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.DHELIRIUM_LOADED .DHELIRIUM_LOADED=
()~= .wait ={}.wait= .spawn=(f).(f)()
P=:()
T=:()
U=:()
G=.()
G.Name=
G.ResetOnSpawn=
G.IgnoreGuiInset=
G.Parent=:()
f=.()
f.AnchorPoint=.(,)
f.Position=.(,,,)
f.Size=.(,,,.(,.CurrentCamera .CurrentCamera.ViewportSize.Y- ))
f.BackgroundColor3=.(,,)
f.BackgroundTransparency=
f.Parent=G
fc=.()
fc.CornerRadius=.(,)
fc.Parent=f
t=.()
t.Size=.(,,,)
t.Position=.(,,,)
t.Text=
t.TextColor3=.(,,)
t.BackgroundColor3=.(,,)
t.Font=.Font.Gotham
t.TextSize=
t.BorderSizePixel=
t.BackgroundTransparency=
t.Parent=f
tc=.()
tc.CornerRadius=.(,)
tc.Parent=t
h=.()
h.Size=.(,-,,)
h.Position=.(,,,)
h.Text=
h.TextColor3=.(,,)
h.BackgroundColor3=.(,,)
h.Font=.Font.GothamBold
h.TextSize=
h.BorderSizePixel=
h.BackgroundTransparency=
h.Parent=f
r=.()
r.Size=.(,,,-)
r.Position=.(,,,)
r.CanvasSize=.(,,,)
r.ScrollBarThickness=
r.BackgroundTransparency=
r.BorderSizePixel=
r.ClipsDescendants=
r.Parent=f
y=.()
y.SortOrder=.SortOrder.LayoutOrder
y.Padding=.(,)
y.Parent=r
C={
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}
_,v (C)
w=.()
w.Size=.(,-,,)
w.Text=v
w.TextSize=
w.TextColor3=.(,,)
w.Font=.Font.Gotham
w.BackgroundTransparency=
w.BorderSizePixel=
w.TextTransparency=
w.Parent=r
.(()
r.CanvasSize=.(,,,y.AbsoluteContentSize.Y+)
)
z=f.Size
d=
t.MouseButton1Click:(()
d
T:(f,TweenInfo.(),{Size=.(z.X.Scale,z.X.Offset,,)}):()
d=
T:(f,TweenInfo.(),{Size=z}):()
d=
)
_,o (f:())
o:()
o.TextTransparency=
o~=h o.BackgroundTransparency=
o:()
o.TextTransparency=
o.BackgroundTransparency=
T:(f,TweenInfo.(),{BackgroundTransparency=}):()
_,o (f:())
.(,()
o:()
T:(o,TweenInfo.(),{TextTransparency=}):()
o:()
T:(o,TweenInfo.(),{TextTransparency=,BackgroundTransparency=}):()
)
j=
x
v
f.InputBegan:((e)
(e.UserInputType==.UserInputType.MouseButton1 e.UserInputType==.UserInputType.Touch) U:()==
j=
x=e.Position
v=f.Position
)
U.InputEnded:((e)
e.UserInputType==.UserInputType.MouseButton1 e.UserInputType==.UserInputType.Touch
j=
)
U.InputChanged:((e)
j (e.UserInputType==.UserInputType.MouseMovement e.UserInputType==.UserInputType.Touch)
n=e.Position-x
nx=v.X.Offset+n.X
ny=v.Y.Offset+n.Y
sz=.CurrentCamera.ViewportSize
fs=f.AbsoluteSize
nx=.(nx,,sz.X-fs.X)
ny=.(ny,,sz.Y-fs.Y)
f.Position=.(,nx,,ny)
)
Players=:()
LocalPlayer=Players.LocalPlayer
StarterGui=:()
Lighting=:()
RunService=:()
TeleportService=:()
HttpService=:()
dheliriumFlyStates={wasdfly={active=,bg=,bv=,conn1=,conn2=},mfly={active=,bv=,bg=,renderConn=}}
dheliriumNoclipConn
TweenService=:()
UIS=:()
(txt)
args={} word txt:() .(args,word)
args
commandHandlers={}
commandHandlers.fly=(args)
dheliriumFlyStates.fly dheliriumFlyStates.fly.active
state={active=,bg=,bv=,renderConn=,conn1=,conn2=}
dheliriumFlyStates.fly=state
SPEED=
lp=Players.LocalPlayer
cam=.CurrentCamera
root=lp.Character (lp.Character:() lp.Character:() lp.Character:())
root .() lp.Character (lp.Character:() lp.Character:() lp.Character:()) root=lp.Character:() lp.Character:() lp.Character:()
state.bg=.(,root)
state.bg.P=
state.bg.MaxTorque=.(,,)
state.bg.CFrame=root.CFrame
state.bv=.(,root)
state.bv.Velocity=.zero
state.bv.MaxForce=.(,,)
control={F=,B=,L=,R=,Q=,E=}
state.conn1=UIS.InputBegan:((input,gpe)
gpe
input.KeyCode==.KeyCode.W control.F=SPEED
input.KeyCode==.KeyCode.S control.B=-SPEED
input.KeyCode==.KeyCode.A control.L=-SPEED
input.KeyCode==.KeyCode.D control.R=SPEED
input.KeyCode==.KeyCode.Q control.E=-SPEED*
input.KeyCode==.KeyCode.E control.Q=SPEED*
)
state.conn2=UIS.InputEnded:((input)
input.KeyCode==.KeyCode.W control.F=
input.KeyCode==.KeyCode.S control.B=
input.KeyCode==.KeyCode.A control.L=
input.KeyCode==.KeyCode.D control.R=
input.KeyCode==.KeyCode.Q control.E=
input.KeyCode==.KeyCode.E control.Q=
)
ctrlMod
(()
ctrlMod=(lp.PlayerScripts:():())
)
state.renderConn=RunService.RenderStepped:(()
state.active
moveVec=.zero
ctrlMod moveVec=ctrlMod:()
joyDir=.zero
moveVec.Magnitude> joyDir=cam.CFrame.RightVector*moveVec.X+cam.CFrame.LookVector*-moveVec.Z
keyDir=.zero
keyDir=keyDir+cam.CFrame.LookVector*(control.F+control.B)
keyDir=keyDir+cam.CFrame.RightVector*(control.L+control.R)
keyDir=keyDir+cam.CFrame.UpVector*((control.Q+control.E)*)
dir=joyDir+keyDir
mag=dir.Magnitude
flySpeed=(mag>)
mag> dir=dir.Unit
state.bv.Velocity=dir*flySpeed
state.bg.CFrame=cam.CFrame
hum=lp.Character lp.Character:()
hum hum.PlatformStand=state.active
)
commandHandlers.unfly=(args)
state=dheliriumFlyStates.fly
state state.active
state.active=
state.bv state.bv:()state.bv=
state.bg state.bg:()state.bg=
state.renderConn state.renderConn:()state.renderConn=
state.conn1 state.conn1:()state.conn1=
state.conn2 state.conn2:()state.conn2=
hum=LocalPlayer.Character LocalPlayer.Character:()
hum hum.PlatformStand=
commandHandlers.infjump=(args)
plyr=:().LocalPlayer
chr=plyr.Character plyr.CharacterAdded:()
root=chr:()
AirWalkPart=.()
AirWalkPart.Size=.(,,)
AirWalkPart.Transparency=
AirWalkPart.Anchored=
AirWalkPart.CanCollide=
AirWalkPart.Name=
AirWalkPart.Parent=
:().RenderStepped:(()
AirWalkPart.CFrame=root.CFrame*.(,-,)
)
commandHandlers.uninfjump=(args)
i,v (:())
(v)==
v:()
commandHandlers.thirdp=(args)
player = :().LocalPlayer
camera = .CurrentCamera
camera.CameraType = .CameraType.Custom
player.CameraMode = .CameraMode.Classic
commandHandlers.lay=(args)
layPlr=Players.LocalPlayer
layChar=layPlr.Character layPlr.CharacterAdded:()
layHum=layChar:()
layHrp=layChar:()
laying=
layResult=:(layHrp.Position,.(,-,),RaycastParams.())
layResult
groundY=layResult.Position.Y
hrpY=layHrp.Size.Y/
layHrp.CFrame=.(layHrp.Position.X,groundY+hrpY+,layHrp.Position.Z)*.(.(),,)
layHum.PlatformStand=
:().InputBegan:((input,gpe)
laying gpe (input.UserInputType==.UserInputType.Touch input.KeyCode==.KeyCode.Space) laying= )
.(()
laying layHum.PlatformStand layHum.PlatformStand= .()
layHum.PlatformStand= )
commandHandlers.speed=(args)
spdVal=(args[])
spdVal
spdVal=.(spdVal,,)
spdChar=LocalPlayer.Character LocalPlayer.CharacterAdded:()
spdHum=spdChar:()
spdHum spdHum.WalkSpeed=spdVal
commandHandlers.remotespy=(args) (url) s,r=(() :(url)) s r (()(r)()) ()
commandHandlers.dex=(args) (url) s,r=(() :(url)) s r (()(r)()) ()
commandHandlers.chatadmin=(args) (url) s,r=(() :(url)) s r (()(r)()) ()
commandHandlers.deltak=(args) (url) s,r=(() :(url)) s r (()(r)()) ()
commandHandlers.reset=(args)
rstChar=LocalPlayer.Character LocalPlayer.CharacterAdded:()
rstChar:()
commandHandlers.rejoin=(args)TeleportService:(.PlaceId,.JobId,LocalPlayer)
commandHandlers.serverhop=(args)
dheliriumSrv=:(..game.PlaceId..)
_,v (HttpService:(dheliriumSrv).data)
v.playing<v.maxPlayers v.id~=.JobId
TeleportService:(.PlaceId,v.id,LocalPlayer)
commandHandlers.=(args)
tgtName=args[]
tgtName
(name)
name=name:()
_,p (Players:())
p~=LocalPlayer
uname=p.Name:()
dname=p.DisplayName:()
uname:(name) dname:(name) p
tgt=(tgtName)
tgt tgt.Character tgt.Character:()
hrp=LocalPlayer.Character LocalPlayer.Character:()
hrp hrp.CFrame=tgt.Character.HumanoidRootPart.CFrame+.(,,)
commandHandlers.antifling=(args)
afChar=LocalPlayer.Character
afChar
_,v (afChar:())
v:() v.Name~= v.CustomPhysicalProperties=PhysicalProperties.(,,)
commandHandlers.unantifling=(args)
uafChar=LocalPlayer.Character
uafChar
_,v (uafChar:())
v:() v.Name~= v.CustomPhysicalProperties=PhysicalProperties.(,,)
commandHandlers.sit=(args)
sitPlr=Players.LocalPlayer
sitChar=sitPlr.Character sitPlr.CharacterAdded:()
sitHum=sitChar:()
sitHum.Sit=
sitting=
sitHum.StateChanged:((_,new)
sitting new==.HumanoidStateType.Jumping sitting= )
.(()
sitting sitHum sitHum.Parent
sitHum.Sit sitHum.Sit= .() )
commandHandlers.leave=(args)
(()
:()
)
(()
.Players.LocalPlayer:()
)
commandHandlers.godmode=(args)
gmChar=LocalPlayer.Character
gmChar
_,v (gmChar:())
v:() v.Anchored= v.CanCollide= v.Massless=
gmChar:()
commandHandlers.fireremotes=(args)
remotesList={}
_,obj (:())
obj:() obj:() .(remotesList,obj)
_,remote (remotesList)
(()
remote:() remote:() remote:() remote:() )
commandHandlers.firetouchinterests=(args)
ftChar=LocalPlayer.Character LocalPlayer.CharacterAdded:()
ftHrp=ftChar ftChar:()
ftHrp
_,part (:())
part:() part:()
(ftHrp,part,)
(ftHrp,part,)
commandHandlers.hitbox=(args)
size=(args[])
_,player (Players:())
player~=LocalPlayer player.Character player.Character:()
hrp=player.Character.HumanoidRootPart
hrp.Size=.(size,size,size)
hrp.Transparency=
hrp.BrickColor=BrickColor.()
hrp.Material=.Material.Neon
hrp.CanCollide=
commandHandlers.spin=(args)
spd=(args[])
spinChar=LocalPlayer.Character LocalPlayer.CharacterAdded:()
spinHrp=spinChar:()
spinHrp (()
() spinHrp.CFrame=spinHrp.CFrame*.(,.(spd),) )
commandHandlers.view=(args)
viewName=args[]
_,p (Players:())
p~=LocalPlayer p.Name:():(viewName:())
.CurrentCamera.CameraSubject=p.Character p.Character:()
commandHandlers.fixcam=(args).CurrentCamera.CameraSubject=LocalPlayer.Character LocalPlayer.Character:()
commandHandlers.fullbright=(args)Lighting.Brightness= Lighting.ClockTime= Lighting.FogEnd= Lighting.GlobalShadows= Lighting.OutdoorAmbient=.(,,)
commandHandlers.unfullbright=(args)Lighting.Brightness= Lighting.ClockTime= Lighting.FogEnd= Lighting.GlobalShadows= Lighting.OutdoorAmbient=.(,,)
commandHandlers.esp=(args)().()
commandHandlers.unesp=(args)().()
commandHandlers.antiafk=(args) _,v ((Players.LocalPlayer.Idled)) v:()
(targetPlayer)
character = LocalPlayer.Character
humanoid = character character:()
rootPart = humanoid humanoid.RootPart
oldPos
savedFPDH
tChar = targetPlayer.Character
tHumanoid = tChar tChar:()
tRootPart = tHumanoid tHumanoid.RootPart
tHead = tChar tChar:()
accessory = tChar tChar:()
handle = accessory accessory:()
character humanoid rootPart
rootPart.Velocity.Magnitude <
oldPos = rootPart.CFrame
tRootPart tRootPart:()
tHead
.CurrentCamera.CameraSubject = tHead
handle
.CurrentCamera.CameraSubject = handle
tHumanoid tRootPart
.CurrentCamera.CameraSubject = tHumanoid
tChar:()
(basePart, pos, ang)
rootPart.CFrame = .(basePart.Position) * pos * ang
character:(.(basePart.Position) * pos * ang)
rootPart.Velocity = .(, * , )
rootPart.RotVelocity = .(, , )
(basePart)
waitTime =
startTick = ()
angle =
rootPart tHumanoid
basePart.Velocity.Magnitude <
angle = angle +
(basePart, .(, , ) + tHumanoid.MoveDirection * basePart.Velocity.Magnitude / , .(.(angle), , ))
.()
(basePart, .(, -, ) + tHumanoid.MoveDirection * basePart.Velocity.Magnitude / , .(.(angle), , ))
.()
(basePart, .(, , -) + tHumanoid.MoveDirection * basePart.Velocity.Magnitude / , .(.(angle), , ))
.()
(basePart, .(-, -, ) + tHumanoid.MoveDirection * basePart.Velocity.Magnitude / , .(.(angle), , ))
.()
(basePart, .(, , ) + tHumanoid.MoveDirection, .(.(angle), , ))
.()
(basePart, .(, -, ) + tHumanoid.MoveDirection, .(.(angle), , ))
.()
(basePart, .(, , tHumanoid.WalkSpeed), .(.(), , ))
.()
(basePart, .(, -, -tHumanoid.WalkSpeed), .(, , ))
.()
(basePart, .(, , tHumanoid.WalkSpeed), .(.(), , ))
.()
(basePart, .(, , tRootPart.Velocity.Magnitude / ), .(.(), , ))
.()
(basePart, .(, -, -tRootPart.Velocity.Magnitude / ), .(, , ))
.()
(basePart, .(, , tRootPart.Velocity.Magnitude / ), .(.(), , ))
.()
(basePart, .(, -, ), .(.(), , ))
.()
(basePart, .(, -, ), .(, , ))
.()
(basePart, .(, -, ), .(.(-), , ))
.()
(basePart, .(, -, ), .(, , ))
.()
basePart.Velocity.Magnitude > basePart.Parent ~= tChar targetPlayer.Parent ~= Players targetPlayer.Character == tChar tRootPart:() humanoid.Health <= () > startTick + waitTime
savedFPDH = .FallenPartsDestroyHeight
.FallenPartsDestroyHeight = /
bodyVel = .()
bodyVel.Name =
bodyVel.Parent = rootPart
bodyVel.Velocity = .(, , )
bodyVel.MaxForce = .(/, /, /)
humanoid:(.HumanoidStateType.Seated, )
tRootPart tHead
(tRootPart.CFrame.Position - tHead.CFrame.Position).Magnitude >
(tHead)
(tRootPart)
tRootPart tHead
(tRootPart)
tRootPart tHead
(tHead)
tRootPart tHead accessory handle
(handle)
bodyVel:()
humanoid:(.HumanoidStateType.Seated, )
.CurrentCamera.CameraSubject = humanoid
rootPart.CFrame = oldPos * .(, , )
character:(oldPos * .(, , ))
humanoid:()
_, part (character:())
part:()
part.Velocity, part.RotVelocity = .(), .()
.()
(rootPart.Position - oldPos.Position).Magnitude <
.FallenPartsDestroyHeight = savedFPDH
commandHandlers.fling = (args)
tgtName = args[]
tgtName
tgtName = tgtName:()
_, player (Players:())
player ~= LocalPlayer
uname = player.Name:()
dname = player.DisplayName:()
uname:(tgtName) dname:(tgtName)
(player)
(txt)
txt==
args=(txt)
cmd=args[] args[]:()
handler=commandHandlers[cmd]
handler
(()(args))
s,f=(() (txt))
s (f)== (f)
Players.LocalPlayer.Chatted:((msg) msg:(,)== (msg:()) )
(msg)
msg:(,)== (msg:())
Players.LocalPlayer.Chatted
Players.LocalPlayer.Chatted:(onChat)
TextChatService = :()
TextChatService TextChatService.OnIncomingMessage
TextChatService.OnIncomingMessage:((message)
message.TextSource message.TextSource.UserId == Players.LocalPlayer.UserId
(message.Text)
)
Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: raw.githubusercontent.com, games.roblox.com.
Todos los script funcionan solo diganlos en el chat y listo

Universal