Run it
Copy the script and paste it into your executor.
local RunService = game:GetService("RunService")
local CoreGui = game:GetService("CoreGui")
local Output = {}
Output.__index = Output
function Output:ChangeColor(): RBXScriptConnection
local conn = RunService.Heartbeat:Connect(function()
local DevConsoleMaster = CoreGui:FindFirstChild("DevConsoleMaster")
if not DevConsoleMaster then return end
for _, text in DevConsoleMaster:GetDescendants() do
if text:IsA("TextLabel") then
text.RichText = true
end
end
end)
return conn
end
function Output:print(color: string, text: string, size: number | nil)
_text = .. color ..
size
_text = _text .. .. (size) ..
_text = _text .. ..text ..
(_text)
connection = Output:()
Output:(, )
Output:(, , )Just an easy "library" to use, to change the output color of your print how to use: Insert your own colors in Modules.Colors, you can do this by e.g using a color picker for it (its in rgb) then do: Output:print("Color","Text") Optionial: Output:print("Color","Text",size) How does it work? Every time you use print or any other method that outputs text (excluding rconsoleprint, of course), it adds a TextLabel to the Developer Console. However, you now have the option to enable RichText, which allows you to incorporate HTML code into your elements. This feature enables you to modify text attributes such as font color, size, and more.

Universal