Run it
Copy the script and paste it into your executor.
Players = :()
RunService = :()
UserInputService = :()
StarterGui = :()
player = Players.LocalPlayer
mouse = player:()
camera = .CurrentCamera
(()
StarterGui:(, {
Title = ,
Text = ,
Duration =
})
)
SPIN_SPEED =
STRIKE_DURATION =
isFlinging =
()
target = mouse.Target
target target.Parent
char = target.Parent:() target.Parent target.Parent.Parent
root = char:()
root char ~= player.Character root
()
char = player.Character
root = char char:()
hum = char char:()
target = ()
root target isFlinging
isFlinging =
originalLocation = root.CFrame
originalCamCFrame = camera.CFrame
camera.CameraType = .CameraType.Scriptable
camera.CFrame = originalCamCFrame
_, part (char:())
part:()
part.CanCollide =
part.CustomPhysicalProperties = PhysicalProperties.(, , , , )
root.CanCollide =
.(()
startTime = .()
.() - startTime < STRIKE_DURATION
RunService.Heartbeat:()
target target.Parent
root.CFrame = target.CFrame
root.RotVelocity = .(, SPIN_SPEED, )
root.Velocity = .(, , )
root.Velocity = .(, , )
root.RotVelocity = .(, , )
root.CFrame = originalLocation + .(, , )
camera.CameraType = .CameraType.Custom
_, v (char:())
v:() v.CanCollide =
hum
hum:(.HumanoidStateType.GettingUp)
.()
isFlinging =
)
UserInputService.InputBegan:((input, processed)
processed
input.UserInputType == .UserInputType.MouseButton1 input.UserInputType == .UserInputType.Touch
()
)
This script when you click on a person your avatar will go to them and fling them so you just have to click them you no longer have to run up to them and touch them

Universal