Run it
Copy the script and paste it into your executor.
player = .Players.LocalPlayer
camera = .CurrentCamera
UIS = :()
RunService= :()
rainbowTexts = {}
aimStrength =
fovRadius =
holdingRight=
offsetX, offsetY, offsetZ = , ,
gui = .(, player:())
gui.Name =
gui.ResetOnSpawn =
gui.IgnoreGuiInset =
panel = .(, gui)
panel.Size = .(, , , )
panel.Position = .(, -, , -)
panel.BackgroundColor3 = .(,,)
.(, panel).CornerRadius = .(,)
panelStroke = .(, panel)
panelStroke.Thickness =
dynamicBars, dynamicKnobs = {}, {}
dragBar = .(, panel)
dragBar.Size = .(,,,)
dragBar.BackgroundColor3 = .(,,)
.(, dragBar).CornerRadius = .(,)
dragStroke = .(, dragBar)
dragStroke.Thickness =
title = .(, dragBar)
title.Size = .(,,,)
title.Text =
title.Font = .Font.Arcade
title.TextScaled =
title.BackgroundTransparency =
titleStroke = .(, title)
titleStroke.Color = .(,,)
titleStroke.Thickness =
.(rainbowTexts, title)
bg = .(, panel)
bg.Size = .(,,,)
bg.ZIndex = -
bg.BackgroundTransparency =
gradient = .(, bg)
fovCircle = .(, gui)
fovCircle.AnchorPoint = .(,)
fovCircle.Position = .(,,,)
fovCircle.Size = .(, fovRadius*, , fovRadius*)
fovCircle.BackgroundTransparency =
.(, fovCircle).CornerRadius = .(,)
circleStroke = .(, fovCircle)
circleStroke.Thickness =
(labelTxt, y, defaultPct, onChange)
lbl = .(, panel)
lbl.Position = .(,,,y)
lbl.Size = .(,-,,)
lbl.Text = labelTxt .. .. (defaultPct)
lbl.Font = .Font.Arcade
lbl.TextScaled =
lbl.BackgroundTransparency =
ls = .(, lbl)
ls.Color = .(,,)
ls.Thickness =
.(rainbowTexts, lbl)
bar = .(, panel)
bar.Position = .(,,,y+)
bar.Size = .(,-,,)
.(, bar).CornerRadius = .(,)
bs = .(, bar)
bs.Thickness =
knob = .(, bar)
knob.Size = .(,,,)
knob.Position = .(defaultPct,-,,-)
.(, knob).CornerRadius = .(,)
.(, knob).Thickness =
.(dynamicBars, bar)
.(dynamicKnobs, knob)
dragging =
knob.InputBegan:((i)
i.UserInputType==.UserInputType.MouseButton1 dragging=
)
UIS.InputEnded:((i)
i.UserInputType==.UserInputType.MouseButton1 dragging=
)
UIS.InputChanged:((input)
dragging input.UserInputType==.UserInputType.MouseMovement
x,bx,bw = input.Position.X, bar.AbsolutePosition.X, bar.AbsoluteSize.X
pct = .((x-bx)/bw, ,)
knob.Position = .(pct,-,,-)
lbl.Text = labelTxt .. .. (pct)
)
(, , fovRadius/, (p)
fovRadius = .( + p*)
fovRadius
)
(, , aimStrength, (p)
aimStrength = p
.(p*)..
)
(, , , (p)
offsetX = (p*)-
.(, offsetX)
)
(, , , (p)
offsetY = (p*)-
.(, offsetY)
)
(, , , (p)
offsetZ = (p*)-
.(, offsetZ)
)
.(()
hue =
hue = (hue + ) %
col = .(hue,,)
panelStroke.Color = col
dragStroke.Color = col
gradient.Rotation = hue*
gradient.Color = ColorSequence.{
ColorSequenceKeypoint.(, col),
ColorSequenceKeypoint.(, .(,,)),
ColorSequenceKeypoint.(, col)
}
circleStroke.Color = col
_, bar (dynamicBars)
bar.BackgroundColor3 = col
bar:().Color = col
_, kn (dynamicKnobs)
kn.BackgroundColor3 = col
_, txt (rainbowTexts)
txt.TextColor3 = col
.()
)
draggingPanel, startPos, origPos =
dragBar.InputBegan:((i)
i.UserInputType==.UserInputType.MouseButton1
draggingPanel=; startPos,origPos = i.Position, panel.Position
)
UIS.InputChanged:((i)
draggingPanel i.UserInputType==.UserInputType.MouseMovement
d = i.Position - startPos
panel.Position = .(origPos.X.Scale, origPos.X.Offset + d.X, origPos.Y.Scale, origPos.Y.Offset + d.Y)
)
UIS.InputEnded:((i)
i.UserInputType==.UserInputType.MouseButton1 draggingPanel=
)
UIS.InputBegan:((i) i.UserInputType==.UserInputType.MouseButton2 holdingRight= )
UIS.InputEnded:((i) i.UserInputType==.UserInputType.MouseButton2 holdingRight= )
RunService.RenderStepped:(()
fovCircle.Size = .(, fovRadius*, , fovRadius*)
holdingRight
char = player.Character
char char:()
center = .(camera.ViewportSize.X/, camera.ViewportSize.Y/)
best, bestDist = , .huge
_,pl (.Players:())
pl~=player pl.Character pl.Character:()
player.Team pl.Team==player.Team
hrp = pl.Character.HumanoidRootPart
sp, onScreen = camera:(hrp.Position)
onScreen
d = (.(sp.X,sp.Y) - center).Magnitude
d < fovRadius d < bestDist best, bestDist = hrp, d
best
targetPos = best.Position + .(offsetX, offsetY, offsetZ)
dir = (targetPos - camera.CFrame.Position).Unit
blend = camera.CFrame.LookVector:(dir, aimStrength)
camera.CFrame = .(camera.CFrame.Position, camera.CFrame.Position + blend)
)-UNIVERSAL AIMBOT MADE BY MICROSOFT COPILOT -NO KEY SYSTEM -WORKS ON ALL EXECUTERS -LET ME KNOW IF YOU GUYS LIKE IT AND WHAT I CAN ADD -HONESTLY ONE OF THE BEST AIMBOTS IVE USED AND I MADE IT

Universal