Run it
Copy the script and paste it into your executor.
Players = :()
Lighting = :()
TweenService = :()
RunService = :()
player = Players.LocalPlayer
playerGui = player:()
gui = .()
gui.Name =
gui.ResetOnSpawn =
gui.DisplayOrder =
gui.ZIndexBehavior = .ZIndexBehavior.Sibling
gui.Parent = playerGui
frame = .()
frame.Size = .(,,,)
frame.Position = .(,,,)
frame.BackgroundColor3 = .(,,)
frame.Active =
frame.Draggable =
frame.ZIndex =
frame.Parent = gui
.(, frame).CornerRadius = .(,)
bgFrame = .()
bgFrame.Size = .(,,,)
bgFrame.Position = .(,,,)
bgFrame.BackgroundTransparency =
bgFrame.ZIndex =
bgFrame.Parent = frame
charBG = .()
charBG.Size = .(,,,)
charBG.Position = .(,-,,-)
charBG.BackgroundTransparency =
charBG.ZIndex =
charBG.Parent = bgFrame
(parent,color,size,pos)
p = .()
p.Size = size
p.Position = pos
p.BackgroundColor3 = color
p.BorderSizePixel =
p.ZIndex =
p.Parent = parent
(charBG,.(,,),.(,,,),.(,-,,))
(charBG,.(,,),.(,,,),.(,-,,))
(charBG,.(,,),.(,,,),.(,-,,))
(charBG,.(,,),.(,,,),.(,,,))
(charBG,.(,,),.(,,,),.(,-,,))
titleBar = .()
titleBar.Size = .(,,,)
titleBar.BackgroundColor3 = .(,,)
titleBar.ZIndex =
titleBar.Parent = frame
.(, titleBar).CornerRadius = .(,)
title = .()
title.Size = .(,-,,)
title.Position = .(,,,)
title.BackgroundTransparency =
title.Text =
title.Font = .Font.GothamBold
title.TextSize =
title.TextColor3 = .(,,)
title.TextXAlignment = .TextXAlignment.Left
title.ZIndex =
title.Parent = titleBar
minimize = .()
minimize.Size = .(,,,)
minimize.Position = .(,-,,)
minimize.BackgroundColor3 = .(,,)
minimize.Text =
minimize.Font = .Font.GothamBold
minimize.TextSize =
minimize.TextColor3 = .(,,)
minimize.ZIndex =
minimize.Parent = titleBar
.(, minimize).CornerRadius = .(,)
holder = .()
holder.Size = .(,,,-)
holder.Position = .(,,,)
holder.BackgroundTransparency =
holder.ZIndex =
holder.Parent = frame
(yOffset)
row = .()
row.Size = .(,-,,)
row.Position = .(,,,yOffset)
row.BackgroundTransparency =
row.ZIndex =
row.Parent = holder
layout = .(, row)
layout.FillDirection = .FillDirection.Horizontal
layout.HorizontalAlignment = .HorizontalAlignment.Left
layout.SortOrder = .SortOrder.LayoutOrder
layout.Padding = .(,)
row
row1 = ()
row2 = ()
row3 = ()
row4 = ()
(parent,text,func)
b = .()
b.Size = .(,,,)
b.BackgroundColor3 = .(,,)
b.Font = .Font.Gotham
b.TextSize =
b.TextColor3 = .(,,)
b.Text = text
b.AutoButtonColor =
b.ZIndex =
b.Parent = parent
.(, b).CornerRadius = .(,)
b.MouseEnter:(()
TweenService:(b,TweenInfo.(),{BackgroundColor3=.(,,)}):()
)
b.MouseLeave:(()
TweenService:(b,TweenInfo.(),{BackgroundColor3=.(,,)}):()
)
b.MouseButton1Click:(() (func) )
b
(row1,,()
hum = player.Character player.Character:()
hum hum.WalkSpeed +=
)
(row1,,()
hum = player.Character player.Character:()
hum hum.JumpPower +=
)
espEnabled =
(row1,,()
espEnabled = espEnabled
espEnabled
_, plr (Players:())
plr ~= player plr.Character
_, part (plr.Character:())
part:()
box = .()
box.Adornee = part
box.Size = part.Size
box.Color3 = .(,,)
box.AlwaysOnTop =
box.ZIndex =
box.Parent = part
_, plr (Players:())
plr.Character
_, part (plr.Character:())
part:()
_, adorn (part:())
adorn:()
adorn:()
)
(row2,,()
char = player.Character
char char:()
_, target (Players:())
target ~= player target.Character target.Character:()
target.Character.HumanoidRootPart.Velocity = .(,,)
)
(row2,,()
_, plr (Players:())
plr ~= player plr.Character
_, part (plr.Character:())
part:()
fire = .()
fire.Size =
fire.Heat =
fire.Parent = part
)
invisibleEnabled =
(row2,,()
invisibleEnabled = invisibleEnabled
char = player.Character
char
_, part (char:())
part:()
part.Transparency = invisibleEnabled
)
(row3,,() Lighting.ClockTime = )
(row3,,() Lighting.ClockTime = )
(row3,,()
_, v (Lighting:())
v:() v:()
sky = .()
sky.SkyboxBk =
sky.SkyboxFt =
sky.SkyboxLf =
sky.SkyboxRt =
sky.SkyboxUp =
sky.SkyboxDn =
sky.Parent = Lighting
)
(row4,,() player:() )
(row4,,() gui:() )
minimized =
minimize.MouseButton1Click:(()
minimized = minimized
holder.Visible = minimized
bgFrame.Visible = minimized
charBG.Visible = minimized
frame.Size = minimized .(,,,) .(,,,)
minimize.Text = minimized
)
()
Universal