ScreenGui.Frame.TextButton2.UICorner
"UICorner_5"
Instance
new
"UICorner"
"TextButton2_4"
-- Players.Bsiejjjp.PlayerGui.ScreenGui.Frame.TextButton2.LocalScript
"LocalScript_6"
Instance
new
"LocalScript"
"TextButton2_4"
-- Players.Bsiejjjp.PlayerGui.ScreenGui.Frame.TextButton2.UIStroke
"UIStroke_7"
Instance
new
"UIStroke"
"TextButton2_4"
"UIStroke_7"
"ApplyStrokeMode"
Enum
-- Players.Bsiejjjp.PlayerGui.ScreenGui.Frame.TextBox
"TextBox_8"
Instance
new
"TextBox"
"Frame_2"
"TextBox_8"
"TextWrapped"
true
"TextBox_8"
"TextSize"
10
"TextBox_8"
"BackgroundColor3"
Color3
fromRGB
169
169
169
"TextBox_8"
"ClearTextOnFocus"
false
"TextBox_8"
"Size"
UDim2
new
0
606
0
236
"TextBox_8"
"Position"
UDim2
new
0
8
0
72
"TextBox_8"
"Text"
[[Enter..]]
-- Players.Bsiejjjp.PlayerGui.ScreenGui.Frame.TextBox.UICorner
"UICorner_9"
Instance
new
"UICorner"
"TextBox_8"
-- Players.Bsiejjjp.PlayerGui.ScreenGui.Frame.TextBox.UIStroke
"UIStroke_a"
Instance
new
"UIStroke"
"TextBox_8"
"UIStroke_a"
"ApplyStrokeMode"
Enum
-- Players.Bsiejjjp.PlayerGui.ScreenGui.Frame.TextBox.LocalScript
"LocalScript_b"
Instance
new
"LocalScript"
"TextBox_8"
-- Players.Bsiejjjp.PlayerGui.ScreenGui.Frame.TextLabel
"TextLabel_c"
Instance
new
"TextLabel"
"Frame_2"
"TextLabel_c"
"TextSize"
20
"TextLabel_c"
"BackgroundColor3"
Color3
fromRGB
255
255
255
"TextLabel_c"
"Size"
UDim2
new
0
606
0
56
"TextLabel_c"
"Text"
[[C00kkidd82 Executor ]]
"TextLabel_c"
"Position"
UDim2
new
0
8
0
6
-- Players.Bsiejjjp.PlayerGui.ScreenGui.Frame.TextLabel.UICorner
"UICorner_d"
Instance
new
"UICorner"
"TextLabel_c"
-- Players.Bsiejjjp.PlayerGui.ScreenGui.Frame.TextLabel.UIStroke
"UIStroke_e"
Instance
new
"UIStroke"
"TextLabel_c"
"UIStroke_e"
"ApplyStrokeMode"
Enum
-- Players.Bsiejjjp.PlayerGui.ScreenGui.Frame.TextButton
"TextButton_f"
Instance
new
"TextButton"
"Frame_2"
"TextButton_f"
"BorderSizePixel"
0
"TextButton_f"
"TextSize"
15
"TextButton_f"
"BackgroundColor3"
Color3
fromRGB
255
255
255
"TextButton_f"
"Size"
UDim2
new
0
300
0
56
"TextButton_f"
"Text"
[[Execute ]]
"TextButton_f"
"Position"
UDim2
new
0
8
0
322
-- Players.Bsiejjjp.PlayerGui.ScreenGui.Frame.TextButton.UICorner
"UICorner_10"
Instance
new
"UICorner"
"TextButton_f"
-- Players.Bsiejjjp.PlayerGui.ScreenGui.Frame.TextButton.LocalScript
"LocalScript_11"
Instance
new
"LocalScript"
"TextButton_f"
-- Players.Bsiejjjp.PlayerGui.ScreenGui.Frame.TextButton.UIStroke
"UIStroke_12"
Instance
new
"UIStroke"
"TextButton_f"
"UIStroke_12"
"ApplyStrokeMode"
Enum
-- Players.Bsiejjjp.PlayerGui.ScreenGui.Frame.UIStroke
"UIStroke_13"
Instance
new
"UIStroke"
"Frame_2"
"UIStroke_13"
"ApplyStrokeMode"
Enum
"UIStroke_13"
"Thickness"
3
-- Players.Bsiejjjp.PlayerGui.ScreenGui.Frame.UICorner
"UICorner_14"
Instance
new
"UICorner"
"Frame_2"
-- Players.Bsiejjjp.PlayerGui.ScreenGui.Frame.LocalScript
local
function
C_3
local
script
"LocalScript_3"
local
game
GetService
"UserInputService"
local
script
-- Hareket edecek olan ana çerçeve
local
local
local
local
local
function
update
local
UDim2
new
end
Connect
function
if
Enum
or
Enum
then
true
Connect
function
if
Enum
then
false
end
end
end
end
Connect
function
if
Enum
or
Enum
then
end
end
Connect
function
if
and
then
update
end
end
end
task
spawn
-- Players.Bsiejjjp.PlayerGui.ScreenGui.Frame.TextButton2.LocalScript
local
function
C_6
local
script
"LocalScript_6"
local
script
Connect
function
local
script
local
WaitForChild
"TextBox"
Connect
function
""
end
end
end
task
spawn
-- Players.Bsiejjjp.PlayerGui.ScreenGui.Frame.TextBox.LocalScript
local
function
C_b
local
script
"LocalScript_b"
local
script
Connect
function
local
script
-- İlk başta metni Placeholder olarak ayarla
"Buraya kodunuzu yazın..."
""
-- Gerçek metni boşalt
-- Alternatif olarak: Odaklandığında metni temizleyen manuel sistem
Connect
function
if
"Enter.."
then
""
end
end
end
end
task
spawn
-- Players.Bsiejjjp.PlayerGui.ScreenGui.Frame.TextButton.LocalScript
local
function
C_11
local
script
"LocalScript_11"
local
script
Connect
function
local
script
local
WaitForChild
"TextBox"
Connect
function
local
if
""
then
pcall
function
loadstring
end
end
end
end
end
task
spawn
return
"ScreenGui_1"
require
Soggyware 60 PLUS Games
Universal