Catnap Hub beta test · RobloxExploits.lolCatnap Hub beta test
Catnap 2 years ago 5.3K views 2Run it
Copy the script and paste it into your executor.
Catnap Hub beta test.lua · 89 lines local Rayfield = loadstring(:())()
Window = Rayfield:({
Name = ,
LoadingTitle = ,
LoadingSubtitle = ,
ConfigurationSaving = {
Enabled = ,
FolderName = ,
FileName =
},
Discord = {
Enabled = ,
Invite = ,
RememberJoins =
},
KeySystem = ,
KeySettings = {
Title = ,
Subtitle = ,
Note = ,
FileName = ,
SaveKey = ,
GrabKeyFromSite = ,
Key = {}
}
})
MainTab = Window:(, )
MainSection = MainTab:()
Rayfield:({
Title = ,
Content = ,
Duration = ,
Image = ,
Actions = {
Ignore = {
Name = ,
Callback = ()
()
},
},
})
Button = MainTab:({
Name = ,
Callback = (
Decompile = (:()()
Decompile.setclipboard =
Decompile.getupvalues =
Decompile.getconstants =
Decompile.antiloop =
Decompile.(Script Path)
,
})
Button = MainTab:({
Name = ,
Callback = (
(:())())
,
})
Button = MainTab:({
Name = ,
Callback = (
(:())()
)
,
})
Button = MainTab:({
Name = ,
Callback = ()
,
})
Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted.
About this script
- beta test
- two scripts ;-;
- how'd you find this
- dont try and say this is bad, 'BETA TEST'
Want to help out? add me on discord "oreo_scripting"
game
HttpGet
'https://[Log in to view URL]'
local
CreateWindow
"Catnap Hub"
"loading..."
"by Catnap"
false
nil
-- Create a custom folder for your hub/game
"..."
false
"noinvitelink"
-- The Discord invite code, do not include discord.gg/. E.g. discord.gg/ABCD would be ABCD
true
-- Set this to false to make them join the discord every time they load it up
true
-- Set this to true to use our key system
"Catnap Hub"
"Key System"
"Key is cat"
"Key"
-- It is recommended to use something unique as other scripts using Rayfield may overwrite your key file
true
-- The user's key will be saved, but if you change the key, they will be unable to use your script
false
-- If this is true, set Key below to the RAW site you would like Rayfield to get the key from
"cat"
-- List of keys that will be accepted by the system, can be RAW file links (pastebin, github etc) or simple strings ("hello","key22")
local
CreateTab
"🐈Main🐈"
nil
-- Title, Image
local
CreateSection
"🐈"
Notify
"Catnap Hub"
"Sucessfully executed Hub!"
6.5
nil
-- Notification Buttons
"Okay!"
function
print
"The user tapped Okay!"
end
local
CreateButton
"Lua script paster"
function
--[[
WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
]]
local
loadstring
game
HttpGet
"https://[Log in to view URL]"
true
false
false
false
new
-- support for anything)
-- The function that takes place when the button is pressed
end
local
CreateButton
"Partnered Eclipse Hub"
function
--[[
WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
]]
loadstring
game
HttpGet
'https://[Log in to view URL]'
-- The function that takes place when the button is pressed
end
local
CreateButton
"The Hunt Helper"
function
--[[
WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
]]
loadstring
game
HttpGet
"https://[Log in to view URL]"
-- The function that takes place when the button is pressed
end
local
CreateButton
"Close UI (beta)"
function
-- The function that takes place when the button is pressed
end
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