Run it
Copy the script and paste it into your executor.
Configuration = {
HitboxSize = ,
HitChance = ,
HitboxTransparency = ,
AttackDistance = ,
TeamCheck = ,
WallCheck =
}
Players = :()
RunService = :()
TweenService = :()
ReplicatedStorage = :()
Workspace = :()
LocalPlayer = Players.LocalPlayer
Mouse = LocalPlayer:()
Target =
BotEnabled =
.BotConnections
_, connection (.BotConnections)
(() connection:() )
.BotConnections = {}
.HitboxSize = .(Configuration.HitboxSize, Configuration.HitboxSize, Configuration.HitboxSize)
.HitboxTransparency = Configuration.HitboxTransparency
.HitboxMaterial = .Material.ForceField
(player)
Configuration.TeamCheck
player.Team LocalPlayer.Team player.Team == LocalPlayer.Team
(player)
player.Character player.Character:() player.Character.Humanoid.Health >
(targetChar)
Configuration.WallCheck
LocalPlayer.Character
myRoot = LocalPlayer.Character:()
targetRoot = targetChar:()
myRoot targetRoot
origin = myRoot.Position
direction = targetRoot.Position - origin
raycastParams = RaycastParams.()
raycastParams.FilterDescendantsInstances = {LocalPlayer.Character, targetChar}
raycastParams.FilterType = .RaycastFilterType.Exclude
result = Workspace:(origin, direction, raycastParams)
result ==
()
closestDist = .huge
closestTarget =
myRoot = LocalPlayer.Character LocalPlayer.Character:()
myRoot
_, player (Players:())
player ~= LocalPlayer (player) (player)
targetRoot = player.Character:()
targetRoot
dist = (myRoot.Position - targetRoot.Position).Magnitude
dist < closestDist
(player.Character)
closestDist = dist
closestTarget = player.Character
closestTarget
(player)
player.Character player.Character:()
rootPart = player.Character.HumanoidRootPart
rootPart.Size.X > rootPart.Transparency ~=
rootPart.Size = .(, , )
rootPart.Transparency =
rootPart.CanCollide =
rootPart.Material = .Material.Plastic
rootPart.Color = .(, , )
glow = rootPart:()
glow glow:()
()
currentSize = .HitboxSize
_, player (Players:())
player ~= LocalPlayer player.Character player.Character:()
rootPart = player.Character.HumanoidRootPart
(player) (player)
rootPart.Size = currentSize
rootPart.Transparency = Configuration.HitboxTransparency
rootPart.Material = .HitboxMaterial
rootPart.CanCollide =
rootPart.Color = .(, , )
glow = rootPart:()
glow
glow = .(, rootPart)
glow.Name =
glow.Adornee = rootPart
glow.LineThickness =
glow.Transparency =
glow.Color3 = .(, , )
(player)
()
hue = () % /
color = .(hue, , )
_, player (Players:())
player ~= LocalPlayer (player) (player)
rootPart = player.Character:()
rootPart
glow = rootPart:()
rootPart.Color = color
glow glow.Color3 = color
()
Target Target:() Target.Humanoid.Health >
myRoot = LocalPlayer.Character LocalPlayer.Character:()
targetRoot = Target:()
myRoot targetRoot
distance = (myRoot.Position - targetRoot.Position).Magnitude
distance <= Configuration.AttackDistance
chanceRoll = .(, )
chanceRoll <= Configuration.HitChance
_, tool (LocalPlayer.Character:())
tool:()
tool:()
()
Target Target:()
myHumanoid = LocalPlayer.Character LocalPlayer.Character:()
myHumanoid
myHumanoid:(Target.HumanoidRootPart.Position)
()
rootPart = LocalPlayer.Character LocalPlayer.Character:()
rootPart
rootPart.CFrame = rootPart.CFrame * .(, .(), )
()
BotEnabled = BotEnabled
BotEnabled
()
()
()
humanoid = LocalPlayer.Character LocalPlayer.Character:()
humanoid
humanoid.PlatformStand =
humanoid.Sit =
rootPart = LocalPlayer.Character:()
rootPart
rootPart.Anchored =
()
BotEnabled LocalPlayer.Character LocalPlayer.Character:()
()
Target = ()
Target
()
()
()
.(.BotConnections, RunService.Stepped:(updateHitboxes))
.(.BotConnections, RunService.RenderStepped:(changeColorSmoothly))
.(.BotConnections, RunService.RenderStepped:(onRenderStep))
.(.BotConnections, Mouse.KeyDown:((key)
key ==
()
))
(()
ReplicatedStorage:()
damageEvent = .()
damageEvent.Name =
damageEvent.Parent = ReplicatedStorage
(player, character)
humanoid = character:()
humanoid
humanoid:()
damageEvent.Event:(onDamageEvent)
)--UPDATEEE so i added it so you can change the hitbox added a hitchance and also added teamcheck and wallcheck Yeah so basically i deobfuscated there script (Shitty Prometheus fork) If you find any bugs put it in the comments and check your executor before you comment and look in the console (and send that) this works in velocity but idk if it works in xeno original script: https://raw.githubusercontent.com/ZfpsGT1030/universal/refs/heads/main/hitboxextender.lua

Universal