Run it
Copy the script and paste it into your executor.
player = .Players.LocalPlayer
character = player.Character player.CharacterAdded:()
humanoid = character:()
rootPart = character:()
Settings = {
FlySpeed = ,
ToggleKey = .KeyCode.F,
FireSize = ,
FireColor = .(, , ),
FireTransparency = ,
TrailEnabled =
}
isFlying =
flyConnection =
fireEffects = {}
trailEffect =
(parent, position)
fire = .()
fire.Size = Settings.FireSize
fire.Color = Settings.FireColor
fire.SecondaryColor = .(, , )
fire.Heat =
fire.Parent = parent
fire
()
trail = .()
trail.Color = .(, , )
trail.Lifetime =
trail.MinLength =
trail.MaxLength =
trail.Transparency = NumberSequence.(, )
trail.Parent = rootPart
trail
()
leftFoot = character:()
rightFoot = character:()
leftFoot
fire = (leftFoot, .(, -, ))
.(fireEffects, fire)
rightFoot
fire = (rightFoot, .(, -, ))
.(fireEffects, fire)
groundFire = .()
groundFire.Name =
groundFire.Size = .(, , )
groundFire.Transparency =
groundFire.CanCollide =
groundFire.Anchored =
groundFire.Parent = character
fire = (groundFire, .(, , ))
.(fireEffects, fire)
Settings.TrailEnabled
trailEffect = ()
()
_, fire (fireEffects)
fire fire.Parent
fire:()
fireEffects = {}
trailEffect
trailEffect:()
trailEffect =
groundFire = character:()
groundFire
groundFire:()
()
isFlying
isFlying =
()
humanoid:(.HumanoidStateType.Flying)
humanoid:(.HumanoidStateType.Falling, )
humanoid:(.HumanoidStateType.Jumping, )
flyConnection = :().Heartbeat:((deltaTime)
isFlying
camera = .CurrentCamera
moveDirection = .()
keyboard = :()
keyboard:(.KeyCode.W)
moveDirection = moveDirection + camera.CFrame.LookVector
keyboard:(.KeyCode.S)
moveDirection = moveDirection - camera.CFrame.LookVector
keyboard:(.KeyCode.A)
moveDirection = moveDirection - camera.CFrame.RightVector
keyboard:(.KeyCode.D)
moveDirection = moveDirection + camera.CFrame.RightVector
keyboard:(.KeyCode.Space)
moveDirection = moveDirection + .(, , )
keyboard:(.KeyCode.LeftShift)
moveDirection = moveDirection - .(, , )
moveDirection.Magnitude >
moveDirection = moveDirection.Unit * Settings.FlySpeed * deltaTime
rootPart.CFrame = rootPart.CFrame + moveDirection
groundFire = character:()
groundFire
groundFire.CFrame = .(rootPart.Position + .(, -, ))
_, fire (fireEffects)
fire fire.Parent
fire.Size = Settings.FireSize + .(() * ) *
)
particles = .()
particles.Name =
particles.Color = ColorSequence.(Settings.FireColor)
particles.Size = NumberSequence.(, )
particles.Lifetime = NumberRange.(, )
particles.Rate =
particles.Speed = NumberRange.(, )
particles.Parent = rootPart
pointLight = .()
pointLight.Color = Settings.FireColor
pointLight.Brightness =
pointLight.Range =
pointLight.Parent = rootPart
pointLight.Name =
()
()
isFlying
isFlying =
humanoid:(.HumanoidStateType.Landed)
humanoid:(.HumanoidStateType.Falling, )
humanoid:(.HumanoidStateType.Jumping, )
flyConnection
flyConnection:()
flyConnection =
()
particles = rootPart:()
particles
particles:()
light = rootPart:()
light
light:()
()
()
isFlying
()
()
:().InputBegan:((input, gameProcessed)
gameProcessed input.KeyCode == Settings.ToggleKey
()
)
screenGui = .()
screenGui.Name =
screenGui.ResetOnSpawn =
screenGui.Parent = player.PlayerGui
mainFrame = .()
mainFrame.Size = .(, , , )
mainFrame.Position = .(, -, , -)
mainFrame.BackgroundColor3 = .(, , )
mainFrame.BackgroundTransparency =
mainFrame.BorderSizePixel =
mainFrame.Active =
mainFrame.Draggable =
mainFrame.Parent = screenGui
title = .()
title.Size = .(, , , )
title.BackgroundTransparency =
title.Text =
title.TextColor3 = Settings.FireColor
title.Font = .Font.GothamBold
title.TextSize =
title.Parent = mainFrame
statusLabel = .()
statusLabel.Size = .(, , , )
statusLabel.Position = .(, , , )
statusLabel.BackgroundTransparency =
statusLabel.Text =
statusLabel.TextColor3 = .(, , )
statusLabel.Font = .Font.Gotham
statusLabel.TextSize =
statusLabel.Parent = mainFrame
toggleButton = .()
toggleButton.Size = .(, , , )
toggleButton.Position = .(, , , )
toggleButton.BackgroundColor3 = .(, , )
toggleButton.Text =
toggleButton.TextColor3 = .(, , )
toggleButton.Font = .Font.GothamBold
toggleButton.Parent = mainFrame
toggleButton.MouseButton1Click:(()
()
)
(()
isFlying
statusLabel.Text =
statusLabel.TextColor3 = .(, , )
toggleButton.Text =
toggleButton.BackgroundColor3 = .(, , )
statusLabel.Text =
statusLabel.TextColor3 = .(, , )
toggleButton.Text =
toggleButton.BackgroundColor3 = .(, , )
()
)
()👋👋Этот сценарий мой😎😎то что вы горите синим огнëм🔵🔵🔵ЭТО FE👁🗨👁🗨

Universal