Run it
Copy the script and paste it into your executor.
--// Precise Physics Offset GUI
local ScreenGui = Instance.new("ScreenGui")
local Frame = Instance.()
TextBox = .()
ApplyButton = .()
Status = .()
ScreenGui.Parent = :()
Frame.Parent = ScreenGui
Frame.BackgroundColor3 = .(, , )
Frame.Position = .(, -, , -)
Frame.Size = .(, , , )
Frame.Active =
Frame.Draggable =
TextBox.Parent = Frame
TextBox.Size = .(, , , )
TextBox.Position = .(, , , )
TextBox.PlaceholderText =
TextBox.Text =
ApplyButton.Parent = Frame
ApplyButton.Size = .(, , , )
ApplyButton.Position = .(, , , )
ApplyButton.Text =
ApplyButton.BackgroundColor3 = .(, , )
ApplyButton.TextColor3 = .(, , )
Status.Parent = Frame
Status.Size = .(, , , )
Status.Position = .(, , , )
Status.Text =
Status.BackgroundTransparency =
Status.TextColor3 = .(, , )
ApplyButton.MouseButton1Click:(()
char = .Players.LocalPlayer.Character
root = char char:()
root
input = TextBox.Text:(, )
values = .(input, )
x = (values[])
y = (values[])
z = (values[])
offset = .(x, y, z)
char:() char.PhysicsGlitchPart:()
p = .()
p.Name =
p.Size = .(, , )
p.Transparency =
p.CanCollide =
p.Anchored =
p.Massless =
p.Parent = char
p.CustomPhysicalProperties = PhysicalProperties.(, , )
p.CFrame = root.CFrame * .(offset)
weld = .()
weld.Part0 = root
weld.Part1 = p
weld.Parent = p
Status.Text = .. (offset)
Status.TextColor3 = .(, , )
Status.Text =
Status.TextColor3 = .(, , )
)
makes your com offsetted based pn gui

Universal