Run it
Copy the script and paste it into your executor.
= :()[]
p = .Players.LocalPlayer
m = p:()
ch = p.Character
root = ch.HumanoidRootPart
hum = ch.Humanoid
userinput = :()
debris = :()
trapped =
aimtime =
mythtime =
MYTH_DURATION =
landevent = .LandedTestlol.LandingEvent
canland = .LandedTestlol.CanLand
anim =
attack =
grabbed =
canplay =
canplaying =
sine =
change =
speed =
jpower =
ControlsGui = .()
ToggleButton = .()
Controls = .()
ScriptCredits = .()
ScriptCredits_2 = .()
Control = .()
Control_2 = .()
Control_3 = .()
Control_4 = .()
Control_5 = .()
Control_6 = .()
Control_7 = .()
Control_8 = .()
Control_9 = .()
ScriptCredits_3 = .()
ScriptCredits_4 = .()
Control_10 = .()
ScriptCredits_5 = .()
ControlsGui.Name =
ControlsGui.Parent = .Players.LocalPlayer:()
ControlsGui.ZIndexBehavior = .ZIndexBehavior.Sibling
ToggleButton.Name =
ToggleButton.Parent = ControlsGui
ToggleButton.BackgroundColor3 = .(, , )
ToggleButton.BackgroundTransparency =
ToggleButton.BorderColor3 = .(, , )
ToggleButton.BorderSizePixel =
ToggleButton.Position = .(, , , )
ToggleButton.Size = .(, , , )
ToggleButton.Font = .Font.Cartoon
ToggleButton.Text =
ToggleButton.TextColor3 = .(, , )
ToggleButton.TextScaled =
ToggleButton.TextSize =
ToggleButton.TextStrokeTransparency =
ToggleButton.TextWrapped =
Controls.Name =
Controls.Parent = ToggleButton
Controls.BackgroundColor3 = .(, , )
Controls.BackgroundTransparency =
Controls.BorderColor3 = .(, , )
Controls.BorderSizePixel =
Controls.Position = .(-, , -, )
Controls.Size = .(, , , )
Controls.Visible =
ScriptCredits.Name =
ScriptCredits.Parent = Controls
ScriptCredits.BackgroundColor3 = .(, , )
ScriptCredits.BackgroundTransparency =
ScriptCredits.BorderColor3 = .(, , )
ScriptCredits.Position = .(, , , )
ScriptCredits.Size = .(, , , )
ScriptCredits.Font = .Font.Cartoon
ScriptCredits.Text =
ScriptCredits.TextColor3 = .(, , )
ScriptCredits.TextScaled =
ScriptCredits.TextSize =
ScriptCredits.TextStrokeTransparency =
ScriptCredits.TextWrapped =
ScriptCredits_2.Name =
ScriptCredits_2.Parent = Controls
ScriptCredits_2.BackgroundColor3 = .(, , )
ScriptCredits_2.BackgroundTransparency =
ScriptCredits_2.BorderColor3 = .(, , )
ScriptCredits_2.Position = .(, , , )
ScriptCredits_2.Size = .(, , , )
ScriptCredits_2.Font = .Font.Cartoon
ScriptCredits_2.Text =
ScriptCredits_2.TextColor3 = .(, , )
ScriptCredits_2.TextScaled =
ScriptCredits_2.TextSize =
ScriptCredits_2.TextStrokeTransparency =
ScriptCredits_2.TextWrapped =
Control.Name =
Control.Parent = Controls
Control.BackgroundColor3 = .(, , )
Control.BackgroundTransparency =
Control.BorderColor3 = .(, , )
Control.Position = .(, , , )
Control.Size = .(, , , )
Control.Font = .Font.Cartoon
Control.Text =
Control.TextColor3 = .(, , )
Control.TextScaled =
Control.TextSize =
Control.TextStrokeTransparency =
Control.TextWrapped =
Control_2.Name =
Control_2.Parent = Controls
Control_2.BackgroundColor3 = .(, , )
Control_2.BackgroundTransparency =
Control_2.BorderColor3 = .(, , )
Control_2.Position = .(, , , )
Control_2.Size = .(, , , )
Control_2.Font = .Font.Cartoon
Control_2.Text =
Control_2.TextColor3 = .(, , )
Control_2.TextScaled =
Control_2.TextSize =
Control_2.TextStrokeTransparency =
Control_2.TextWrapped =
Control_3.Name =
Control_3.Parent = Controls
Control_3.BackgroundColor3 = .(, , )
Control_3.BackgroundTransparency =
Control_3.BorderColor3 = .(, , )
Control_3.Position = .(, , , )
Control_3.Size = .(, , , )
Control_3.Font = .Font.Cartoon
Control_3.Text =
Control_3.TextColor3 = .(, , )
Control_3.TextScaled =
Control_3.TextSize =
Control_3.TextStrokeTransparency =
Control_3.TextWrapped =
Control_4.Name =
Control_4.Parent = Controls
Control_4.BackgroundColor3 = .(, , )
Control_4.BackgroundTransparency =
Control_4.BorderColor3 = .(, , )
Control_4.Position = .(, , , )
Control_4.Size = .(, , , )
Control_4.Font = .Font.Cartoon
Control_4.Text =
Control_4.TextColor3 = .(, , )
Control_4.TextScaled =
Control_4.TextSize =
Control_4.TextStrokeTransparency =
Control_4.TextWrapped =
Control_5.Name =
Control_5.Parent = Controls
Control_5.BackgroundColor3 = .(, , )
Control_5.BackgroundTransparency =
Control_5.BorderColor3 = .(, , )
Control_5.Position = .(, , , )
Control_5.Size = .(, , , )
Control_5.Font = .Font.Cartoon
Control_5.Text =
Control_5.TextColor3 = .(, , )
Control_5.TextScaled =
Control_5.TextSize =
Control_5.TextStrokeTransparency =
Control_5.TextWrapped =
Control_6.Name =
Control_6.Parent = Controls
Control_6.BackgroundColor3 = .(, , )
Control_6.BackgroundTransparency =
Control_6.BorderColor3 = .(, , )
Control_6.Position = .(, , , )
Control_6.Size = .(, , , )
Control_6.Font = .Font.Cartoon
Control_6.Text =
Control_6.TextColor3 = .(, , )
Control_6.TextScaled =
Control_6.TextSize =
Control_6.TextStrokeTransparency =
Control_6.TextWrapped =
Control_7.Name =
Control_7.Parent = Controls
Control_7.BackgroundColor3 = .(, , )
Control_7.BackgroundTransparency =
Control_7.BorderColor3 = .(, , )
Control_7.Position = .(, , , )
Control_7.Size = .(, , , )
Control_7.Font = .Font.Cartoon
Control_7.Text =
Control_7.TextColor3 = .(, , )
Control_7.TextScaled =
Control_7.TextSize =
Control_7.TextStrokeTransparency =
Control_7.TextWrapped =
Control_8.Name =
Control_8.Parent = Controls
Control_8.BackgroundColor3 = .(, , )
Control_8.BackgroundTransparency =
Control_8.BorderColor3 = .(, , )
Control_8.Position = .(, , , )
Control_8.Size = .(, , , )
Control_8.Font = .Font.Cartoon
Control_8.Text =
Control_8.TextColor3 = .(, , )
Control_8.TextScaled =
Control_8.TextSize =
Control_8.TextStrokeTransparency =
Control_8.TextWrapped =
Control_9.Name =
Control_9.Parent = Controls
Control_9.BackgroundColor3 = .(, , )
Control_9.BackgroundTransparency =
Control_9.BorderColor3 = .(, , )
Control_9.Position = .(, , , )
Control_9.Size = .(, , , )
Control_9.Font = .Font.Cartoon
Control_9.Text =
Control_9.TextColor3 = .(, , )
Control_9.TextScaled =
Control_9.TextSize =
Control_9.TextStrokeTransparency =
Control_9.TextWrapped =
ScriptCredits_3.Name =
ScriptCredits_3.Parent = Controls
ScriptCredits_3.BackgroundColor3 = .(, , )
ScriptCredits_3.BackgroundTransparency =
ScriptCredits_3.BorderColor3 = .(, , )
ScriptCredits_3.Position = .(, , , )
ScriptCredits_3.Size = .(, , , )
ScriptCredits_3.Font = .Font.Cartoon
ScriptCredits_3.Text =
ScriptCredits_3.TextColor3 = .(, , )
ScriptCredits_3.TextScaled =
ScriptCredits_3.TextSize =
ScriptCredits_3.TextStrokeTransparency =
ScriptCredits_3.TextWrapped =
ScriptCredits_4.Name =
ScriptCredits_4.Parent = Controls
ScriptCredits_4.BackgroundColor3 = .(, , )
ScriptCredits_4.BackgroundTransparency =
ScriptCredits_4.BorderColor3 = .(, , )
ScriptCredits_4.Position = .(, , , )
ScriptCredits_4.Size = .(, , , )
ScriptCredits_4.Font = .Font.Cartoon
ScriptCredits_4.Text =
ScriptCredits_4.TextColor3 = .(, , )
ScriptCredits_4.TextScaled =
ScriptCredits_4.TextSize =
ScriptCredits_4.TextStrokeTransparency =
ScriptCredits_4.TextWrapped =
Control_10.Name =
Control_10.Parent = Controls
Control_10.BackgroundColor3 = .(, , )
Control_10.BackgroundTransparency =
Control_10.BorderColor3 = .(, , )
Control_10.Position = .(, , , )
Control_10.Size = .(, , , )
Control_10.Font = .Font.Cartoon
Control_10.Text =
Control_10.TextColor3 = .(, , )
Control_10.TextScaled =
Control_10.TextSize =
Control_10.TextStrokeTransparency =
Control_10.TextWrapped =
button = ToggleButton
controls = Controls
controls.Visible =
button.Text =
opened =
button.MouseButton1Click:(()
opened = opened
controls.Visible = opened
opened
button.Text =
button.Text =
)
.(,ch).Visible =
root = ch:()
()
(
,
:()
)
()
(
,
:()
)
music = .()
music.Name =
music.SoundId = ()
music.Volume =
music.Looped =
music.PlaybackSpeed =
music.Parent = root
mythMusic = .()
mythMusic.Name =
mythMusic.SoundId = ()
mythMusic.Volume =
mythMusic.Looped =
mythMusic.PlaybackSpeed =
mythMusic.Parent = root
()
(
,
:()
)
()
(
,
:()
)
neck = .(,ch.Torso)
neck.Part0 = ch.Torso
neck.Part1 = ch.Head
neck.C0 = .(,,)
torso = .(,root)
torso.Part0 = root
torso.Part1 = ch.Torso
rs = .(,ch.Torso)
rs.Part0 = ch.Torso
rs.Part1 = ch[]
rs.C0 = .(,,)
rs.C1 = .(,,)
ls = .(,ch.Torso)
ls.Part0 = ch.Torso
ls.Part1 = ch[]
ls.C0 = .(-,,)
ls.C1 = .(,,)
rh = .(,ch.Torso)
rh.Part0 = ch.Torso
rh.Part1 = ch[]
rh.C0 = .(,-,)
rh.C1 = .(,,)
lh = .(,ch.Torso)
lh.Part0 = ch.Torso
lh.Part1 = ch[]
lh.C0 = .(-,-,)
lh.C1 = .(,,)
i,v (ch:())
v:() v:() v:() v:() v:() v:()
v:()
headmesh = .(,ch.Head)
headmesh.Scale = .(,,)
headmesh.Name =
.(()
ch.Head:() ~=
ch.Head.face.Texture =
newface = .(,ch.Head)
newface.Face = .NormalId.Front
newface.Texture =
)()
newcolor = .(,ch)
newcolor.HeadColor = BrickColor.()
newcolor.LeftArmColor = BrickColor.()
newcolor.RightArmColor = BrickColor.()
newcolor.LeftLegColor = BrickColor.()
newcolor.RightLegColor = BrickColor.()
newcolor.TorsoColor = BrickColor.()
hatPart = .()
hatPart.Name =
hatPart.Size = .(,,)
hatPart.Transparency =
hatPart.CanCollide =
hatPart.Anchored =
hatPart.Parent = ch
mesh = .()
mesh.MeshType = .MeshType.FileMesh
mesh.MeshId =
mesh.TextureId =
mesh.Scale = .(,,)
mesh.Parent = hatPart
weld = .()
weld.Part0 = ch.Head
weld.Part1 = hatPart
weld.C0 = .(, , -) * .(, .(-), )
weld.Parent = hatPart
pants = .(,ch)
pants.PantsTemplate =
penguintorso = .(,ch)
penguintorso.BodyPart = .BodyPart.Torso
penguintorso.BaseTextureId =
penguintorso.OverlayTextureId =
penguintorso.MeshId =
newleftarm = .(,ch)
newleftarm.BodyPart = .BodyPart.LeftArm
newleftarm.MeshId =
newrightarm = .(,ch)
newrightarm.BodyPart = .BodyPart.RightArm
newrightarm.MeshId =
newleftleg = .(,ch)
newleftleg.BodyPart = .BodyPart.LeftLeg
newleftleg.MeshId =
newrightleg = .(,ch)
newrightleg.BodyPart = .BodyPart.RightLeg
newrightleg.MeshId =
landparthitbox = .(,ch)
landparthitbox.Anchored =
landparthitbox.CanCollide =
landparthitbox.Locked =
landparthitbox.Transparency =
landparthitbox.Size = .(,,)
landpartweld = .(,landparthitbox)
landpartweld.Part0 = landparthitbox
landpartweld.Part1 = root
banjo = .Model
banjoweld = .(,banjo.Banjo)
banjoweld.Part0 = banjo.Banjo
banjoweld.Part1 = ch[]
banjoweld.C0 = .(,,)*.(,.(-),)
banjo = .Model
banjo.Parent = ch
dagun = .Sniper
.(()
()
gunweld = .(,dagun.Handle)
gunweld.Part0 = dagun.Handle
gunweld.Part1 = ch[]
gunweld.C0 = .(-,-,)*.(.(),,.())
dagun = .Sniper
dagun.Parent = ch
)()
damyth = .Cursed
damyth.Parent =
hand = damyth.Hand
hand2 = damyth.Hand2
hand3 = damyth.Hand3
hand4 = damyth.Hand4
hand5 = damyth.Hand5
ghand = damyth.GrabHand
ghand2 = damyth.GrabHand2
ghand3 = damyth.GrabHand3
ghand4 = damyth.GrabHand4
ghand5 = damyth.GrabHand5
bloodpart = damyth.BloodPart
fakecleetus = .mrflimflam
fakecleetus.flambro.Value = ch
fakecleetus.Parent =
cleetusfolder = .(,ch)
cleetusfolder.Name =
(id,pitch,volume,parent)
.(.(()
sound = .(,parent)
sound.SoundId = ..id
sound.PlaybackSpeed = pitch
sound.Volume = volume
sound:()
:().Heartbeat:()
sound.Playing ==
sound:()
))
(c)
torsy = (c:() c:())
torsy ~=
torsy
(par,magni,env,dur)
_, c (:())
hum = c:()
hum ~= c:()==
head = (c)
head ~=
targ = head.Position - par.Position
mag = targ.magnitude
magni >= mag
sheiku = :():()
sheiku.Parent = c
sheiku:().Value = env
sheiku:().Value = dur
sheiku.Disabled =
(pos,trans)
.(.(()
part = .(,)
part.Locked =
part.BrickColor = BrickColor.()
part.CanCollide =
part.Anchored =
part.Transparency = trans
part.CFrame = pos
wavemesh = .(,part)
wavemesh.MeshId =
a =
i = ,,
:().Heartbeat:()
a = a +
part.CFrame = pos*.(,a,)
part.Transparency = part.Transparency +
wavemesh.Scale = wavemesh.Scale + .(,,)
part:()
))
(pos,trans)
.(.(()
part = .(,)
part.Locked =
part.BrickColor = BrickColor.()
part.CanCollide =
part.Anchored =
part.Transparency = trans
part.CFrame = pos
wavemesh = .(,part)
wavemesh.MeshId =
a =
i = ,,
:().Heartbeat:()
a = a +
part.CFrame = pos*.(,a,)
part.Transparency = part.Transparency +
wavemesh.Scale = wavemesh.Scale + .(,,)
part:()
))
(pos,trans)
.(.(()
part = .(,)
part.Locked =
part.BrickColor = BrickColor.()
part.CanCollide =
part.Anchored =
part.Transparency = trans
part.CFrame = pos
wavemesh = .(,part)
wavemesh.MeshId =
a =
i = ,,
:().Heartbeat:()
a = a +
part.CFrame = pos*.(,a,)
part.Transparency = part.Transparency +
wavemesh.Scale = wavemesh.Scale + .(,,)
part:()
))
(pos,trans)
.(.(()
part = .(,)
part.Locked =
part.BrickColor = BrickColor.()
part.CanCollide =
part.Anchored =
part.Transparency = trans
part.CFrame = pos
wavemesh = .(,part)
wavemesh.MeshId =
part.Touched:((hit)
hit.Parent ~= ch hit.Parent:()
hit.Parent:()
)
i = ,,
:().Heartbeat:()
wavemesh.Scale = wavemesh.Scale + .(,,)
part.Size = part.Size + .(,,)
part:()
))
()
screams = {,,,,,,,,,,,,,,,,,,,,,,,,,,,,,}
.(.(()
.(()
i,v (:())
:().Heartbeat:()
v:() v ~= ch v:() v:() ==
v:() ==
targerroot =
v:() ~=
targerroot = v.HumanoidRootPart
v:()
targerroot = v.Torso
ohnoeslol = .(,v)
ohnoeslol.Name =
targerroot.Anchored =
hand.Transparency =
ghand.Transparency =
i = , , /
hand.CFrame = hand.CFrame:(targerroot.CFrame, i)
:().Heartbeat:()
hand.Transparency =
ghand.Transparency =
targerroot.Anchored =
i = , , /
hand.CFrame = hand.CFrame:(damyth.Ball.CFrame, i)
:().Heartbeat:()
hand.Transparency =
ghand.Transparency =
screamlol = screams[.(,#screams)]
screamlmao = .(,)
screamlmao.SoundId = ..screamlol
screamlmao.Volume =
screamlmao.SoundId ==
screamlmao.TimePosition =
screamlmao.Volume =
screamlmao:()
.(()
()
screamlmao:()
)()
v:()
vheadlol = v:()
vheadlol:()
e,g (v:())
g:()
g:() g:()
g.Transparency =
bloodpart.BLOOD:()
(root,,,)
(,,,)
v:()
)()
.(()
i,v (:())
:().Heartbeat:()
v:() v ~= ch v:() v:() ==
v:() ==
targerroot =
v:() ~=
targerroot = v.HumanoidRootPart
v:()
targerroot = v.Torso
ohnoeslol = .(,v)
ohnoeslol.Name =
targerroot.Anchored =
hand2.Transparency =
ghand2.Transparency =
i = , , /
hand2.CFrame = hand2.CFrame:(targerroot.CFrame, i)
:().Heartbeat:()
hand.Transparency =
ghand.Transparency =
targerroot.Anchored =
i = , , /
hand2.CFrame = hand2.CFrame:(damyth.Ball.CFrame, i)
:().Heartbeat:()
hand2.Transparency =
ghand2.Transparency =
screamlol = screams[.(,#screams)]
screamlmao = .(,)
screamlmao.SoundId = ..screamlol
screamlmao.Volume =
screamlmao.SoundId ==
screamlmao.TimePosition =
screamlmao.Volume =
screamlmao:()
.(()
()
screamlmao:()
)()
v:()
vheadlol = v:()
vheadlol:()
e,g (v:())
g:()
g:()
g:() g:()
g.Transparency =
bloodpart.BLOOD:()
(root,,,)
(,,,)
v:()
)()
.(()
i,v (:())
:().Heartbeat:()
v:() v ~= ch v:() v:() ==
v:() ==
targerroot =
v:() ~=
targerroot = v.HumanoidRootPart
v:()
targerroot = v.Torso
ohnoeslol = .(,v)
ohnoeslol.Name =
hand3.Transparency =
ghand3.Transparency =
i = , , /
hand3.CFrame = hand3.CFrame:(targerroot.CFrame, i)
:().Heartbeat:()
hand3.Transparency =
ghand3.Transparency =
targerroot.Anchored =
i = , , /
hand3.CFrame = hand3.CFrame:(damyth.Ball.CFrame, i)
:().Heartbeat:()
hand3.Transparency =
ghand3.Transparency =
screamlol = screams[.(,#screams)]
screamlmao = .(,)
screamlmao.SoundId = ..screamlol
screamlmao.Volume =
screamlmao.SoundId ==
screamlmao.TimePosition =
screamlmao.Volume =
screamlmao:()
.(()
()
screamlmao:()
)()
v:()
vheadlol = v:()
vheadlol:()
e,g (v:())
g:()
g:()
g:() g:()
g.Transparency =
bloodpart.BLOOD:()
(root,,,)
v:()
(,,,)
v:()
)()
.(()
i,v (:())
:().Heartbeat:()
v:() v ~= ch v:() v:() ==
v:() ==
targerroot =
v:() ~=
targerroot = v.HumanoidRootPart
v:()
targerroot = v.Torso
ohnoeslol = .(,v)
ohnoeslol.Name =
hand4.Transparency =
ghand4.Transparency =
i = , , /
hand4.CFrame = hand4.CFrame:(targerroot.CFrame, i)
:().Heartbeat:()
hand4.Transparency =
ghand4.Transparency =
targerroot.Anchored =
i = , , /
hand4.CFrame = hand4.CFrame:(damyth.Ball.CFrame, i)
:().Heartbeat:()
hand4.Transparency =
ghand4.Transparency =
screamlol = screams[.(,#screams)]
screamlmao = .(,)
screamlmao.SoundId = ..screamlol
screamlmao.Volume =
screamlmao.SoundId ==
screamlmao.TimePosition =
screamlmao.Volume =
screamlmao:()
.(()
()
screamlmao:()
)()
v:()
vheadlol = v:()
vheadlol:()
vheadlol:():()
e,g (v:())
g:()
g:()
g:() g:()
g.Transparency =
bloodpart.BLOOD:()
(root,,,)
(,,,)
v:()
)()
i,v (:())
:().Heartbeat:()
v:() v ~= ch v:() v:() ==
v:() ==
ohnoeslol = .(,v)
targerroot =
v:() ~=
targerroot = v.HumanoidRootPart
v:()
targerroot = v.Torso
ohnoeslol = .(,v)
ohnoeslol.Name =
targerroot.Anchored =
hand5.Transparency =
ghand5.Transparency =
i = , , /
hand5.CFrame = hand5.CFrame:(targerroot.CFrame, i)
:().Heartbeat:()
hand5.Transparency =
ghand5.Transparency =
targerroot.Anchored =
i = , , /
hand5.CFrame = hand5.CFrame:(damyth.Ball.CFrame, i)
:().Heartbeat:()
hand5.Transparency =
ghand5.Transparency =
screamlol = screams[.(,#screams)]
screamlmao = .(,)
screamlmao.SoundId = ..screamlol
screamlmao.Volume =
screamlmao.SoundId ==
screamlmao.TimePosition =
screamlmao.Volume =
screamlmao:()
.(()
()
screamlmao:()
)()
v:()
vheadlol = v:()
vheadlol:()
e,g (v:())
g:()
g:()
g:() g:()
g.Transparency =
bloodpart.BLOOD:()
(root,,,)
(,,,)
v:()
()
mythtime =
))
(pos)
.(.(()
expart1 = .(,ch)
expart1.Material = .Material.Neon
expart1.Anchored =
expart1.CanCollide =
expart1.Size = .(,,)
expart1.BrickColor = BrickColor.()
expart2 = .(,ch)
expart2.Material = .Material.Neon
expart2.Anchored =
expart2.CanCollide =
expart2.Size = .(,,)
expart2.BrickColor = BrickColor.()
(,,,expart1)
expart1.Touched:((hit)
(root,,,)
)
expart2.Touched:((hit)
(root,,,)
)
:().Heartbeat:()
expart1.CFrame = .(pos)*.(.(-,),.(-,),.(-,))
expart2.CFrame = .(pos)*.(.(-,),.(-,),.(-,))
expart1.Size = expart1.Size + .(,,)
expart2.Size = expart2.Size + .(,,)
expart1.Transparency = expart1.Transparency +
expart2.Transparency = expart2.Transparency +
expart1.Transparency >
expart1:()
expart2:()
))
(pos)
.(.(()
beartraplol = .(, )
beartraplol.Size = .(, , )
beartraplol.Anchored =
beartraplol.CanCollide =
beartraplol.CFrame = pos
debris:(beartraplol, )
beartrapmesh = .(, beartraplol)
beartrapmesh.MeshId =
beartrapmesh.TextureId =
beartrapmesh.Scale = .(, , )
bv = .(, beartraplol)
bv.MaxForce = .(.huge, .huge, .huge)
bv.Velocity = -pos.UpVector *
.()
beartraplol.CanCollide =
bv:()
beartraplol.Touched:((hit)
hit hit.Parent
hit.Parent == ch
hit.Parent:()
(, , , hit.Parent)
beartraplol:()
)
))
(pos,trans)
.(.(()
part = .(,)
part.Locked =
part.BrickColor = BrickColor.()
part.CanCollide =
part.Anchored =
part.Transparency = trans
part.CFrame = pos
wavemesh = .(,part)
wavemesh.MeshId =
a =
i = ,,
:().Heartbeat:()
a = a +
part.CFrame = pos*.(,a,)
part.Transparency = part.Transparency +
wavemesh.Scale = wavemesh.Scale + .(,,)
part:()
))
()
.(.(()
neworb = .(,ch)
neworb.Anchored =
neworb.CanCollide =
neworb.Shape = .PartType.Ball
neworb.Material = .Material.Neon
neworb.BrickColor = BrickColor.()
neworb.CFrame = root.CFrame*.(.(-,),.(-,),.(-,))
neworb.Size = .(,,)
(,,,neworb)
i = ,,
:().Heartbeat:()
neworb.Transparency = neworb.Transparency +
neworb.Size = neworb.Size + .(,,)
neworb:()
))
()
.(.(()
i = ,,
:().Heartbeat:()
newcleetus = fakecleetus:()
newcleetus.Parent = cleetusfolder
newcleetus.HumanoidRootPart.CFrame = root.CFrame*.(.(-,),.(-,),.(-,))
newcleetus.Script.Disabled =
()
debris:(newcleetus,)
))
()
attack =
canplay =
canplaying =
root.Anchored =
(root,,,)
(,,,ch.Head)
(root.CFrame*.(,-,),)
i = ,,
:().Heartbeat:()
neck.C0 = neck.C0:(.(,,)*.(.(),.(),.()),)
torso.C0 = torso.C0:(.(,-,)*.(.(-),.(),.()),)
rs.C0 = rs.C0:(.(,,)*.(.(),.(),.())*.(.(-),,),)
ls.C0 = ls.C0:(.(-,,)*.(.(),.(-),.())*.(.(-),,),)
rh.C0 = rh.C0:(.(,-,)*.(.(),.(),.()),)
lh.C0 = lh.C0:(.(-,-,)*.(.(),.(),.(-)),)
(,,,ch.Head)
introSound = .()
introSound.SoundId = ()
introSound.Volume =
introSound.Looped =
introSound.Parent = ch.Head
.()
introSound.IsLoaded introSound.TimeLength >
introSound:()
introLength = introSound.TimeLength
:().Heartbeat:()
neck.C0 = neck.C0:(.(,,)*.(.(),,),)
torso.C0 = torso.C0:(.(,-,)*.(.(-),,),)
rs.C0 = rs.C0:(.(,,)*.(.(),.(),)*.(.(-),,),)
ls.C0 = ls.C0:(.(-,,)*.(.(),.(-),)*.(.(-),,),)
rh.C0 = rh.C0:(.(,-,)*.(.(-),,.()),)
lh.C0 = lh.C0:(.(-,-,)*.(.(-),,.(-)),)
introSound.TimePosition >= introLength -
introSound:()
introSound:()
music:()
canplay =
canplaying =
root.Anchored =
attack =
aimtime =
mythtime =
grabbed =
speed =
jpower =
hum.PlatformStand =
root.Anchored =
()
neck.C0 = neck.C0:(.(,,)*.(.(),.(),.()),)
torso.C0 = torso.C0:(.(,,)*.(.(),.(),.()),)
rs.C0 = rs.C0:(.(,,)*.(.(),.(),.()),)
ls.C0 = ls.C0:(.(-,,)*.(.(),.(),.()),)
rh.C0 = rh.C0:(.(,-,)*.(.(),.(),.()),)
lh.C0 = lh.C0:(.(-,-,)*.(.(),.(),.()),)
()
attack =
music.IsPlaying
music:()
banjo.Banjo.Transparency =
speed =
jpower =
canplay =
tauntSound = .()
tauntSound.SoundId = ()
tauntSound.Volume =
tauntSound.Looped =
tauntSound.Parent = root
tauntSound:()
banjoweld.C0 = .(,,)*.(,.(),.(-))
:().Heartbeat:()
banjoweld.C0 = banjoweld.C0:(.(,,-)*.(,.(),.(-))*.(.(),,),)
neck.C0 = neck.C0:(.(,,-)*.(.(-+*.(sine/)),.(),.()),)
torso.C0 = torso.C0:(.(,-*.(sine/),)*.(.(),.(),.()),)
rs.C0 = rs.C0:(.(,,-)*.(.(),.(),.())*.(.(+*.(sine/)),,),)
ls.C0 = ls.C0:(.(-,-,-)*.(.(),.(),.()),)
rh.C0 = rh.C0:(.(,-+*.(sine/),)*.(.(),.(),.()),)
lh.C0 = lh.C0:(.(-,-+*.(sine/),-)*.(.(),.(),.()),)
tauntSound.Playing ==
i = ,,
:().Heartbeat:()
neck.C0 = neck.C0:(.(,,)*.(.(),.(),.()),)
torso.C0 = torso.C0:(.(,,)*.(.(),.(),.()),)
rs.C0 = rs.C0:(.(,,)*.(.(),.(),.()),)
ls.C0 = ls.C0:(.(-,,)*.(.(-),.(),.()),)
rh.C0 = rh.C0:(.(,-,)*.(.(),.(),.()),)
lh.C0 = lh.C0:(.(-,-,)*.(.(),.(),.()),)
attack =
banjo.Banjo.Transparency =
canplay =
tauntSound:()
tauntSound:()
music.IsPlaying
music:()
speed =
jpower =
()
attack =
banjo.Banjo.Transparency =
banjo.Banjo.Trail.Enabled =
(,,,banjo.Banjo)
i = ,,
:().Heartbeat:()
banjoweld.C0 = banjoweld.C0:(.(-,,)*.(.(),.(),.(-)),)
neck.C0 = neck.C0:(.(,,)*.(.(),.(),.()),)
torso.C0 = torso.C0:(.(,,)*.(.(),.(),.()),)
rs.C0 = rs.C0:(.(,,)*.(.(-),.(),.(-)),)
ls.C0 = ls.C0:(.(-,,)*.(.(-),.(),.()),)
rh.C0 = rh.C0:(.(,-,-)*.(.(),.(),.()),)
lh.C0 = lh.C0:(.(-,-,)*.(.(-),.(),.()),)
touch = banjo.Hitbox.Touched:((hit)
hit.Parent ~= ch hit.Parent:() hit.Parent:() ==
(,,,hit)
(root,,,)
(hit.CFrame*.(,-,),)
hit.Parent:()
touch:()
)
i = ,,
:().Heartbeat:()
banjoweld.C0 = banjoweld.C0:(.(-,,)*.(.(),.(),.(-)),)
neck.C0 = neck.C0:(.(,,)*.(.(),.(),.()),)
torso.C0 = torso.C0:(.(,,)*.(.(-),.(),.()),)
rs.C0 = rs.C0:(.(,,-)*.(.(),.(),.(-)),)
ls.C0 = ls.C0:(.(-,,-)*.(.(),.(),.()),)
rh.C0 = rh.C0:(.(,-,)*.(.(-),.(),.()),)
lh.C0 = lh.C0:(.(-,-,)*.(.(-),.(),.()),)
touch:()
attack =
banjo.Banjo.Transparency =
banjo.Banjo.Trail.Enabled =
()
attack =
canland.Value =
hitboxthing = .(,)
hitboxthing.Size = .(,,)
hitboxthing.Transparency =
hitboxthing.Anchored =
hitboxthing.CanCollide =
hitboxthing.CFrame = root.CFrame
(root,,,)
(root.CFrame*.(,,),)
()
hum.Jump =
root.Anchored =
i = ,,
:().Heartbeat:()
root.CFrame = root.CFrame:(root.CFrame*.(,,),)
neck.C0 = neck.C0:(.(,,)*.(.(),.(),.()),)
torso.C0 = torso.C0:(.(,,)*.(.(),.(),.()),)
rs.C0 = rs.C0:(.(,,)*.(.(-),.(),.(-)),)
ls.C0 = ls.C0:(.(-,,)*.(.(-),.(),.()),)
rh.C0 = rh.C0:(.(,-,-)*.(.(-),.(),.()),)
lh.C0 = lh.C0:(.(-,-,)*.(.(-),.(),.()),)
tracktor = .(,ch)
tracktor.Anchored =
tracktor.CanCollide =
tracktor.Transparency =
tracktor.Size = .(,,)
trackmesh = .(,tracktor)
trackmesh.MeshId =
trackmesh.TextureId =
trackmesh.Scale = .(,,)
trackweld = .(,tracktor)
trackweld.Part0 = tracktor
trackweld.Part1 = ch.Head
trackweld.C0 = .(,-,)
bass = .(,tracktor)
bass.SoundId =
bass.Volume =
bass:()
.(()
:().Heartbeat:()
tracktor.Transparency = tracktor.Transparency -
tracktor.Transparency <
)()
i = ,,
:().Heartbeat:()
neck.C0 = neck.C0:(.(,,)*.(.(-),.(),.()),)
torso.C0 = torso.C0:(.(,,)*.(.(),.(),.()),)
rs.C0 = rs.C0:(.(,,)*.(.(),.(),.()),)
ls.C0 = ls.C0:(.(-,,)*.(.(),.(),.()),)
rh.C0 = rh.C0:(.(,-,-)*.(.(-),.(),.()),)
lh.C0 = lh.C0:(.(-,-,)*.(.(-),.(),.()),)
fallinglol = .(,ch)
fallinglol.SoundId =
fallinglol.Volume =
fallinglol.Looped =
fallinglol:()
fallinglol2 = .(,ch)
fallinglol2.SoundId =
fallinglol2.Volume =
touch = tracktor.Touched:((hit)
hit.Parent ~= ch
touch:()
tracktor.Anchored =
trackweld:()
tracktor.Parent =
hitboxthing.CFrame = .(root.Position.X,hit.Position.Y + ,root.Position.Z)
hitboxthing.Touched:((hit)
hit.Parent ~= ch hit.Parent:() hit.Parent:() ==
hit.Parent:()
)
(hitboxthing.Position - .(,,))
tracktor.Transparency =
fallinglol:()
fallinglol2:()
fallinglol2.TimePosition =
root.CFrame = root.CFrame*.(,,)
(hitboxthing.CFrame,)
(root,,,)
bodypos = .(,root)
bodypos.MaxForce = .(.huge,.huge,.huge)
bodypos.Position = root.Position + .(.(-,),,.(-,))
i = ,,
:().Heartbeat:()
neck.C0 = neck.C0:(.(,,)*.(.(-),.(),.()),)
torso.C0 = torso.C0:(.(,,)*.(.(-,),.(-,),.(-,)),)
rs.C0 = rs.C0:(.(,,)*.(.(),.(),.()),)
ls.C0 = ls.C0:(.(-,,)*.(.(),.(),.()),)
rh.C0 = rh.C0:(.(,-,-)*.(.(-),.(),.()),)
lh.C0 = lh.C0:(.(-,-,)*.(.(-),.(),.()),)
canland.Value =
bodypos:()
i = ,,
:().Heartbeat:()
neck.C0 = neck.C0:(.(,,)*.(.(-),.(),.()),)
torso.C0 = torso.C0:(.(,,)*.(.(-),.(),.()),)
rs.C0 = rs.C0:(.(,,)*.(.(),.(),.()),)
ls.C0 = ls.C0:(.(-,,)*.(.(),.(),.(-)),)
rh.C0 = rh.C0:(.(,-,)*.(.(-),.(),.()),)
lh.C0 = lh.C0:(.(-,-,)*.(.(-),.(),.()),)
landtouchevent = landparthitbox.Touched:(()
canland.Value ==
landtouchevent:()
speed =
jpower =
attack =
canland.Value =
.(()
()
(.(root.Position.X,,root.Position.Z),)
)()
(,,,ch.Head)
(root,,,)
i = ,,
:().Heartbeat:()
neck.C0 = neck.C0:(.(,,)*.(.(),.(),.()),)
torso.C0 = torso.C0:(.(,-,)*.(.(-),.(),.()),)
rs.C0 = rs.C0:(.(,,)*.(.(),.(),.())*.(.(-),,),)
ls.C0 = ls.C0:(.(-,,)*.(.(),.(-),.())*.(.(-),,),)
rh.C0 = rh.C0:(.(,-,)*.(.(),.(),.()),)
lh.C0 = lh.C0:(.(-,-,)*.(.(),.(),.(-)),)
attack =
speed =
jpower =
)
.(()
()
hitboxthing:()
tracktor:()
)()
()
fallinglol2:()
)
i = ,,
:().Heartbeat:()
neck.C0 = neck.C0:(.(,,)*.(.(-),.(),.()),)
torso.C0 = torso.C0:(.(,,)*.(.(),.(),.()),)
rs.C0 = rs.C0:(.(,,)*.(.(),.(),.()),)
ls.C0 = ls.C0:(.(-,,)*.(.(),.(),.()),)
rh.C0 = rh.C0:(.(,-,-)*.(.(-),.(),.()),)
lh.C0 = lh.C0:(.(-,-,)*.(.(-),.(),.()),)
root.Anchored =
()
attack =
aimtime =
speed =
dagun.Snipexd.Transparency =
(,,,dagun.Snipexd)
rootposlol = root.Position
gyro = .(,root)
gyro.D =
gyro.P =
gyro.MaxTorque = .(,.huge,)
gyro.CFrame = .(rootposlol,m.Hit.p)
targetingpart = .(,ch)
targetingpart.Size = .(,,)
targetingpart.Anchored =
targetingpart.CanCollide =
targetingpart.Transparency =
:().Heartbeat:()
targetingpart.CFrame = m.Hit
gyro.CFrame = .(rootposlol,m.Hit.p)
neck.C0 = neck.C0:(.(,,-)*.(.(),.(),.(-)),)
torso.C0 = torso.C0:(.(,,)*.(.(-),.(-),.()),)
rs.C0 = rs.C0:(.(,,-)*.(.(),.(),.(-)),)
ls.C0 = ls.C0:(.(-,,)*.(.(),.(),.()),)
rh.C0 = rh.C0:(.(,-,)*.(.(),.(),.()),)
lh.C0 = lh.C0:(.(-,-,)*.(.(),.(),.(-)),)
aimtime ==
dagun.ShotPart.FlashThing.Enabled =
gyro:()
(,,,dagun.Snipexd)
(root,,,)
bullethinglol = .(,ch)
bullethinglol.Size = .(,,)
bullethinglol.Transparency =
bullethinglol.Anchored =
bullethinglol.CanCollide =
bullethinglol.CFrame = targetingpart.CFrame
bullethinglol.Touched:((hit)
bulletexplode = .(,ch)
bulletexplode.Size = .(,,)
bulletexplode.Material = .Material.Neon
bulletexplode.BrickColor = BrickColor.()
bulletexplode.Anchored =
bulletexplode.CanCollide =
bulletexplode.CFrame = targetingpart.CFrame
.(()
i = ,,
:().Heartbeat:()
bulletexplode.CFrame = bullethinglol.CFrame*.(.(-,),.(-,),.(-,))
bulletexplode.Transparency = bulletexplode.Transparency +
bulletexplode.Size = bulletexplode.Size - .(,,)
bulletexplode:()
)()
hit.Parent ~= ch hit.Parent:() hit.Parent:() ==
hit.Parent:()
bullethinglol:()
)
.(()
()
dagun.ShotPart.FlashThing.Enabled =
)()
i = ,,
:().Heartbeat:()
neck.C0 = neck.C0:(.(,,-)*.(.(),.(),.(-)),)
torso.C0 = torso.C0:(.(,,)*.(.(),.(-),.()),)
rs.C0 = rs.C0:(.(,,-)*.(.(),.(),.(-)),)
ls.C0 = ls.C0:(.(-,,)*.(.(),.(),.()),)
rh.C0 = rh.C0:(.(,-,)*.(.(),.(),.()),)
lh.C0 = lh.C0:(.(-,-,)*.(.(),.(),.(-)),)
attack =
speed =
dagun.Snipexd.Transparency =
anim =
targetingpart:()
bullethinglol:()
()
attack =
speed =
jpower =
(,,,root)
i = ,,
:().Heartbeat:()
neck.C0 = neck.C0:(.(,,)*.(.(),.(),.()),)
torso.C0 = torso.C0:(.(,,)*.(.(-),.(),.()),)
rs.C0 = rs.C0:(.(,,)*.(.(),.(),.()),)
ls.C0 = ls.C0:(.(-,,)*.(.(),.(),.(-)),)
rh.C0 = rh.C0:(.(,-,)*.(.(-),.(),.()),)
lh.C0 = lh.C0:(.(-,-,)*.(.(),.(),.()),)
touchthing = .(,ch)
touchthing.Size = .(,,)
touchthing.CanCollide =
touchthing.Anchored =
touchthing.Transparency =
touchweldlol = .(,touchthing)
touchy = touchthing.Touched:((hit)
hit.Parent ~= ch hit.Parent:() hit.Parent:() ==
grabbed =
speed =
jpower =
touchy:()
i = ,,
:().Heartbeat:()
neck.C0 = neck.C0:(.(,,)*.(.(-),.(),.()),)
torso.C0 = torso.C0:(.(,,)*.(.(),.(),.()),)
rs.C0 = rs.C0:(.(,,-)*.(.(),.(),.()),)
ls.C0 = ls.C0:(.(-,,-)*.(.(),.(),.()),)
rh.C0 = rh.C0:(.(,-,)*.(.(-),.(),.()),)
lh.C0 = lh.C0:(.(-,-,)*.(.(-),.(),.()),)
i = ,,
:().Heartbeat:()
grabbedweld.C0 = grabbedweld.C0:(.(,-,-)*.(,.(),),i)
neck.C0 = neck.C0:(.(,,)*.(.(),.(),.()),)
torso.C0 = torso.C0:(.(,,)*.(.(),.(),.()),)
rs.C0 = rs.C0:(.(,,-)*.(.(),.(),.()),)
ls.C0 = ls.C0:(.(-,,-)*.(.(),.(),.()),)
rh.C0 = rh.C0:(.(,-,)*.(.(-),.(),.()),)
lh.C0 = lh.C0:(.(-,-,)*.(.(-),.(),.()),)
screams = {,,,,,,,,,,,,,,,,,,,,,,,,,,,,,}
(screams[.(, #screams)],,,grabbedroot)
.(()
i = ,,
:().Heartbeat:()
headmesh.Scale = headmesh.Scale:(.(,,),)
headmesh.Offset = headmesh.Offset:(.(,,),)
)()
i = ,,
:().Heartbeat:()
grabbedweld.C0 = grabbedweld.C0:(.(,-,-)*.(,,),i)
neck.C0 = neck.C0:(.(,,)*.(.(),.(),.()),)
torso.C0 = torso.C0:(.(,-,)*.(.(),.(),.()),)
rs.C0 = rs.C0:(.(,,-)*.(.(-),.(),.(-)),)
ls.C0 = ls.C0:(.(-,,-)*.(.(-),.(),.()),)
rh.C0 = rh.C0:(.(,-,)*.(.(-),.(),.()),)
lh.C0 = lh.C0:(.(-,-,)*.(.(-),.(),.()),)
i = ,,
:().Heartbeat:()
grabbedweld.C0 = grabbedweld.C0:(.(,-,-)*.(,,),i)
neck.C0 = neck.C0:(.(,,)*.(.(),.(),.()),)
torso.C0 = torso.C0:(.(,-,)*.(.(),.(),.()),)
rs.C0 = rs.C0:(.(,,-)*.(.(-),.(),.(-)),)
ls.C0 = ls.C0:(.(-,,-)*.(.(-),.(),.()),)
rh.C0 = rh.C0:(.(,-,)*.Angles(math.rad(-75),math.rad(0),math.rad(0)),0.3)
lh.C0 = lh.C0:Lerp(CFrame.new(-0.5,-1,0)*CFrame.Angles(math.rad(-45),math.rad(0),math.rad(0)),0.3)
end
createsound(22593942,1,8,ch.Head)
coroutine.wrap(function()
wait(0.6)
for i = 0,3,0.1 do
game:GetService("RunService").Heartbeat:Wait()
headmesh.Scale = headmesh.Scale:Lerp(Vector3.new(1.25,1.25,1.25),0.3)
headmesh.Offset = headmesh.Offset:Lerp(Vector3.new(0,0,0),0.3)
end
end)()
wait(0.6)
hit.Parent:Destroy()
for i = 1,3 do
for i = 0,4,0.3 do
game:GetService("RunService").Heartbeat:Wait()
neck.C0 = neck.C0:Lerp(CFrame.new(0,1.5,-0.15)*CFrame.Angles(math.rad(-15),math.rad(0),math.rad(0)),0.3)
torso.C0 = torso.C0:Lerp(CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
rs.C0 = rs.C0:Lerp(CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(35),math.rad(0),math.rad(-15)),0.3)
ls.C0 = ls.C0:Lerp(CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(35),math.rad(0),math.rad(15)),0.3)
rh.C0 = rh.C0:Lerp(CFrame.new(0.5,-1,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
lh.C0 = lh.C0:Lerp(CFrame.new(-0.5,-1,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
end
for i = 0,4,0.3 do
game:GetService("RunService").Heartbeat:Wait()
neck.C0 = neck.C0:Lerp(CFrame.new(0,1.5,-0.15)*CFrame.Angles(math.rad(-15),math.rad(0),math.rad(0)),0.3)
torso.C0 = torso.C0:Lerp(CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
rs.C0 = rs.C0:Lerp(CFrame.new(1.5,0.5,-0.2)*CFrame.Angles(math.rad(35),math.rad(0),math.rad(-35)),0.3)
ls.C0 = ls.C0:Lerp(CFrame.new(-1.5,0.5,-0.2)*CFrame.Angles(math.rad(35),math.rad(0),math.rad(35)),0.3)
rh.C0 = rh.C0:Lerp(CFrame.new(0.5,-1,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
lh.C0 = lh.C0:Lerp(CFrame.new(-0.5,-1,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
end
end
createsound(704088758,0.85,1.25,ch)
CamShake(root,100,.5,.6)
for i = 0,12,0.3 do
game:GetService("RunService").Heartbeat:Wait()
neck.C0 = neck.C0:Lerp(CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(25),math.rad(0),math.rad(0)),0.3)
torso.C0 = torso.C0:Lerp(CFrame.new(0,-0.15,0)*CFrame.Angles(math.rad(-25),math.rad(0),math.rad(0)),0.3)
rs.C0 = rs.C0:Lerp(CFrame.new(1.5,0.5,-0.2)*CFrame.Angles(math.rad(35),math.rad(0),math.rad(-35)),0.3)
ls.C0 = ls.C0:Lerp(CFrame.new(-1.5,0.5,-0.2)*CFrame.Angles(math.rad(35),math.rad(0),math.rad(35)),0.3)
rh.C0 = rh.C0:Lerp(CFrame.new(0.5,-1,0)*CFrame.Angles(math.rad(25),math.rad(0),math.rad(0)),0.3)
lh.C0 = lh.C0:Lerp(CFrame.new(-0.5,-1,0)*CFrame.Angles(math.rad(25),math.rad(0),math.rad(0)),0.3)
end
root.Anchored = false
grabbed = false
attack = false
speed = 75
jpower = 75
end
end)
for i = 0,2,0.1 do
game:GetService("RunService").Heartbeat:Wait()
neck.C0 = neck.C0:Lerp(CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
torso.C0 = torso.C0:Lerp(CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
rs.C0 = rs.C0:Lerp(CFrame.new(1.5,0.5,-0.85)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-45)),0.3)
ls.C0 = ls.C0:Lerp(CFrame.new(-1.5,0.5,-0.85)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(45)),0.3)
rh.C0 = rh.C0:Lerp(CFrame.new(0.5,-1,0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)),0.3)
lh.C0 = lh.C0:Lerp(CFrame.new(-0.5,-1,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
end
if grabbed == false then
touchthing:Destroy()
attack = false
speed = 75
jpower = 75
end
end
function cleetusraid()
attack = true
speed = 0
jpower = 0
local snapsound = Instance.new("Sound",ch)
snapsound.Volume = 10
snapsound.PlaybackSpeed = 1.4
snapsound.TimePosition = 1.25
snapsound.SoundId = "rbxassetid://4360917707"
local rootposlol = root.Position
local gyro = Instance.new("BodyGyro",root)
gyro.D = 25
gyro.P = 2000
gyro.MaxTorque = Vector3.new(0,math.huge,0)
gyro.CFrame = CFrame.new(rootposlol,m.Hit.p)
for i = 0,8,0.1 do
game:GetService("RunService").Heartbeat:Wait()
neck.C0 = neck.C0:Lerp(CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(-90),math.rad(0)),0.3)
torso.C0 = torso.C0:Lerp(CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)),0.3)
rs.C0 = rs.C0:Lerp(CFrame.new(1.5,0.5,0.5)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(75)),0.3)
ls.C0 = ls.C0:Lerp(CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-5)),0.3)
rh.C0 = rh.C0:Lerp(CFrame.new(0.5,-1,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
lh.C0 = lh.C0:Lerp(CFrame.new(-0.5,-1,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
end
gyro:Destroy()
spawncleetus()
wait(1)
attack = false
speed = 75
jpower = 75
snapsound:Destroy()
end
function m_y_t_h()
attack = true
mythtime = true
task.delay(MYTH_DURATION, function()
mythtime = false
end)
if music.IsPlaying then
music:Stop()
end
mythMusic.PlaybackSpeed = 1
mythMusic:Play()
speed = 0
jpower = 0
damyth.Parent = ch
coroutine.wrap(function()
repeat
game:GetService("RunService").Heartbeat:Wait()
damyth.Ball.Transparency = damyth.Ball.Transparency - 0.02
hand.Transparency = hand.Transparency - 0.05
hand2.Transparency = hand2.Transparency - 0.05
hand3.Transparency = hand3.Transparency - 0.05
hand4.Transparency = hand4.Transparency - 0.05
hand5.Transparency = hand5.Transparency - 0.05
until damyth.Ball.Transparency < 0
end)
local coloreffect = Instance.new("ColorCorrectionEffect",game.Lighting)
coroutine.wrap(function()
wait(0.3)
for i = 0,2,0.05 do
game:GetService("RunService").Heartbeat:Wait()
coloreffect.TintColor = coloreffect.TintColor:Lerp(Color3.fromRGB(255,0,0),i)
end
end)()
coroutine.wrap(function()
wait(0.5)
repeat
game:GetService("RunService").Heartbeat:Wait()
music.PlaybackSpeed = music.PlaybackSpeed - 0.01
coloreffect.Saturation = coloreffect.Saturation + 0.35
until music.PlaybackSpeed < 0.1
music.Volume = 0
end)()
for i = 0,1,0.1 do
game:GetService("RunService").Heartbeat:Wait()
damyth:SetPrimaryPartCFrame(ch.Head.CFrame * CFrame.new(0, 6, -3))
end
for i = 0,6,0.1 do
game:GetService("RunService").Heartbeat:Wait()
neck.C0 = neck.C0:Lerp(CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(25),math.rad(0),math.rad(0)),0.3)
torso.C0 = torso.C0:Lerp(CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
rs.C0 = rs.C0:Lerp(CFrame.new(1.35,0.6,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(35)),0.3)
ls.C0 = ls.C0:Lerp(CFrame.new(-1.35,0.6,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-35)),0.3)
rh.C0 = rh.C0:Lerp(CFrame.new(0.5,-1,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
lh.C0 = lh.C0:Lerp(CFrame.new(-0.5,-1,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
end
local mythlol = Instance.new("Sound",ch)
mythlol.SoundId = "rbxassetid://7524653769"
mythlol.Volume = 2
mythlol:Play()
handslol()
repeat
game:GetService("RunService").Heartbeat:Wait()
neck.C0 = neck.C0:Lerp(CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
torso.C0 = torso.C0:Lerp(CFrame.new(0,-2.5,0)*CFrame.Angles(math.rad(-90+math.random(-4,4)),math.rad(0+math.random(-4,4)),math.rad(0+math.random(-4,4))),0.3)
rs.C0 = rs.C0:Lerp(CFrame.new(1.1,0.5,0.5)*CFrame.Angles(math.rad(180),math.rad(0),math.rad(-25)),0.3)
ls.C0 = ls.C0:Lerp(CFrame.new(-1.1,0.5,0.5)*CFrame.Angles(math.rad(180),math.rad(0),math.rad(25)),0.3)
rh.C0 = rh.C0:Lerp(CFrame.new(0.5,-1,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(25)),0.3)
lh.C0 = lh.C0:Lerp(CFrame.new(-0.5,-1,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-25)),0.3)
until mythtime == false
for i,v in pairs(workspace:GetChildren()) do
game:GetService("RunService").Heartbeat:Wait()
if v:IsA("Model") and v ~= ch and v:FindFirstChildOfClass("Humanoid") and v:FindFirstChild("HumanoidRootPart") ~= nil then
end
end
coroutine.wrap(function()
repeat
game:GetService("RunService").Heartbeat:Wait()
damyth.Ball.Transparency = damyth.Ball.Transparency + 0.02
hand.Transparency = hand.Transparency + 0.05
hand2.Transparency = hand2.Transparency + 0.05
hand3.Transparency = hand3.Transparency + 0.05
hand4.Transparency = hand4.Transparency + 0.05
hand5.Transparency = hand5.Transparency + 0.05
until damyth.Ball.Transparency > 1
damyth.Parent = nil
end)
damyth.Parent = nil
coroutine.wrap(function()
repeat
game:GetService("RunService").Heartbeat:Wait()
until mythtime == false
mythMusic:Stop()
mythMusic.PlaybackSpeed = 1
if not music.IsPlaying then
music:Play()
end
end)()
coroutine.wrap(function()
coloreffect.Saturation = 0
for i = 0,5,0.1 do
game:GetService("RunService").Heartbeat:Wait()
coloreffect.TintColor = coloreffect.TintColor:Lerp(Color3.new(1,1,1),i)
end
coloreffect:Destroy()
end)()
for i = 0,3,0.1 do
game:GetService("RunService").Heartbeat:Wait()
neck.C0 = neck.C0:Lerp(CFrame.new(0,1.5,0.5)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(0)),0.3)
torso.C0 = torso.C0:Lerp(CFrame.new(0,-2.5,0)*CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)),0.3)
rs.C0 = rs.C0:Lerp(CFrame.new(1.1,0.8,0)*CFrame.Angles(math.rad(160),math.rad(90),math.rad(0))*CFrame.Angles(math.rad(-25),0,0),0.3)
ls.C0 = ls.C0:Lerp(CFrame.new(-1.1,0.8,0)*CFrame.Angles(math.rad(160),math.rad(-90),math.rad(0))*CFrame.Angles(math.rad(-25),0,0),0.3)
rh.C0 = rh.C0:Lerp(CFrame.new(0.5,-1,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(25)),0.3)
lh.C0 = lh.C0:Lerp(CFrame.new(-0.5,-1,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-25)),0.3)
end
for i = 0,3,0.1 do
game:GetService("RunService").Heartbeat:Wait()
neck.C0 = neck.C0:Lerp(CFrame.new(0,1.5,0.5)*CFrame.Angles(math.rad(90),math.rad(25),math.rad(0)),0.3)
torso.C0 = torso.C0:Lerp(CFrame.new(0,-2.5,0)*CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)),0.3)
rs.C0 = rs.C0:Lerp(CFrame.new(1.1,0.8,0)*CFrame.Angles(math.rad(160),math.rad(90),math.rad(0))*CFrame.Angles(math.rad(-25),0,0),0.3)
ls.C0 = ls.C0:Lerp(CFrame.new(-1.1,0.8,0)*CFrame.Angles(math.rad(160),math.rad(-90),math.rad(0))*CFrame.Angles(math.rad(-25),0,0),0.3)
rh.C0 = rh.C0:Lerp(CFrame.new(0.5,-1,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(25)),0.3)
lh.C0 = lh.C0:Lerp(CFrame.new(-0.5,-1,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-25)),0.3)
end
for i = 0,3,0.1 do
game:GetService("RunService").Heartbeat:Wait()
neck.C0 = neck.C0:Lerp(CFrame.new(0,1.5,0.5)*CFrame.Angles(math.rad(90),math.rad(-25),math.rad(0)),0.3)
torso.C0 = torso.C0:Lerp(CFrame.new(0,-2.5,0)*CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)),0.3)
rs.C0 = rs.C0:Lerp(CFrame.new(1.1,0.8,0)*CFrame.Angles(math.rad(160),math.rad(90),math.rad(0))*CFrame.Angles(math.rad(-25),0,0),0.3)
ls.C0 = ls.C0:Lerp(CFrame.new(-1.1,0.8,0)*CFrame.Angles(math.rad(160),math.rad(-90),math.rad(0))*CFrame.Angles(math.rad(-25),0,0),0.3)
rh.C0 = rh.C0:Lerp(CFrame.new(0.5,-1,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(25)),0.3)
lh.C0 = lh.C0:Lerp(CFrame.new(-0.5,-1,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-25)),0.3)
end
for i = 0,3,0.1 do
game:GetService("RunService").Heartbeat:Wait()
neck.C0 = neck.C0:Lerp(CFrame.new(0,1.5,0.5)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(0)),0.3)
torso.C0 = torso.C0:Lerp(CFrame.new(0,-2.5,0)*CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)),0.3)
rs.C0 = rs.C0:Lerp(CFrame.new(1.1,0.8,0)*CFrame.Angles(math.rad(160),math.rad(90),math.rad(0))*CFrame.Angles(math.rad(-25),0,0),0.3)
ls.C0 = ls.C0:Lerp(CFrame.new(-1.1,0.8,0)*CFrame.Angles(math.rad(160),math.rad(-90),math.rad(0))*CFrame.Angles(math.rad(-25),0,0),0.3)
rh.C0 = rh.C0:Lerp(CFrame.new(0.5,-1,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(25)),0.3)
lh.C0 = lh.C0:Lerp(CFrame.new(-0.5,-1,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-25)),0.3)
end
for i = 0,3,0.1 do
game:GetService("RunService").Heartbeat:Wait()
neck.C0 = neck.C0:Lerp(CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)),0.3)
torso.C0 = torso.C0:Lerp(CFrame.new(0,-0.15,0)*CFrame.Angles(math.rad(-25),math.rad(0),math.rad(0)),0.3)
rs.C0 = rs.C0:Lerp(CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(25),math.rad(0),math.rad(0)),0.3)
ls.C0 = ls.C0:Lerp(CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(135),math.rad(0),math.rad(45)),0.3)
rh.C0 = rh.C0:Lerp(CFrame.new(0.5,-1,0)*CFrame.Angles(math.rad(25),math.rad(0),math.rad(0)),0.3)
lh.C0 = lh.C0:Lerp(CFrame.new(-0.5,-1,0)*CFrame.Angles(math.rad(25),math.rad(0),math.rad(0)),0.3)
end
for i = 0,3,0.1 do
game:GetService("RunService").Heartbeat:Wait()
neck.C0 = neck.C0:Lerp(CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
torso.C0 = torso.C0:Lerp(CFrame.new(0,-0.15,0)*CFrame.Angles(math.rad(-25),math.rad(0),math.rad(0)),0.3)
rs.C0 = rs.C0:Lerp(CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(25),math.rad(0),math.rad(0)),0.3)
ls.C0 = ls.C0:Lerp(CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(130),math.rad(0),math.rad(15)),0.3)
rh.C0 = rh.C0:Lerp(CFrame.new(0.5,-1,0)*CFrame.Angles(math.rad(25),math.rad(0),math.rad(0)),0.3)
lh.C0 = lh.C0:Lerp(CFrame.new(-0.5,-1,0)*CFrame.Angles(math.rad(25),math.rad(0),math.rad(0)),0.3)
end
mythMusic.PlaybackSpeed = 1
mythMusic.Volume = 3
attack = false
speed = 75
jpower = 75
if not music.IsPlaying then
music.PlaybackSpeed = 1
music.Volume = 1
music:Play()
end
end
function beartrap()
attack = true
speed = 0
for i = 0,3,0.1 do
game:GetService("RunService").Heartbeat:Wait()
neck.C0 = neck.C0:Lerp(CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(-15),math.rad(0)),0.3)
torso.C0 = torso.C0:Lerp(CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(15),math.rad(0)),0.3)
rs.C0 = rs.C0:Lerp(CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(45),math.rad(-60),math.rad(0)),0.3)
ls.C0 = ls.C0:Lerp(CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-6)),0.3)
rh.C0 = rh.C0:Lerp(CFrame.new(0.5,-1,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
lh.C0 = lh.C0:Lerp(CFrame.new(-0.5,-1,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
end
spawnbeartrap(ch["Right Arm"].CFrame)
for i = 0,4,0.1 do
game:GetService("RunService").Heartbeat:Wait()
neck.C0 = neck.C0:Lerp(CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(-15),math.rad(0)),0.3)
torso.C0 = torso.C0:Lerp(CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(15),math.rad(0)),0.3)
rs.C0 = rs.C0:Lerp(CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(85),math.rad(-60),math.rad(0)),0.3)
ls.C0 = ls.C0:Lerp(CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-6)),0.3)
rh.C0 = rh.C0:Lerp(CFrame.new(0.5,-1,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
lh.C0 = lh.C0:Lerp(CFrame.new(-0.5,-1,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
end
attack = false
speed = 75
end
-- Humanoid Events
hum.Running:Connect(function(spd)
if spd > 0.1 then
anim = "Walk"
elseif spd < 0.1 then
anim = "Idle"
end
end)
hum.StateChanged:Connect(function()
if hum:GetState() == Enum.HumanoidStateType.Freefall then
anim = "Jump"
wait(0.5)
anim = "Fall"
end
if hum:GetState() == Enum.HumanoidStateType.Seated then
anim = "Sit"
end
end)
-- UserInput Stuff
userinput.InputBegan:Connect(function(key)
local k = key.KeyCode
local k2 = key.UserInputType
if k2 == Enum.UserInputType.MouseButton1 and attack == false then
swing()
end
if k == Enum.KeyCode.F and attack == false then
taunt()
end
if k == Enum.KeyCode.V and attack == false then
datractor()
end
if k == Enum.KeyCode.N and attack == false then
m_y_t_h()
end
if k == Enum.KeyCode.C and attack == false then
CONSUME()
end
if k == Enum.KeyCode.Z and attack == false then
beartrap()
end
if k == Enum.KeyCode.B and attack == false then
cleetusraid()
end
if k == Enum.KeyCode.X and attack == false then
huntingtime()
end
if k == Enum.KeyCode.M and canplay == true and canplaying == true then
music:Pause()
canplay = false
elseif k == Enum.KeyCode.M and canplay == false and canplaying == true then
music:Resume()
canplay = true
end
end)
userinput.InputEnded:Connect(function(key)
local k = key.KeyCode
local k2 = key.UserInputType
if k == Enum.KeyCode.X and attack == true and aimtime == true then
aimtime = false
end
end)
-- Animation
intro()
-- Set
while true do
game:GetService("RunService").Heartbeat:Wait()
sine = sine + change
hum.WalkSpeed = speed
hum.JumpPower = jpower
hum.MaxHealth = math.huge
hum.Health = math.huge
if anim == "Sit" and attack == false then
neck.C0 = neck.C0:Lerp(CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
torso.C0 = torso.C0:Lerp(CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
rs.C0 = rs.C0:Lerp(CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(45),math.rad(0),math.rad(-25)),0.3)
ls.C0 = ls.C0:Lerp(CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(45),math.rad(0),math.rad(25)),0.3)
rh.C0 = rh.C0:Lerp(CFrame.new(0.5,-1,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(0)),0.3)
lh.C0 = lh.C0:Lerp(CFrame.new(-0.5,-1,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(0)),0.3)
end
if anim == "Jump" and attack == false then
neck.C0 = neck.C0:Lerp(CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(15),math.rad(0),math.rad(0)),0.3)
torso.C0 = torso.C0:Lerp(CFrame.new(0,0,0)*CFrame.Angles(math.rad(5),math.rad(0),math.rad(0)),0.3)
rs.C0 = rs.C0:Lerp(CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-5),math.rad(0),math.rad(-25)),0.3)
ls.C0 = ls.C0:Lerp(CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-5),math.rad(0),math.rad(25)),0.3)
rh.C0 = rh.C0:Lerp(CFrame.new(0.5,-0.5,-1)*CFrame.Angles(math.rad(-15),math.rad(0),math.rad(0)),0.3)
lh.C0 = lh.C0:Lerp(CFrame.new(-0.5,-1,0)*CFrame.Angles(math.rad(-15),math.rad(0),math.rad(0)),0.3)
end
if anim == "Fall" and attack == false then
neck.C0 = neck.C0:Lerp(CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)),0.3)
torso.C0 = torso.C0:Lerp(CFrame.new(0,0,0)*CFrame.Angles(math.rad(-15),math.rad(0),math.rad(0)),0.3)
rs.C0 = rs.C0:Lerp(CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(35)),0.3)
ls.C0 = ls.C0:Lerp(CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-35)),0.3)
rh.C0 = rh.C0:Lerp(CFrame.new(0.5,-1,0)*CFrame.Angles(math.rad(-25),math.rad(0),math.rad(0)),0.3)
lh.C0 = lh.C0:Lerp(CFrame.new(-0.5,-1,0)*CFrame.Angles(math.rad(-5),math.rad(0),math.rad(0)),0.3)
end
if anim == "Idle" and attack == false then
neck.C0 = neck.C0:Lerp(CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
torso.C0 = torso.C0:Lerp(CFrame.new(0,0-0.5*math.cos(sine/4),0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
rs.C0 = rs.C0:Lerp(CFrame.new(1.4,0.7+0.1*math.cos(sine/4),0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(25+45*math.cos(sine/4))),0.3)
ls.C0 = ls.C0:Lerp(CFrame.new(-1.4,0.7+0.1*math.cos(sine/4),0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-25-45*math.cos(sine/4))),0.3)
rh.C0 = rh.C0:Lerp(CFrame.new(0.5,-1+0.5*math.cos(sine/4),0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
lh.C0 = lh.C0:Lerp(CFrame.new(-0.5,-1+0.5*math.cos(sine/4),0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
end
if anim == "Walk" and attack == false then
neck.C0 = neck.C0:Lerp(CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
torso.C0 = torso.C0:Lerp(CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0+65*math.cos(sine/2))),0.3)
rs.C0 = rs.C0:Lerp(CFrame.new(2,0.15,-0.8)*CFrame.Angles(math.rad(25),math.rad(0),math.rad(-62)),0.3)
ls.C0 = ls.C0:Lerp(CFrame.new(-2,0.15,-0.8)*CFrame.Angles(math.rad(25),math.rad(0),math.rad(62)),0.3)
rh.C0 = rh.C0:Lerp(CFrame.new(0.5,-1,0)*CFrame.Angles(math.rad(0+120*math.cos(sine/2)),math.rad(0),math.rad(0)),0.3)
lh.C0 = lh.C0:Lerp(CFrame.new(-0.5,-1,0)*CFrame.Angles(math.rad(0-120*math.cos(sine/2)),math.rad(0),math.rad(0)),0.3)
end
endLoads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: github.com.
This is Convert made by me. you turns Cleetus from Flamingo. yeah... this is a OLD Script from UTG. so i decide convert. the "THE MYTH" its broken... so... dont use so much. i removed the damage. because its client side. USE KEYBOARD SCRIPT IF YOU ARE A MOBILE USER