Run it
Copy the script and paste it into your executor.
G2L = {};
G2L[] = .(, :().LocalPlayer:());
G2L[][] = ;
G2L[][] = .ScreenInsets.DeviceSafeInsets;
G2L[][] = .ZIndexBehavior.Sibling;
G2L[][] = ;
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = NumberSequence.{NumberSequenceKeypoint.(, ),NumberSequenceKeypoint.(, ),NumberSequenceKeypoint.(, ),NumberSequenceKeypoint.(, ),NumberSequenceKeypoint.(, )};
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, );
G2L[][] = ;
G2L[][] = .(-, , -, );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[][] = NumberSequence.{NumberSequenceKeypoint.(, ),NumberSequenceKeypoint.(, ),NumberSequenceKeypoint.(, ),NumberSequenceKeypoint.(, ),NumberSequenceKeypoint.(, )};
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Bold, .FontStyle.Normal);
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, );
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, );
G2L[][] = ;
G2L[][] = .(-, , -, );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
()
= G2L[];
MarketplaceService = :()
success, info = (()
MarketplaceService:(.PlaceId)
)
success info
.Parent.Image = .. info.IconImageAssetId
;
.(C_4);
()
= G2L[];
img = .Parent
TweenService = :()
tweenInfo = TweenInfo.(
,
.EasingStyle.Sine,
.EasingDirection.InOut,
-,
)
goal = {
ImageTransparency =
}
img.ImageTransparency =
tween = TweenService:(img, tweenInfo, goal)
tween:()
;
.(C_6);
()
= G2L[];
TweenService = :()
part = .Parent
info = TweenInfo.(
,
.EasingStyle.Sine,
.EasingDirection.InOut
)
TweenService:(part, info, {Rotation = }):()
.()
TweenService:(part, info, {Rotation = }):()
.()
TweenService:(part, info, {Rotation = -}):()
.()
TweenService:(part, info, {Rotation = }):()
.()
;
.(C_7);
()
= G2L[];
TweenService = :()
part = .Parent
info = TweenInfo.(
,
.EasingStyle.Sine,
.EasingDirection.InOut
)
TweenService:(part, info, {Rotation = -}):()
.()
TweenService:(part, info, {Rotation = }):()
.()
TweenService:(part, info, {Rotation = }):()
.()
TweenService:(part, info, {Rotation = }):()
.()
;
.(C_9);
()
= G2L[];
speed =
.Parent.Rotation = .Parent.Rotation + speed
()
;
.(C_b);
()
= G2L[];
MarketplaceService = :()
textLabel = .Parent
productInfo = MarketplaceService:(.PlaceId)
gameName = productInfo.Name
dots = {, , , , , }
_, dot (dots)
textLabel.Text = .. gameName .. dot
()
;
.(C_d);
()
= G2L[];
TweenService = :()
part = .Parent
info = TweenInfo.(
,
.EasingStyle.Sine,
.EasingDirection.InOut
)
TweenService:(part, info, {Rotation = -}):()
.()
TweenService:(part, info, {Rotation = }):()
.()
TweenService:(part, info, {Rotation = }):()
.()
TweenService:(part, info, {Rotation = }):()
.()
[]:({}, {}):({
})
;
.(C_f);
()
= G2L[];
TeleportService = :()
Players = :()
ReplicatedFirst = :()
.Parent.Enabled =
.Players.LocalPlayer.OnTeleport:(()
.Parent.Enabled =
)
ReplicatedFirst:()
TeleportService:(.Parent)
customLoadingScreen = TeleportService:()
customLoadingScreen
playerGui = Players.LocalPlayer:()
customLoadingScreen.Parent = playerGui
:()
customLoadingScreen:()
;
.(C_10);
G2L[], ;Just costume teleport gui Ui version is 1

Universal