Run it
Copy the script and paste it into your executor.
()
Players = :()
RunService = :()
UserInputService = :()
player = Players.LocalPlayer
character = player.Character player.CharacterAdded:()
humanoid = character:()
humanoidRootPart = character:()
DEFAULT_SPEED =
BOOST_SPEED =
FLY_SPEED =
espEnabled =
speedEnabled =
flyEnabled =
noclipEnabled =
bodyVelocity
bodyGyro
gui = .()
gui.Name =
gui.ResetOnSpawn =
gui.Parent = player:()
frame = .()
frame.Size = .(, , , )
frame.Position = .(, , , )
frame.BackgroundColor3 = .(, , )
frame.BorderSizePixel =
frame.Parent = gui
dragging =
dragInput
dragStart
startPos
frame.InputBegan:((input)
input.UserInputType == .UserInputType.MouseButton1
dragging =
dragStart = input.Position
startPos = frame.Position
input.Changed:(()
input.UserInputState == .UserInputState.End
dragging =
)
)
frame.InputChanged:((input)
input.UserInputType == .UserInputType.MouseMovement
dragInput = input
)
UserInputService.InputChanged:((input)
input == dragInput dragging
delta = input.Position - dragStart
frame.Position = .(
startPos.X.Scale,
startPos.X.Offset + delta.X,
startPos.Y.Scale,
startPos.Y.Offset + delta.Y
)
)
(text, posY)
button = .()
button.Size = .(, , , )
button.Position = .(, , , posY)
button.Text = text
button.BackgroundColor3 = .(, , )
button.TextColor3 = .(,,)
button.Parent = frame
button
espButton = (, )
speedButton = (, )
flyButton = (, )
healthButton = (, )
noclipButton = (, )
ghostButton = (, )
infiniteHealth =
(char)
hum = char:()
hum
hum.BreakJointsOnDeath =
.(()
char.Parent infiniteHealth
hum.Health < hum.MaxHealth
hum.Health = hum.MaxHealth
.()
)
healthButton.MouseButton1Click:(()
infiniteHealth = infiniteHealth
healthButton.Text = .. (infiniteHealth )
player.Character
(player.Character)
)
()
_, plr (Players:())
plr ~= player plr.Character
old = plr.Character:()
old
old:()
espEnabled
highlight = .()
highlight.Name =
highlight.FillColor = .(, , )
highlight.OutlineColor = .(,,)
highlight.Parent = plr.Character
espButton.MouseButton1Click:(()
espEnabled = espEnabled
espButton.Text = .. (espEnabled )
()
)
ghostEnabled =
(state)
ghostEnabled = state
char = player.Character
char
_, part (char:())
part:()
part.CanCollide = state
part.Massless = state
RunService.Stepped:(()
ghostEnabled
char = player.Character
char
_, part (char:())
part:()
part.CanCollide =
)
speedButton.MouseButton1Click:(()
speedEnabled = speedEnabled
speedButton.Text = .. (speedEnabled )
humanoid
humanoid.WalkSpeed = speedEnabled BOOST_SPEED DEFAULT_SPEED
)
()
flyEnabled
flyEnabled =
flyButton.Text =
bodyVelocity = .()
bodyVelocity.MaxForce = .(, , )
bodyVelocity.Velocity = .zero
bodyVelocity.Parent = humanoidRootPart
bodyGyro = .()
bodyGyro.MaxTorque = .(, , )
bodyGyro.P =
bodyGyro.Parent = humanoidRootPart
()
flyEnabled =
flyButton.Text =
bodyVelocity
bodyVelocity:()
bodyVelocity =
bodyGyro
bodyGyro:()
bodyGyro =
flyButton.MouseButton1Click:(()
flyEnabled
()
()
)
RunService.RenderStepped:(()
flyEnabled
bodyVelocity bodyGyro
camera = .CurrentCamera
direction = .zero
UserInputService:(.KeyCode.W)
direction += camera.CFrame.LookVector
UserInputService:(.KeyCode.S)
direction -= camera.CFrame.LookVector
UserInputService:(.KeyCode.A)
direction -= camera.CFrame.RightVector
UserInputService:(.KeyCode.D)
direction += camera.CFrame.RightVector
UserInputService:(.KeyCode.Space)
direction += .(,,)
UserInputService:(.KeyCode.LeftControl)
direction -= .(,,)
direction.Magnitude >
direction = direction.Unit * FLY_SPEED
bodyVelocity.Velocity = direction
bodyGyro.CFrame = camera.CFrame
)
player.CharacterAdded:((char)
character = char
humanoid = char:()
humanoidRootPart = char:()
speedEnabled
humanoid.WalkSpeed = BOOST_SPEED
humanoid.WalkSpeed = DEFAULT_SPEED
flyEnabled
.()
()
espEnabled
.()
()
)
Players.PlayerAdded:((plr)
plr.CharacterAdded:(()
.()
espEnabled
()
)
)
Players = :()
UserInputService = :()
player = Players.LocalPlayer
invisible =
(char, state)
_, obj (char:())
obj:()
obj.Transparency = state
obj:()
obj.Transparency = state
obj:()
obj.Enabled = state
obj:()
obj.Enabled = state
hum = char:()
hum
hum.DisplayDistanceType = state
.HumanoidDisplayDistanceType.None
.HumanoidDisplayDistanceType.Viewer
()
char = player.Character
char
invisible = invisible
(char, invisible)
UserInputService.InputBegan:((input, gp)
gp
input.KeyCode == .KeyCode.G
()
)
player.CharacterAdded:((char)
.()
ghostEnabled
()
(char, )
)
ghostButton.MouseButton1Click:(()
ghostEnabled = ghostEnabled
ghostButton.Text = .. (ghostEnabled )
(ghostEnabled)
)
()
ghostEnabled = ghostEnabled
char = player.Character
char
(char, ghostEnabled)
(ghostEnabled)
(, ghostEnabled )