Run it
Copy the script and paste it into your executor.
getgenv().Time = 0.5
getgenv().Head = {
6532260109,
6086548659,
}
getgenv().Torso = {
16988847156,
15884282892,
}
local function weldParts(part0, part1, c0, c1)
local weld = Instance.new("Weld")
weld.Part0 = part0
weld.Part1 = part1
weld.C0 = c0
weld.C1 = c1
weld.Parent = part0
return weld
end
local (rootPart, name)
_, descendant (rootPart:())
descendant:() descendant.Name == name
descendant
(accessoryId, parentPart)
accessory = :( .. (accessoryId))[]
character = .Players.LocalPlayer.Character
accessory.Parent = .Workspace
handle = accessory:()
handle
handle.CanCollide =
attachment = handle:()
attachment
parentAttachment = (parentPart, attachment.Name)
parentAttachment
(parentPart, handle, parentAttachment.CFrame, attachment.CFrame)
parent = character:(parentPart.Name)
parent
attachmentPoint = accessory.AttachmentPoint
(parent, handle, .(, , ), attachmentPoint.CFrame)
accessory.Parent = .Players.LocalPlayer.Character
(character)
(().Time)
_, accessoryId (().Head)
(accessoryId, character.Head)
_, accessoryId (().Torso)
(accessoryId, character:() character:())
.Players.LocalPlayer.CharacterAdded:(onCharacterAdded)
.Players.LocalPlayer.Character
(.Players.LocalPlayer.Character)
Change Avatar's Appearance. Not FE though. Basically, add accessories to the character. Thanks to the person who responded to my thread in v3rm. So, you can use catalog IDs instead of asset IDs. Woooo! In the Head part, is where you can add Face, Head accessories, etc. For the Torso Part is for the Shoulder, Neck Accessories. Still trying to figure out how to add layered clothing.

Universal