Run it
Copy the script and paste it into your executor.
local player = game.Players.LocalPlayer
local gui = Instance.new("ScreenGui")
local frame = Instance.()
display = .()
buttons = {}
isDragging =
offset = .()
gui.Parent = player.PlayerGui
gui.Name =
frame.Parent = gui
frame.Size = .(, , , )
frame.Position = .(, -, , -)
frame.BackgroundTransparency =
display.Parent = frame
display.Size = .(, , , )
display.TextSize =
display.BackgroundColor3 = .(, , )
display.TextColor3 = .(, , )
display.Text =
(text, x, y)
button = .()
button.Parent = frame
button.Size = .(, , , )
button.Position = .(x, , y, )
button.BackgroundColor3 = .(, , )
button.Text = text
button.MouseButton1Click:(()
text ==
result = ( .. display.Text)()
display.Text = (result)
text ==
display.Text =
display.Text ==
display.Text = text
display.Text = display.Text .. text
)
.(buttons, button)
(, , )
(, , )
(, , )
(, , )
(, , )
(, , )
(, , )
(, , )
(, , )
(, , )
(, , )
(, , )
(, , )
(, , )
(, , )
(, , )
frame.InputBegan:((input)
input.UserInputType == .UserInputType.MouseButton1
isDragging =
offset = frame.Position - .(, input.Position.X, , input.Position.Y)
)
frame.InputEnded:((input)
input.UserInputType == .UserInputType.MouseButton1
isDragging =
)
:().InputChanged:((input)
isDragging input.UserInputType == .UserInputType.MouseMovement
frame.Position = .(, input.Position.X, , input.Position.Y) + offset
)epic

Universal