Run it
Copy the script and paste it into your executor.
tool = .()
tool.Name =
tool.RequiresHandle =
tool.CanBeDropped =
tool.Parent = .Players.LocalPlayer.Backpack
Players = :()
UserInputService = :()
TweenService = :()
RunService = :()
player = Players.LocalPlayer
mouse = player:()
equipped =
cooldown =
cooldownTime =
marker = .()
marker.Name =
marker.Size = .(, , )
marker.Anchored =
marker.CanCollide =
marker.BrickColor = BrickColor.()
marker.Material = .Material.Neon
marker.Transparency =
marker.Shape = .PartType.Cylinder
marker.Parent = .Workspace
markerGlow = .()
markerGlow.Brightness =
markerGlow.Range =
markerGlow.Color = .(, , )
markerGlow.Parent = marker
marker.CFrame = .(, -, )
(position)
effect = .()
effect.Size = .(, , )
effect.Position = position
effect.Anchored =
effect.CanCollide =
effect.BrickColor = BrickColor.()
effect.Material = .Material.Neon
effect.Transparency =
effect.Shape = .PartType.Ball
effect.Parent =
tweenInfo = TweenInfo.(, .EasingStyle.Quad, .EasingDirection.Out)
goal = {Size = .(, , ), Transparency = }
tween = TweenService:(effect, tweenInfo, goal)
tween:()
:():(effect, )
(position)
i = ,
particle = .()
particle.Size = .(, , )
particle.Position = position + .(.(-, ), .(, ), .(-, ))
particle.Anchored =
particle.CanCollide =
particle.BrickColor = BrickColor.()
particle.Material = .Material.Neon
particle.Parent =
bodyVelocity = .()
bodyVelocity.Velocity = .(.(-, ), .(, ), .(-, ))
bodyVelocity.MaxForce = .(.huge, .huge, .huge)
bodyVelocity.Parent = particle
:():(particle, )
(position)
cooldown
character = player.Character
character character:()
cooldown =
startPos = character.HumanoidRootPart.Position
(startPos)
(startPos)
character.HumanoidRootPart.CFrame = .(position)
(position)
(position)
sound = .()
sound.SoundId =
sound.Volume =
sound.Parent = character.HumanoidRootPart
sound:()
:():(sound, )
(cooldownTime)
cooldown =
tool.Equipped:(()
equipped =
marker.Transparency =
)
tool.Unequipped:(()
equipped =
marker.CFrame = .(, -, )
)
mouse.Move:(()
equipped mouse.Target
targetPos = mouse.Hit.Position
marker.CFrame = .(targetPos.X, targetPos.Y + , targetPos.Z) * .(, , .())
)
mouse.Button1Down:(()
equipped mouse.Target
targetPos = mouse.Hit.Position
(targetPos)
)
UserInputService.InputBegan:((input, gameProcessed)
gameProcessed
equipped input.KeyCode == .KeyCode.E
character = player.Character
character character:()
lookVector = character.HumanoidRootPart.CFrame.LookVector
targetPos = character.HumanoidRootPart.Position + (lookVector * )
(targetPos)
)
RunService.Heartbeat:(()
equipped
marker.Orientation = marker.Orientation + .(, , )
)
()
()
()
Its click tp tools by bintang😀

Universal