Run it
Copy the script and paste it into your executor.
Players = :()
RunService = :()
UIS = :()
TextChatService = :()
Workspace = :()
StarterGui = :()
TweenService = :()
TeleportService = :()
HttpService = :()
Lighting = :()
LocalPlayer = Players.LocalPlayer
playerGui = LocalPlayer:()
Camera = Workspace.CurrentCamera
prefix =
ScreenGui = .SmoothNotificationUI
ScreenGui
ScreenGui = .()
ScreenGui.Name =
ScreenGui.ResetOnSpawn =
ScreenGui.Parent = playerGui
.SmoothNotificationUI = ScreenGui
NOTIFICATION_SPACING =
NOTIFICATION_WIDTH =
NOTIFICATION_HEIGHT =
.SmoothNotifications = .SmoothNotifications {}
notifications = .SmoothNotifications
(obj, time, props, style)
tween = TweenService:(
obj,
TweenInfo.(time, style .EasingStyle.Quint, .EasingDirection.Out),
props
)
tween:()
tween
()
i, frame (notifications)
targetY = - - ((NOTIFICATION_HEIGHT + NOTIFICATION_SPACING) * (i - ))
(frame, , {Position = .(, -, , targetY)})
(titleText, subtitleText, duration)
duration = duration
Frame = .()
Frame.Size = .(, NOTIFICATION_WIDTH, , NOTIFICATION_HEIGHT)
Frame.Position = .(, , , -)
Frame.AnchorPoint = .(, )
Frame.BackgroundColor3 = .(, , )
Frame.BackgroundTransparency =
Frame.BorderSizePixel =
Frame.Visible =
Frame.ClipsDescendants =
Frame.ZIndex =
Frame.Parent = ScreenGui
Corner = .()
Corner.CornerRadius = .(, )
Corner.Parent = Frame
Shadow = .()
Shadow.Size = .(, , , )
Shadow.Position = .(, , , )
Shadow.AnchorPoint = .(, )
Shadow.BackgroundTransparency =
Shadow.Image =
Shadow.ImageColor3 = .(, , )
Shadow.ImageTransparency =
Shadow.ZIndex =
Shadow.ScaleType = .ScaleType.Slice
Shadow.SliceCenter = Rect.(, , , )
Shadow.Parent = Frame
Title = .()
Title.Size = .(, -, , -)
Title.Position = .(, , , )
Title.BackgroundTransparency =
Title.Text = titleText
Title.TextColor3 = .(, , )
Title.TextScaled =
Title.Font = .Font.GothamBold
Title.TextTransparency =
Title.TextXAlignment = .TextXAlignment.Left
Title.ZIndex =
Title.Parent = Frame
Subtitle = .()
Subtitle.Size = .(, -, , -)
Subtitle.Position = .(, , , )
Subtitle.BackgroundTransparency =
Subtitle.Text = subtitleText
Subtitle.TextColor3 = .(, , )
Subtitle.TextScaled =
Subtitle.Font = .Font.Gotham
Subtitle.TextTransparency =
Subtitle.TextXAlignment = .TextXAlignment.Left
Subtitle.ZIndex =
Subtitle.Parent = Frame
.(notifications, , Frame)
()
.(()
(Frame, , {Position = .(, -, , -)})
(Title, , {TextTransparency = })
(Subtitle, , {TextTransparency = })
(Shadow, , {ImageTransparency = })
.(duration)
slideOut = TweenService:(Frame, TweenInfo.(, .EasingStyle.Quint, .EasingDirection.In), {
Position = .(, , Frame.Position.Y.Scale, Frame.Position.Y.Offset),
BackgroundTransparency =
})
fadeTitle = TweenService:(Title, TweenInfo.(, .EasingStyle.Sine), {TextTransparency = })
fadeSub = TweenService:(Subtitle, TweenInfo.(, .EasingStyle.Sine), {TextTransparency = })
slideOut:() fadeTitle:() fadeSub:()
slideOut.Completed:()
i, v (notifications)
v == Frame .(notifications, i)
Frame:()
()
)
.ShowNotification = (title, subtitle, duration)
(title, subtitle, duration)
(msg)
(()
.ShowNotification
.(, (msg), )
)
(()
StarterGui:(, {
Text = .. (msg),
Color = .(, , ),
Font = .Font.SourceSansBold,
FontSize = .FontSize.Size24,
})
)
( .. (msg))
flying =
noclip =
infiniteJump =
spinning =
godMode =
espEnabled =
fullbright =
flySpeed =
spinSpeed =
flyConn =
noclipConn =
spinConn =
godConn =
espPlayerConn =
fullbrightConn =
espObjects = {}
blockedPlayers = {}
deathPosition =
savedLighting = {}
FlingActive =
SelectedTargets = {}
PlayerCheckboxes = {}
().OldPos =
().FPDH = .FallenPartsDestroyHeight
(query)
query
q = .(query)
_, p (Players:())
.(p.Name) == q .(p.DisplayName) == q p
_, p (Players:())
.(.(p.Name), q, , )
.(.(p.DisplayName), q, , ) p
(TargetPlayer)
Character = LocalPlayer.Character
Humanoid = Character Character:()
RootPart = Humanoid Humanoid.RootPart
TCharacter = TargetPlayer.Character
TCharacter
THumanoid = TCharacter:()
TRootPart = THumanoid THumanoid.RootPart
THead = TCharacter:()
Accessory = TCharacter:()
Handle = Accessory Accessory:()
(Character Humanoid RootPart)
()
RootPart.Velocity.Magnitude <
().OldPos = RootPart.CFrame
THumanoid THumanoid.Sit
(TargetPlayer.Name .. )
THead .CurrentCamera.CameraSubject = THead
Handle .CurrentCamera.CameraSubject = Handle
THumanoid TRootPart .CurrentCamera.CameraSubject = THumanoid
TCharacter:()
(BasePart, Pos, Ang)
RootPart.CFrame = .(BasePart.Position) * Pos * Ang
Character:(.(BasePart.Position) * Pos * Ang)
RootPart.Velocity = .(, * , )
RootPart.RotVelocity = .(, , )
(BasePart)
TimeToWait =
Time = ()
Angle =
RootPart THumanoid
BasePart.Velocity.Magnitude <
Angle +=
(BasePart, .(, , ) + THumanoid.MoveDirection * BasePart.Velocity.Magnitude / , .(.(Angle), , )) .()
(BasePart, .(, -, ) + THumanoid.MoveDirection * BasePart.Velocity.Magnitude / , .(.(Angle), , )) .()
(BasePart, .(, , ) + THumanoid.MoveDirection * BasePart.Velocity.Magnitude / , .(.(Angle), , )) .()
(BasePart, .(, -, ) + THumanoid.MoveDirection * BasePart.Velocity.Magnitude / , .(.(Angle), , )) .()
(BasePart, .(, , ) + THumanoid.MoveDirection, .(.(Angle), , )) .()
(BasePart, .(, -, ) + THumanoid.MoveDirection, .(.(Angle), , )) .()
(BasePart, .(, , THumanoid.WalkSpeed), .(.(), , )) .()
(BasePart, .(, -, -THumanoid.WalkSpeed), .(, , )) .()
(BasePart, .(, , THumanoid.WalkSpeed), .(.(), , )) .()
(BasePart, .(, -, ), .(.(), , )) .()
(BasePart, .(, -, ), .(, , )) .()
(BasePart, .(, -, ), .(.(), , )) .()
(BasePart, .(, -, ), .(, , )) .()
Time + TimeToWait < () FlingActive
.FallenPartsDestroyHeight = /
BV = .()
BV.Parent = RootPart
BV.Velocity = .(, , )
BV.MaxForce = .(, , )
Humanoid:(.HumanoidStateType.Seated, )
TRootPart (TRootPart)
THead (THead)
Handle (Handle)
(TargetPlayer.Name .. )
BV:()
Humanoid:(.HumanoidStateType.Seated, )
.CurrentCamera.CameraSubject = Humanoid
().OldPos
RootPart.CFrame = ().OldPos * .(, , )
Character:(().OldPos * .(, , ))
Humanoid:()
_, part (Character:())
part:()
part.Velocity, part.RotVelocity = .(), .()
.()
(RootPart.Position - ().OldPos.p).Magnitude <
.FallenPartsDestroyHeight = ().FPDH
()
count =
_ (SelectedTargets) count +=
count
()
existing = playerGui:()
existing existing:()
FlingActive =
SelectedTargets = {}
PlayerCheckboxes = {}
FlingGui = .()
FlingGui.Name =
FlingGui.ResetOnSpawn =
FlingGui.Parent = playerGui
MainFrame = .()
MainFrame.Size = .(, , , )
MainFrame.Position = .(, -, , -)
MainFrame.BackgroundColor3 = .(, , )
MainFrame.BackgroundTransparency =
MainFrame.BorderSizePixel =
MainFrame.Active =
MainFrame.Draggable =
MainFrame.Parent = FlingGui
.(, MainFrame).CornerRadius = .(, )
mainStroke = .(, MainFrame)
mainStroke.Color = .(, , )
mainStroke.Thickness =
TitleBar = .()
TitleBar.Size = .(, , , )
TitleBar.BackgroundColor3 = .(, , )
TitleBar.BackgroundTransparency =
TitleBar.BorderSizePixel =
TitleBar.Parent = MainFrame
.(, TitleBar).CornerRadius = .(, )
tbFix = .(, TitleBar)
tbFix.Size = .(, , , )
tbFix.Position = .(, , , )
tbFix.BackgroundColor3 = .(, , )
tbFix.BackgroundTransparency =
tbFix.BorderSizePixel =
TitleLabel = .(, TitleBar)
TitleLabel.Size = .(, -, , )
TitleLabel.Position = .(, , , )
TitleLabel.BackgroundTransparency =
TitleLabel.Text =
TitleLabel.TextColor3 = .(, , )
TitleLabel.Font = .Font.GothamBold
TitleLabel.TextSize =
TitleLabel.TextXAlignment = .TextXAlignment.Left
CloseBtn = .(, TitleBar)
CloseBtn.Position = .(, -, , )
CloseBtn.Size = .(, , , )
CloseBtn.BackgroundColor3 = .(, , )
CloseBtn.BackgroundTransparency =
CloseBtn.BorderSizePixel =
CloseBtn.Text =
CloseBtn.TextColor3 = .(, , )
CloseBtn.Font = .Font.GothamBold
CloseBtn.TextSize =
.(, CloseBtn).CornerRadius = .(, )
StatusLabel = .(, MainFrame)
StatusLabel.Position = .(, , , )
StatusLabel.Size = .(, -, , )
StatusLabel.BackgroundTransparency =
StatusLabel.Text =
StatusLabel.TextColor3 = .(, , )
StatusLabel.Font = .Font.Gotham
StatusLabel.TextSize =
StatusLabel.TextXAlignment = .TextXAlignment.Left
ListFrame = .(, MainFrame)
ListFrame.Position = .(, , , )
ListFrame.Size = .(, -, , )
ListFrame.BackgroundColor3 = .(, , )
ListFrame.BackgroundTransparency =
ListFrame.BorderSizePixel =
.(, ListFrame).CornerRadius = .(, )
ScrollFrame = .(, ListFrame)
ScrollFrame.Position = .(, , , )
ScrollFrame.Size = .(, -, , -)
ScrollFrame.BackgroundTransparency =
ScrollFrame.BorderSizePixel =
ScrollFrame.ScrollBarThickness =
ScrollFrame.ScrollBarImageColor3 = .(, , )
ScrollFrame.CanvasSize = .(, , , )
()
count = ()
FlingActive
StatusLabel.Text = .. count ..
StatusLabel.TextColor3 = .(, , )
StatusLabel.Text = count > (count .. )
StatusLabel.TextColor3 = .(, , )
()
_, c (ScrollFrame:()) c:()
PlayerCheckboxes = {}
list = Players:()
.(list, (a, b) a.Name:() < b.Name:() )
y =
_, player (list)
player == LocalPlayer
row = .(, ScrollFrame)
row.Size = .(, -, , )
row.Position = .(, , , y)
row.BackgroundColor3 = .(, , )
row.BorderSizePixel =
.(, row).CornerRadius = .(, )
Box = .(, row)
Box.Size = .(, , , )
Box.Position = .(, , , -)
Box.BackgroundColor3 = .(, , )
Box.BorderSizePixel =
.(, Box).CornerRadius = .(, )
Check = .(, Box)
Check.Size = .(, , , )
Check.BackgroundTransparency =
Check.Text =
Check.TextColor3 = .(, , )
Check.TextSize =
Check.Font = .Font.GothamBold
Check.Visible = SelectedTargets[player.Name] ~=
NameLbl = .(, row)
NameLbl.Size = .(, -, , )
NameLbl.Position = .(, , , )
NameLbl.BackgroundTransparency =
NameLbl.Text = player.Name
NameLbl.TextColor3 = .(, , )
NameLbl.TextSize =
NameLbl.Font = .Font.Gotham
NameLbl.TextXAlignment = .TextXAlignment.Left
ClickBtn = .(, row)
ClickBtn.Size = .(, , , )
ClickBtn.BackgroundTransparency =
ClickBtn.Text =
ClickBtn.ZIndex =
ClickBtn.MouseButton1Click:(()
SelectedTargets[player.Name]
SelectedTargets[player.Name] =
Check.Visible =
(row, , {BackgroundColor3 = .(, , )})
SelectedTargets[player.Name] = player
Check.Visible =
(row, , {BackgroundColor3 = .(, , )})
()
)
ClickBtn.MouseEnter:(()
SelectedTargets[player.Name]
(row, , {BackgroundColor3 = .(, , )})
)
ClickBtn.MouseLeave:(()
SelectedTargets[player.Name]
(row, , {BackgroundColor3 = .(, , )})
)
SelectedTargets[player.Name]
row.BackgroundColor3 = .(, , )
PlayerCheckboxes[player.Name] = {Row = row, Check = Check}
y +=
ScrollFrame.CanvasSize = .(, , , y + )
(xScale, xOff, text, bgColor)
btn = .(, MainFrame)
btn.Position = .(xScale, xOff, , )
btn.Size = .(, -, , )
btn.BackgroundColor3 = bgColor
btn.BorderSizePixel =
btn.Text = text
btn.TextColor3 = .(, , )
btn.Font = .Font.GothamBold
btn.TextSize =
.(, btn).CornerRadius = .(, )
btn
StartBtn = (, , , .(, , ))
StopBtn = (, , , .(, , ))
SelAllBtn = (, , , .(, , ))
DeselBtn = (, , , .(, , ))
SelAllBtn.Position = .(, , , )
DeselBtn.Position = .(, , , )
SelAllBtn.TextSize =
DeselBtn.TextSize =
CloseBtn.MouseButton1Click:(()
FlingActive =
FlingGui:()
)
()
FlingActive
() ==
StatusLabel.Text =
StatusLabel.TextColor3 = .(, , )
.(, UpdateStatus)
FlingActive =
(StopBtn, , {BackgroundColor3 = .(, , )})
()
( .. () .. )
.(()
FlingActive
name, player (SelectedTargets)
(player player.Parent)
SelectedTargets[name] =
cb = PlayerCheckboxes[name]
cb cb.Check.Visible =
FlingActive
(player)
.()
()
.()
)
()
FlingActive
FlingActive =
(StopBtn, , {BackgroundColor3 = .(, , )})
()
()
StartBtn.MouseButton1Click:(StartFling)
StopBtn.MouseButton1Click:(StopFling)
SelAllBtn.MouseButton1Click:(()
_, player (Players:())
player ~= LocalPlayer
SelectedTargets[player.Name] = player
cb = PlayerCheckboxes[player.Name]
cb
cb.Check.Visible =
(cb.Row, , {BackgroundColor3 = .(, , )})
()
)
DeselBtn.MouseButton1Click:(()
name (SelectedTargets)
SelectedTargets[name] =
cb = PlayerCheckboxes[name]
cb
cb.Check.Visible =
(cb.Row, , {BackgroundColor3 = .(, , )})
()
)
Players.PlayerAdded:(()
.()
()
)
Players.PlayerRemoving:((p)
SelectedTargets[p.Name] =
.()
()
()
)
()
()
()
flying ()
char = LocalPlayer.Character
char ()
hrp = char:()
hrp ()
flyConn flyConn:() flyConn =
flying =
bv = .()
bv.Name =
bv.MaxForce = .(, , )
bv.Velocity = .zero
bv.Parent = hrp
ba = .()
ba.Name =
ba.MaxTorque = .(, , )
ba.AngularVelocity = .zero
ba.Parent = hrp
hum = char:()
hum (() hum.PlatformStand = )
currentVelocity = .zero
ACCELERATION =
DECELERATION =
flyConn = RunService.RenderStepped:((dt)
flying
rootPart = LocalPlayer.Character LocalPlayer.Character:()
flyBV = rootPart rootPart:()
rootPart flyBV
cam = Workspace.CurrentCamera
move = .zero
rightV = .(cam.CFrame.RightVector.X, , cam.CFrame.RightVector.Z).Unit
UIS:(.KeyCode.W) move += cam.CFrame.LookVector
UIS:(.KeyCode.S) move -= cam.CFrame.LookVector
UIS:(.KeyCode.A) move -= rightV
UIS:(.KeyCode.D) move += rightV
UIS:(.KeyCode.Space) move += .(, , )
UIS:(.KeyCode.LeftControl) move -= .(, , )
targetVelocity = move.Magnitude > move.Unit * flySpeed .zero
lerpFactor = move.Magnitude > .(, ACCELERATION * dt) .(, DECELERATION * dt)
currentVelocity = currentVelocity:(targetVelocity, lerpFactor)
currentVelocity.Magnitude < currentVelocity = .zero
flyBV.Velocity = currentVelocity
)
( .. (flySpeed))
()
flying ()
flying =
flyConn flyConn:() flyConn =
char = LocalPlayer.Character
char
hrp = char:()
hrp
bv = hrp:()
bv bv:()
ba = hrp:()
ba ba:()
hum = char:()
hum (() hum.PlatformStand = )
()
()
noclip ()
noclipConn noclipConn:() noclipConn =
noclip =
noclipConn = RunService.Stepped:(()
noclip
char = LocalPlayer.Character
char
_, part (char:())
part:() part.CanCollide =
)
()
()
noclip ()
noclip =
noclipConn noclipConn:() noclipConn =
char = LocalPlayer.Character
char
_, part (char:())
part:() part.CanCollide =
()
(speed)
spinning ()
speed = (speed) spinSpeed
spinConn spinConn:() spinConn =
spinning =
spinConn = RunService.Heartbeat:((dt)
spinning
char = LocalPlayer.Character
hrp = char char:()
hrp hrp.CFrame = hrp.CFrame * .(, .(speed * dt), )
)
( .. (speed) .. )
()
spinning ()
spinning =
spinConn spinConn:() spinConn =
()
()
godMode ()
char = LocalPlayer.Character
char ()
hum = char:()
hum ()
godConn godConn:() godConn =
godMode =
godConn = RunService.Heartbeat:(()
godMode
c = LocalPlayer.Character
h = c c:()
h h.Health < h.MaxHealth h.Health = h.MaxHealth
)
()
()
godMode ()
godMode =
godConn godConn:() godConn =
()
()
Lighting.Ambient = .(, , )
Lighting.OutdoorAmbient = .(, , )
Lighting.Brightness =
Lighting.FogEnd =
Lighting.GlobalShadows =
Lighting.ClockTime =
_, effect (Lighting:())
effect:() effect:()
effect:() effect:()
(() effect.Enabled = )
()
fullbright ()
savedLighting = {
Ambient = Lighting.Ambient,
OutdoorAmbient = Lighting.OutdoorAmbient,
Brightness = Lighting.Brightness,
FogEnd = Lighting.FogEnd,
GlobalShadows = Lighting.GlobalShadows,
ClockTime = Lighting.ClockTime,
}
fullbright =
()
fullbrightConn fullbrightConn:() fullbrightConn =
fullbrightConn = RunService.Heartbeat:(()
fullbright
()
)
()
()
fullbright ()
fullbright =
fullbrightConn fullbrightConn:() fullbrightConn =
Lighting.Ambient = savedLighting.Ambient
Lighting.OutdoorAmbient = savedLighting.OutdoorAmbient
Lighting.Brightness = savedLighting.Brightness
Lighting.FogEnd = savedLighting.FogEnd
Lighting.GlobalShadows = savedLighting.GlobalShadows
Lighting.ClockTime = savedLighting.ClockTime
_, effect (Lighting:())
effect:() effect:()
effect:() effect:()
(() effect.Enabled = )
()
(p)
p == LocalPlayer
p.Character
espObjects[p]
espObjects[p].highlight espObjects[p].highlight.Parent espObjects[p].highlight:()
espObjects[p].charConn espObjects[p].charConn:()
espObjects[p] =
highlight
(()
highlight = .()
highlight.Name =
highlight.FillTransparency =
highlight.OutlineTransparency =
highlight.OutlineColor = .(, , )
highlight.Parent = p.Character
)
highlight
charConn
charConn = p.CharacterAdded:(()
.()
espEnabled (p)
charConn charConn:()
)
espObjects[p] = {highlight = highlight, charConn = charConn}
(p)
p
obj = espObjects[p]
obj
obj.highlight obj.highlight.Parent obj.highlight:()
obj.charConn obj.charConn:()
espObjects[p] =
p.Character
hl = p.Character:(, )
hl hl:()
()
espEnabled ()
espEnabled =
_, p (Players:())
p ~= LocalPlayer (p)
espPlayerConn espPlayerConn:() espPlayerConn =
espPlayerConn = Players.PlayerAdded:((p)
espEnabled (p)
)
()
()
espEnabled ()
espEnabled =
espPlayerConn espPlayerConn:() espPlayerConn =
p (espObjects) (p)
espObjects = {}
_, p (Players:())
p.Character
hl = p.Character:(, )
hl hl:()
()
()
char = LocalPlayer.Character
char ()
hrp = char:()
hrp ()
direction = Camera.CFrame.LookVector
raycastParams = RaycastParams.()
raycastParams.FilterType = .RaycastFilterType.Blacklist
raycastParams.FilterDescendantsInstances = {char}
raycastParams.IgnoreWater =
ray = Workspace:(hrp.Position, direction * , raycastParams)
ray ray.Instance
hrp.CFrame = .(hrp.Position + direction * (ray.Distance + ))
()
()
(name)
target = (name)
target target.Character LocalPlayer.Character
myhrp = LocalPlayer.Character:()
theirhrp = target.Character:()
myhrp theirhrp
myhrp.CFrame = theirhrp.CFrame + .(, , )
( .. target.Name)
( .. (name))
(char)
char
_, part (char:())
part:() part.Transparency = part.CanCollide =
(part:() part:())
h = part:()
h h.Transparency =
part:() part:() part:()
part.Enabled =
(char)
char
_, part (char:())
part:() part.Transparency = part.CanCollide =
(part:() part:())
h = part:()
h h.Transparency =
part:() part:() part:()
part.Enabled =
(name)
target = (name)
target ( .. (name))
blockedPlayers[target] ( .. target.Name)
connections = {}
target.Character
(target.Character)
dc = target.Character.DescendantAdded:((desc)
.()
desc:() desc.Transparency = desc.CanCollide =
)
.(connections, dc)
cc = target.CharacterAdded:((char)
.()
(char)
dc = char.DescendantAdded:((desc)
.()
desc:() desc.Transparency = desc.CanCollide =
)
.(connections, dc)
)
.(connections, cc)
blockedPlayers[target] = {connections = connections}
( .. target.Name)
(name)
target = (name)
target blockedPlayers[target] ( .. (name))
_, conn (blockedPlayers[target].connections)
(() conn:() )
blockedPlayers[target] =
target.Character (target.Character)
( .. target.Name)
(n)
n ()
(hum)
hum
(()
hum.UseJumpPower =
hum.JumpPower = n
hum.JumpHeight ~= hum.JumpHeight = .(, n / )
)
char = LocalPlayer.Character
char
hum = char:()
hum (hum) ( .. (n))
conn
conn = LocalPlayer.CharacterAdded:((ch)
hum = ch:(, )
hum (hum) ( .. (n))
conn conn:() conn =
)
()
deathPosition ()
char = LocalPlayer.Character
char ()
hrp = char:()
hrp
hrp.CFrame = .(deathPosition)
()
()
()
char = LocalPlayer.Character
char ()
hum = char:()
hum hum.Health = ()
()
()
placeId = .PlaceId
allServers = {}
cursor =
maxPages =
page = , maxPages
url = .. placeId ..
cursor cursor ~= url = url .. .. cursor
success, result = (()
HttpService:(:(url))
)
success result result.data
_, server (result.data) .(allServers, server)
result.nextPageCursor result.nextPageCursor ~=
cursor = result.nextPageCursor
allServers
()
existing = playerGui:()
existing existing:()
gui = .()
gui.Name =
gui.ResetOnSpawn =
gui.Parent = playerGui
main = .()
main.Size = .(, , , )
main.Position = .(, -, , -)
main.BackgroundColor3 = .(, , )
main.BackgroundTransparency =
main.Active =
main.Draggable =
main.Parent = gui
.(, main).CornerRadius = .(, )
mainStroke = .(, main)
mainStroke.Color = .(, , )
mainStroke.Thickness =
titleBar = .(, main)
titleBar.Size = .(, , , )
titleBar.BackgroundColor3 = .(, , )
titleBar.BackgroundTransparency =
titleBar.BorderSizePixel =
.(, titleBar).CornerRadius = .(, )
titleFix = .(, titleBar)
titleFix.Size = .(, , , )
titleFix.Position = .(, , , -)
titleFix.BackgroundColor3 = .(, , )
titleFix.BackgroundTransparency =
titleFix.BorderSizePixel =
titleLabel = .(, titleBar)
titleLabel.Size = .(, -, , )
titleLabel.Position = .(, , , )
titleLabel.BackgroundTransparency =
titleLabel.Text =
titleLabel.Font = .Font.GothamBold
titleLabel.TextSize =
titleLabel.TextColor3 = .(, , )
titleLabel.TextXAlignment = .TextXAlignment.Left
closeBtn = .(, titleBar)
closeBtn.Size = .(, , , )
closeBtn.Position = .(, -, , )
closeBtn.BackgroundColor3 = .(, , )
closeBtn.BackgroundTransparency =
closeBtn.Text =
closeBtn.Font = .Font.GothamBold
closeBtn.TextSize =
closeBtn.TextColor3 = .(, , )
.(, closeBtn).CornerRadius = .(, )
closeBtn.MouseButton1Click:(() gui:() )
statusLabel = .(, main)
statusLabel.Size = .(, -, , )
statusLabel.Position = .(, , , )
statusLabel.BackgroundTransparency =
statusLabel.Text =
statusLabel.Font = .Font.GothamBold
statusLabel.TextSize =
statusLabel.TextColor3 = .(, , )
statusLabel.TextXAlignment = .TextXAlignment.Left
scroll = .(, main)
scroll.Size = .(, -, , -)
scroll.Position = .(, , , )
scroll.BackgroundTransparency =
scroll.ScrollBarThickness =
scroll.ScrollBarImageColor3 = .(, , )
scroll.CanvasSize = .(, , , )
listLayout = .(, scroll)
listLayout.Padding = .(, )
serverCards = {}
(server, index)
currentId = .JobId
isCurrent = (server.id == currentId)
playerCount = server.playing
maxPlayers = server.maxPlayers
isFull = (playerCount >= maxPlayers)
fillPercent = maxPlayers > (playerCount / maxPlayers)
card = .(, scroll)
card.Size = .(, -, , )
card.BackgroundColor3 = isCurrent .(, , ) .(, , )
card.BackgroundTransparency =
.(, card).CornerRadius = .(, )
cardStroke = .(, card)
cardStroke.Color = isCurrent .(, , ) .(, , )
cardStroke.Thickness = isCurrent
indexLabel = .(, card)
indexLabel.Size = .(, , , )
indexLabel.Position = .(, , , )
indexLabel.BackgroundTransparency =
indexLabel.Text = .. (index)
indexLabel.Font = .Font.GothamBold
indexLabel.TextSize =
indexLabel.TextColor3 = .(, , )
playerLabel = .(, card)
playerLabel.Size = .(, , , )
playerLabel.Position = .(, , , )
playerLabel.BackgroundTransparency =
playerLabel.Text = (playerCount) .. .. (maxPlayers) ..
playerLabel.Font = .Font.GothamBold
playerLabel.TextSize =
playerLabel.TextColor3 = .(, , )
playerLabel.TextXAlignment = .TextXAlignment.Left
barBG = .(, card)
barBG.Size = .(, , , )
barBG.Position = .(, , , )
barBG.BackgroundColor3 = .(, , )
.(, barBG).CornerRadius = .(, )
barColor = fillPercent < .(, , )
fillPercent < .(, , )
.(, , )
barFill = .(, barBG)
barFill.Size = .(.(fillPercent, ), , , )
barFill.BackgroundColor3 = barColor
.(, barFill).CornerRadius = .(, )
joinBtn = .(, card)
joinBtn.Size = .(, , , )
joinBtn.Position = .(, -, , -)
joinBtn.Font = .Font.GothamBold
joinBtn.TextSize =
.(, joinBtn).CornerRadius = .(, )
isCurrent
joinBtn.Text =
joinBtn.BackgroundColor3 = .(, , )
joinBtn.TextColor3 = .(, , )
joinBtn.Active =
isFull
joinBtn.Text =
joinBtn.BackgroundColor3 = .(, , )
joinBtn.TextColor3 = .(, , )
joinBtn.Active =
joinBtn.Text =
joinBtn.BackgroundColor3 = .(, , )
joinBtn.TextColor3 = .(, , )
joinBtn.MouseEnter:(() (joinBtn, , {BackgroundColor3 = .(, , )}) )
joinBtn.MouseLeave:(() (joinBtn, , {BackgroundColor3 = .(, , )}) )
joinBtn.MouseButton1Click:(()
joinBtn.Text =
joinBtn.BackgroundColor3 = .(, , )
()
(()
TeleportService:(.PlaceId, server.id, LocalPlayer)
)
)
card
.(()
allServers = ()
#allServers ==
statusLabel.Text =
statusLabel.TextColor3 = .(, , )
statusLabel.Text = (#allServers) ..
statusLabel.TextColor3 = .(, , )
i, server (allServers)
card = (server, i)
.(serverCards, card)
.()
scroll.CanvasSize = .(, , , listLayout.AbsoluteContentSize.Y + )
)
()
existing = playerGui:()
existing existing:()
gui = .()
gui.Name =
gui.ResetOnSpawn =
gui.Parent = playerGui
frame = .()
frame.Size = .(, , , )
frame.Position = .(, -, , -)
frame.BackgroundColor3 = .(, , )
frame.BackgroundTransparency =
frame.Active =
frame.Draggable =
frame.Parent = gui
.(, frame).CornerRadius = .(, )
title = .()
title.Size = .(, , , )
title.BackgroundTransparency =
title.Text =
title.Font = .Font.GothamBold
title.TextSize =
title.TextColor3 = .(, , )
title.Parent = frame
closeBtn = .()
closeBtn.Text =
closeBtn.Size = .(, , , )
closeBtn.Position = .(, -, , )
closeBtn.BackgroundTransparency =
closeBtn.Font = .Font.GothamBold
closeBtn.TextSize =
closeBtn.TextColor3 = .(, , )
closeBtn.Parent = frame
closeBtn.MouseButton1Click:(() gui:() )
scroll = .()
scroll.Size = .(, -, , -)
scroll.Position = .(, , , )
scroll.BackgroundTransparency =
scroll.ScrollBarThickness =
scroll.Parent = frame
layout = .()
layout.Padding = .(, )
layout.Parent = scroll
commands = {
{, },
{, },
{, },
{, },
{, },
{, },
{, },
{, },
{, },
{, },
{, },
{, },
{, },
{, },
{, },
{, },
{, },
}
_, cmdInfo (commands)
lbl = .()
lbl.Size = .(, -, , )
lbl.BackgroundTransparency =
lbl.Font = .Font.Gotham
lbl.TextSize =
lbl.TextColor3 = .(, , )
lbl.TextXAlignment = .TextXAlignment.Left
lbl.Text = cmdInfo[]
lbl.Parent = scroll
lbl.MouseEnter:(()
lbl.TextColor3 = .(, , )
lbl.Text = cmdInfo[] .. .. cmdInfo[]
)
lbl.MouseLeave:(()
lbl.TextColor3 = .(, , )
lbl.Text = cmdInfo[]
)
.()
scroll.CanvasSize = .(, , , layout.AbsoluteContentSize.Y + )
(char)
hum = char:(, )
hum
hum.Died:(()
hrp = char:()
hrp
deathPosition = hrp.Position
()
)
LocalPlayer.Character .(hookDeathTracking, LocalPlayer.Character)
LocalPlayer.CharacterAdded:(hookDeathTracking)
UIS.JumpRequest:(()
infiniteJump
char = LocalPlayer.Character
hum = char char:()
hum (() hum:(.HumanoidStateType.Jumping) )
)
(msg)
(msg) ~=
msg:(, #prefix) ~= prefix
body = msg:(#prefix + )
args = {}
w body:() .(args, w)
cmd = args[] .(args[])
cmd ==
cmd ==
newSpeed = (args[])
newSpeed
flySpeed = newSpeed
flying
( .. (flySpeed))
()
()
cmd ==
()
cmd == ()
cmd == ()
cmd == infiniteJump = ()
cmd == infiniteJump = ()
cmd == ((args[]) spinSpeed)
cmd == ()
cmd == ()
cmd == ()
cmd == ()
cmd == ()
cmd == ()
cmd == ()
cmd == cmd ==
n = (args[])
n
char = LocalPlayer.Character
hum = char char:()
hum hum.WalkSpeed = n ( .. n)
()
( .. cmd .. )
cmd ==
n = (args[])
n (n) ()
cmd == ()
cmd ==
args[] (args[]) ()
cmd ==
args[] (args[]) ()
cmd ==
args[] (args[]) ()
cmd == ()
cmd == ()
cmd == ()
cmd == ()
cmd == cmd == cmd == ()
( .. cmd)
usingNewChat =
TextChatService TextChatService.ChatVersion == .ChatVersion.TextChatService
(()
TextChatService.OnIncomingMessage = (message)
message.TextSource message.TextSource.UserId == LocalPlayer.UserId
(message.Text)
usingNewChat =
)
usingNewChat
LocalPlayer.Chatted:(handleCommand)
()Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: games.roblox.com.