Run it
Copy the script and paste it into your executor.
Players = :()
LP = Players.LocalPlayer
CoreGui = :()
RunService = :()
StarterGui = :()
Lighting = :()
CoreGui:() CoreGui.CommandsBar_v13_7:()
ScreenGui = .(, CoreGui)
ScreenGui.Name =
ScreenGui.ResetOnSpawn =
COLORS = {
BG = .(, , ),
Accent = .(, , ),
Secondary = .(, , ),
Text = .(, , )
}
states = {
noclip = , flinging = , flySpeed = ,
godTargets = {}, flyStates = {}, loopKill = {}, jailList = {},
disco = , earthquake = , activeOrb = , currentHint =
}
(p)
p p.Character
p.Character:() p.Character:() p.Character:()
(p) p p.Character p.Character:()
RunService.Heartbeat:(()
(()
LP.Character (states.noclip states.flinging)
_, v (LP.Character:()) v:() v.CanCollide =
p, _ (states.loopKill) (p) (p).Health =
p, _ (states.godTargets) (p) (p).Health =
p, cage (states.jailList)
r = (p)
r cage r.CFrame = cage.CFrame
states.disco Lighting.Ambient = .(.(), .(), .())
states.earthquake
shake = .(.(-,), .(-,), .(-,)) *
.CurrentCamera.CFrame = .CurrentCamera.CFrame * .(shake)
)
)
MainFrame = .(, ScreenGui)
MainFrame.BackgroundColor3 = COLORS.BG; MainFrame.Position = .(, -, , -); MainFrame.Size = .(, , , ); MainFrame.Active, MainFrame.Draggable = ,
TextBox = .(, MainFrame)
TextBox.Size = .(, -, , ); TextBox.Position = .(, , , )
TextBox.MultiLine, TextBox.PlaceholderText = ,
TextBox.BackgroundColor3, TextBox.TextColor3 = .(, , ), .(,,)
TextBox.Font, TextBox.TextSize = .Font.Code, ; TextBox.ClearTextOnFocus =
TextBox.TextXAlignment, TextBox.TextYAlignment = , ; TextBox.Text =
SideList = .(, MainFrame)
SideList.Position = .(, , , ); SideList.Size = .(, , , -); SideList.BackgroundColor3 = COLORS.Secondary; SideList.AutomaticCanvasSize =
Layout = .(, SideList); Layout.SortOrder = .SortOrder.LayoutOrder
sidebar_cmds = {, , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , }
.(sidebar_cmds)
_, c (sidebar_cmds)
b = .(, SideList); b.Name = c; b.Size = .(, , , ); b.BackgroundColor3 = .(, , ); b.TextColor3 = COLORS.Text; b.Text = c; b.BorderSizePixel =
b.MouseButton1Click:(()
cur = TextBox.Text
TextBox.Text = (cur ~= cur:(, ) .. ) .. c ..
TextBox:()
)
(input)
raw = .(input, , )
args = .(raw, )
cmd = args[] args[]:()
fullText = raw:(#cmd + )
cmd ==
states.currentHint states.currentHint:()
states.currentHint = .(, )
states.currentHint.Text = fullText
cmd == states.currentHint states.currentHint:(); states.currentHint =
cmd == states.disco =
cmd == states.disco = ; Lighting.Ambient = .(, , )
cmd == states.earthquake =
cmd == states.earthquake =
cmd == StarterGui:(, )
cmd == m = .(, ); m.Text = fullText; .(); m:();
cmd == (() (fullText)() );
cmd == StarterGui:(, );
cmd ==
states.activeOrb states.activeOrb:()
o = .(, ); o.Shape, o.Size, o.Anchored, o.Color = , .(,,), , COLORS.Accent
.(, o); states.activeOrb = o; r =
RunService.Heartbeat:(() states.activeOrb (LP) r = r + o.CFrame = (LP).CFrame * .(,r,) * .(,,) )
cmd == states.activeOrb states.activeOrb:(); states.activeOrb = ;
cmd == states.noclip = ;
cmd == states.noclip = ;
targetInput = args[]
targs = {}
targetInput == .(targs, LP)
targetInput == targetInput ==
_, p (Players:()) targetInput == p ~= LP .(targs, p)
targetInput == .(targs, Players:()[.(, #Players:())])
_, p (Players:())
p.Name:():(, #targetInput) == targetInput:() p.DisplayName:():(, #targetInput) == targetInput:()
.(targs, p)
_, p (targs) (()
char, root, hum = p.Character, (p), (p)
root
cmd == root.Anchored =
cmd == root.Anchored =
cmd == char.Archivable = ; cl = char:(); cl.Parent = ; cl:((LP).Position + .(,,))
cmd == hum.WalkSpeed = (args[])
cmd == hum.JumpPower = (args[]) ; hum.UseJumpPower =
cmd == hum.Health =
cmd == states.loopKill[p] =
cmd == states.loopKill[p] =
cmd == states.godTargets[p] =
cmd == states.godTargets[p] =
cmd == root.CFrame = (LP).CFrame
cmd == (LP).CFrame = root.CFrame
cmd == .CurrentCamera.CameraSubject = hum
cmd == .CurrentCamera.CameraSubject = (LP)
cmd == hum.Sit =
cmd == .(, char)
cmd == _,v (char:()) v:() v:()
cmd == .(, root)
cmd == _,v (root:()) v:() v:()
cmd == .(, root)
cmd == _,v (root:()) v:() v:()
cmd == .(, root)
cmd == _,v (root:()) v:() v:()
cmd == _,v (char:()) v:() v:() v.Transparency =
cmd == _,v (char:()) v:() v:() v.Transparency =
cmd == states.jailList[p] states.jailList[p]:() ; c = .(, ); c.Size, c.Anchored, c.Material = .(,,), , ; c.CFrame = root.CFrame; states.jailList[p] = c
cmd == states.jailList[p] states.jailList[p]:(); states.jailList[p] =
cmd == .(, ).Position = root.Position
cmd == (() :()[].Parent = p.Backpack )
cmd == (() :()[].Parent = p.Backpack )
cmd == i=, .(, p.Backpack).BinType = i
cmd == bv = .(, root); bv.Name = ; bv.Velocity = .(,,); bv.MaxForce = .(, , )
cmd == root:() root.FloatV:()
cmd ==
states.flyStates[p] states.flyStates[p]:()
bv = .(, root); bv.Name = ; bv.MaxForce = .(,,)
states.flyStates[p] = RunService.Heartbeat:(() hum hum.PlatformStand = ; bv.Velocity = .CurrentCamera.CFrame.LookVector * states.flySpeed )
cmd == states.flyStates[p] states.flyStates[p]:(); states.flyStates[p] = ; hum.PlatformStand = ; root:() root.FlyV:()
cmd == states.flinging = ; v = .(, (LP)); v.AngularVelocity = .(,,); v.MaxTorque = .(,,); .(); v:(); states.flinging =
)
ExecBtn = .(, MainFrame)
ExecBtn.Size, ExecBtn.Position, ExecBtn.BackgroundColor3 = .(, -, , ), .(, , , -), COLORS.Accent
ExecBtn.TextColor3, ExecBtn.Text, ExecBtn.BorderSizePixel = COLORS.Text, ,
ExecBtn.MouseButton1Click:(()
content = TextBox.Text; TextBox.Text =
_, segment (content:()) (segment)
)
Toggle = .(, ScreenGui)
Toggle.Size, Toggle.Position, Toggle.BackgroundColor3 = .(, , , ), .(, , , ), COLORS.Accent
Toggle.TextColor3, Toggle.Text, Toggle.BorderSizePixel = COLORS.Text, ,
Toggle.MouseButton1Click:(() MainFrame.Visible = MainFrame.Visible )
Command Bar that has 10+ commands and trolling