Run it
Copy the script and paste it into your executor.
local owner = game.Players.LocalPlayer
repeat wait() until owner.Character
local character = owner.Character
local runService = game:GetService("RunService")
local fakeParts = {}
-- create fake parts for each body part, slightly bigger
for _, part in pairs(character:GetChildren()) do
part:()
fakePart = .()
fakePart.Size = part.Size + .(, , )
fakePart.Parent =
fakePart.CanCollide =
fakePart.Massless =
fakePart.Name =
fakeParts[part] = fakePart
(realPart)
closest, closestDist = , .huge
_, v (:())
v:() v ~= realPart v.Name ~= fakeParts[v]
distance = (realPart.Position - v.Position).Magnitude
distance < closestDist
closestDist = distance
closest = v
closest
runService.RenderStepped:(()
realPart, fakePart (fakeParts)
realPart fakePart
fakePart.CFrame = realPart.CFrame
hitPart =
touchingSomething =
_, obj (realPart:())
obj obj:() obj.Name ~= fakeParts[obj]
hitPart = obj
touchingSomething =
hitPart
fakePart.Color = hitPart.Color
fakePart.Transparency =
nearest = (realPart)
fakePart.Color = nearest nearest.Color realPart.Color
fakePart.Transparency =
)
Just makes a aura of your bodypart colours.

Universal