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Players = :()
UserInputService = :()
TweenService = :()
RunService = :()
TextChatService = :()
VoiceChatService = :()
SoundService = :()
player = Players.LocalPlayer
playerGui = player:()
screenGui = .()
screenGui.Name =
screenGui.ResetOnSpawn =
screenGui.Parent = playerGui
mainFrame = .()
mainFrame.Size = .(, , , )
mainFrame.Position = .(, -, , -)
mainFrame.BackgroundColor3 = .(, , )
mainFrame.BorderSizePixel =
mainFrame.Active =
mainFrame.Draggable =
mainFrame.Parent = screenGui
mainCorner = .()
mainCorner.CornerRadius = .(, )
mainCorner.Parent = mainFrame
titleBar = .()
titleBar.Size = .(, , , )
titleBar.BackgroundColor3 = .(, , )
titleBar.BorderSizePixel =
titleBar.Parent = mainFrame
titleBar.Active =
titleCorner = .()
titleCorner.CornerRadius = .(, )
titleCorner.Parent = titleBar
titleLabel = .()
titleLabel.Size = .(, , , )
titleLabel.BackgroundTransparency =
titleLabel.Text =
titleLabel.TextColor3 = .(, , )
titleLabel.TextScaled =
titleLabel.FontFace = Font.(, .FontWeight.Bold)
titleLabel.Parent = titleBar
hue =
RunService.Heartbeat:((dt)
hue = (hue + dt * ) %
titleBar.BackgroundColor3 = .(hue, , )
)
scrollFrame = .()
scrollFrame.Size = .(, -, , -)
scrollFrame.Position = .(, , , )
scrollFrame.BackgroundTransparency =
scrollFrame.BorderSizePixel =
scrollFrame.ScrollBarThickness =
scrollFrame.ScrollBarImageColor3 = .(, , )
scrollFrame.CanvasSize = .(, , , )
scrollFrame.Parent = mainFrame
uiListLayout = .()
uiListLayout.SortOrder = .SortOrder.LayoutOrder
uiListLayout.Padding = .(, )
uiListLayout.Parent = scrollFrame
builderFont = Font.(, .FontWeight.SemiBold)
(text)
button = .()
button.Size = .(, , , )
button.BackgroundColor3 = .(, , )
button.Text = text
button.TextColor3 = .(, , )
button.TextScaled =
button.FontFace = builderFont
button.BorderSizePixel =
button.Parent = scrollFrame
corner = .()
corner.CornerRadius = .(, )
corner.Parent = button
button.MouseEnter:(()
TweenService:(button, TweenInfo.(), {BackgroundColor3 = .(, , )}):()
)
button.MouseLeave:(()
TweenService:(button, TweenInfo.(), {BackgroundColor3 = .(, , )}):()
)
button
noclipButton = ()
noclipEnabled =
noclipConnection =
noclipButton.MouseButton1Click:(()
noclipEnabled = noclipEnabled
noclipEnabled
noclipButton.Text =
noclipButton.BackgroundColor3 = .(, , )
noclipConnection noclipConnection:()
noclipConnection = RunService.Stepped:(()
player.Character
_, part (player.Character:())
part:()
part.CanCollide =
)
noclipButton.Text =
noclipButton.BackgroundColor3 = .(, , )
noclipConnection
noclipConnection:()
noclipConnection =
player.Character
_, part (player.Character:())
part:()
part.CanCollide =
)
chatStatusButton = .()
chatStatusButton.Size = .(, , , )
chatStatusButton.BackgroundColor3 = .(, , )
chatStatusButton.Text =
chatStatusButton.BorderSizePixel =
chatStatusButton.Parent = scrollFrame
chatCorner = .()
chatCorner.CornerRadius = .(, )
chatCorner.Parent = chatStatusButton
rainbowGradChat = .()
rainbowGradChat.Color = ColorSequence.{
ColorSequenceKeypoint.(, .(/,,)),
ColorSequenceKeypoint.(, .(/,,)),
ColorSequenceKeypoint.(, .(/,,)),
ColorSequenceKeypoint.(, .(/,,)),
ColorSequenceKeypoint.(, .(/,,)),
ColorSequenceKeypoint.(, .(/,,)),
ColorSequenceKeypoint.(, .(/,,))
}
rainbowGradChat.Rotation =
rainbowGradChat.Parent = chatStatusButton
mainLblChat = .()
mainLblChat.Size = .(,,,)
mainLblChat.BackgroundTransparency =
mainLblChat.Text =
mainLblChat.TextColor3 = .(,,)
mainLblChat.TextScaled =
mainLblChat.FontFace = builderFont
mainLblChat.Parent = chatStatusButton
wipLblChat = .()
wipLblChat.Size = .(,,,)
wipLblChat.Position = .(,,,)
wipLblChat.BackgroundTransparency =
wipLblChat.Text =
wipLblChat.TextColor3 = .(, , )
wipLblChat.TextScaled =
wipLblChat.FontFace = builderFont
wipLblChat.Parent = chatStatusButton
showingChatStatus =
chatStatusGuis = {}
()
_, plr (Players:())
plr == player
char = plr.Character
char
head = char:()
head
chatStatusGuis[plr] chatStatusGuis[plr]:() chatStatusGuis[plr] =
showingChatStatus
bb = .()
bb.Name =
bb.Adornee = head
bb.Size = .(, , , )
bb.StudsOffset = .(, , )
bb.AlwaysOnTop =
bb.Parent = head
txt = .()
txt.Size = .(,,,)
txt.BackgroundTransparency =
txt.Text =
txt.TextColor3 = .(, , )
txt.TextScaled =
txt.Font = .Font.GothamBlack
txt.TextStrokeTransparency =
txt.TextStrokeColor3 = .(,,)
txt.Parent = bb
chatStatusGuis[plr] = bb
chatStatusButton.MouseButton1Click:(()
showingChatStatus = showingChatStatus
showingChatStatus
chatStatusButton.BackgroundColor3 = .(, , )
()
chatStatusButton.BackgroundColor3 = .(, , )
_, g (chatStatusGuis) g g:()
chatStatusGuis = {}
)
voiceStatusButton = .()
voiceStatusButton.Size = .(, , , )
voiceStatusButton.BackgroundColor3 = .(, , )
voiceStatusButton.Text =
voiceStatusButton.BorderSizePixel =
voiceStatusButton.Parent = scrollFrame
voiceCorner = .()
voiceCorner.CornerRadius = .(, )
voiceCorner.Parent = voiceStatusButton
rainbowGradVoice = .()
rainbowGradVoice.Color = ColorSequence.{
ColorSequenceKeypoint.(, .(/,,)),
ColorSequenceKeypoint.(, .(/,,)),
ColorSequenceKeypoint.(, .(/,,)),
ColorSequenceKeypoint.(, .(/,,)),
ColorSequenceKeypoint.(, .(/,,)),
ColorSequenceKeypoint.(, .(/,,)),
ColorSequenceKeypoint.(, .(/,,))
}
rainbowGradVoice.Rotation =
rainbowGradVoice.Parent = voiceStatusButton
mainLblVoice = .()
mainLblVoice.Size = .(,,,)
mainLblVoice.BackgroundTransparency =
mainLblVoice.Text =
mainLblVoice.TextColor3 = .(,,)
mainLblVoice.TextScaled =
mainLblVoice.FontFace = builderFont
mainLblVoice.Parent = voiceStatusButton
wipLblVoice = .()
wipLblVoice.Size = .(,,,)
wipLblVoice.Position = .(,,,)
wipLblVoice.BackgroundTransparency =
wipLblVoice.Text =
wipLblVoice.TextColor3 = .(, , )
wipLblVoice.TextScaled =
wipLblVoice.FontFace = builderFont
wipLblVoice.Parent = voiceStatusButton
showingVoiceStatus =
voiceStatusGuis = {}
()
_, plr (Players:())
plr == player
char = plr.Character
char
head = char:()
head
voiceStatusGuis[plr] voiceStatusGuis[plr]:() voiceStatusGuis[plr] =
showingVoiceStatus
hasVoice =
(()
hasVoice = VoiceChatService:(plr.UserId)
)
bb = .()
bb.Name =
bb.Adornee = head
bb.Size = .(, , , )
bb.StudsOffset = .(, , )
bb.AlwaysOnTop =
bb.Parent = head
txt = .()
txt.Size = .(,,,)
txt.BackgroundTransparency =
txt.Text = hasVoice
txt.TextColor3 = hasVoice .(, , ) .(, , )
txt.TextScaled =
txt.Font = .Font.GothamBlack
txt.TextStrokeTransparency =
txt.TextStrokeColor3 = .(,,)
txt.Parent = bb
voiceStatusGuis[plr] = bb
voiceStatusButton.MouseButton1Click:(()
showingVoiceStatus = showingVoiceStatus
showingVoiceStatus
voiceStatusButton.BackgroundColor3 = .(, , )
()
voiceStatusButton.BackgroundColor3 = .(, , )
_, g (voiceStatusGuis) g g:()
voiceStatusGuis = {}
)
musicButton = ()
musicEnabled =
musicSound =
musicButton.MouseButton1Click:(()
musicEnabled = musicEnabled
musicEnabled
musicButton.Text =
musicButton.BackgroundColor3 = .(, , )
musicSound
musicSound = .()
musicSound.SoundId =
musicSound.Looped =
musicSound.Volume =
musicSound.Parent = SoundService
musicSound:()
musicButton.Text =
musicButton.BackgroundColor3 = .(, , )
musicSound
musicSound:()
)
reverbButton = ()
reverbActive =
reverbButton.MouseButton1Click:(()
reverbActive = reverbActive
reverbActive
SoundService.AmbientReverb = .ReverbType.Cave
reverbButton.Text =
reverbButton.BackgroundColor3 = .(, , )
SoundService.AmbientReverb = .ReverbType.NoReverb
reverbButton.Text =
reverbButton.BackgroundColor3 = .(, , )
)
wsFrame = .()
wsFrame.Size = .(, , , )
wsFrame.BackgroundColor3 = .(, , )
wsFrame.BorderSizePixel =
wsFrame.Parent = scrollFrame
wsCorner = .()
wsCorner.CornerRadius = .(,)
wsCorner.Parent = wsFrame
wsLabel = .()
wsLabel.Size = .(,,,)
wsLabel.BackgroundTransparency =
wsLabel.Text =
wsLabel.TextColor3 = .(,,)
wsLabel.TextScaled =
wsLabel.FontFace = builderFont
wsLabel.TextXAlignment = .TextXAlignment.Left
wsLabel.Parent = wsFrame
wsBox = .()
wsBox.Size = .(,,,)
wsBox.Position = .(,,,)
wsBox.BackgroundColor3 = .(,,)
wsBox.Text =
wsBox.TextColor3 = .(,,)
wsBox.TextScaled =
wsBox.FontFace = builderFont
wsBox.Parent = wsFrame
wsTbCorner = .()
wsTbCorner.CornerRadius = .(,)
wsTbCorner.Parent = wsBox
desiredWalkSpeed =
(char)
char
humanoid = char:() char:(, )
humanoid
humanoid.WalkSpeed = desiredWalkSpeed
wsBox.FocusLost:((enter)
enter
val = (wsBox.Text)
val val >
desiredWalkSpeed = val
player.Character
(player.Character)
( .. val)
wsBox.Text = (desiredWalkSpeed)
)
player.CharacterAdded:((newChar)
(newChar)
)
player.Character
(player.Character)
jumpFrame = .()
jumpFrame.Size = .(, , , )
jumpFrame.BackgroundColor3 = .(, , )
jumpFrame.BorderSizePixel =
jumpFrame.Parent = scrollFrame
jumpCorner = .()
jumpCorner.CornerRadius = .(,)
jumpCorner.Parent = jumpFrame
jumpLabel = .()
jumpLabel.Size = .(,,,)
jumpLabel.BackgroundTransparency =
jumpLabel.Text =
jumpLabel.TextColor3 = .(,,)
jumpLabel.TextScaled =
jumpLabel.FontFace = builderFont
jumpLabel.TextXAlignment = .TextXAlignment.Left
jumpLabel.Parent = jumpFrame
jumpBox = .()
jumpBox.Size = .(,,,)
jumpBox.Position = .(,,,)
jumpBox.BackgroundColor3 = .(,,)
jumpBox.Text =
jumpBox.TextColor3 = .(,,)
jumpBox.TextScaled =
jumpBox.FontFace = builderFont
jumpBox.Parent = jumpFrame
jumpTbCorner = .()
jumpTbCorner.CornerRadius = .(,)
jumpTbCorner.Parent = jumpBox
desiredJumpPower =
(char)
char
humanoid = char:() char:(, )
humanoid
humanoid.JumpPower = desiredJumpPower
humanoid.UseJumpPower =
jumpBox.FocusLost:((enter)
enter
val = (jumpBox.Text)
val val >=
desiredJumpPower = val
player.Character
(player.Character)
( .. val)
jumpBox.Text = (desiredJumpPower)
)
player.CharacterAdded:((newChar)
(newChar)
)
player.Character
(player.Character)
godButton = ()
godEnabled =
currentFF =
godButton.MouseButton1Click:(()
godEnabled = godEnabled
godEnabled
player.Character
currentFF = .()
currentFF.Name =
currentFF.Parent = player.Character
godButton.Text =
godButton.BackgroundColor3 = .(, , )
currentFF currentFF:() currentFF =
godButton.Text =
godButton.BackgroundColor3 = .(, , )
)
player.CharacterAdded:((char)
.()
godEnabled
currentFF = .()
currentFF.Name =
currentFF.Parent = char
)
lockFPButton = ()
lockFPEnabled =
lockFPButton.MouseButton1Click:(()
lockFPEnabled = lockFPEnabled
lockFPEnabled
player.CameraMode = .CameraMode.LockFirstPerson
lockFPButton.Text =
lockFPButton.BackgroundColor3 = .(, , )
player.CameraMode = .CameraMode.Classic
lockFPButton.Text =
lockFPButton.BackgroundColor3 = .(, , )
)
fakeChatButton = ()
fakeChatButton.MouseButton1Click:(()
inputBox = .()
inputBox.Size = .(, , , )
inputBox.Position = .(, , , )
inputBox.BackgroundColor3 = .(,,)
inputBox.PlaceholderText =
inputBox.TextColor3 = .(,,)
inputBox.TextScaled =
inputBox.FontFace = builderFont
inputBox.Parent = screenGui
ibCorner = .()
ibCorner.CornerRadius = .(,)
ibCorner.Parent = inputBox
inputBox:()
inputBox.FocusLost:((enterPressed)
enterPressed inputBox.Text ~=
channel = TextChatService.TextChannels TextChatService.TextChannels:()
channel
channel:(inputBox.Text)
inputBox:()
)
)
idButton = ()
idLabels = {}
showingIds =
()
_, plr (Players:())
plr == player
char = plr.Character
char
head = char:()
head
idLabels[plr] idLabels[plr]:()
showingIds
bb = .()
bb.Name =
bb.Adornee = head
bb.Size = .(, , , )
bb.StudsOffset = .(, , )
bb.AlwaysOnTop =
bb.Parent = head
label = .()
label.Size = .(,,,)
label.BackgroundTransparency =
label.Text = (plr.UserId)
label.TextScaled =
label.Font = .Font.SourceSansBold
label.TextStrokeTransparency =
label.TextStrokeColor3 = .(,,)
label.TextColor3 = plr.Team plr.TeamColor.Color .(,,)
label.Parent = bb
idLabels[plr] = bb
idButton.MouseButton1Click:(()
showingIds = showingIds
showingIds
idButton.Text =
idButton.BackgroundColor3 = .(, , )
()
idButton.Text =
idButton.BackgroundColor3 = .(, , )
_, gui (idLabels) gui gui:()
idLabels = {}
)
Players.PlayerAdded:((plr)
plr.CharacterAdded:(()
.(, ()
showingIds ()
)
)
)
Players.PlayerRemoving:((plr)
idLabels[plr]
idLabels[plr]:()
idLabels[plr] =
)
trackButton = ()
trackingEnabled =
trackGuis = {}
()
_, plr (Players:())
plr == player
char = plr.Character
char
head = char:()
head
trackGuis[plr]
trackGuis[plr]:()
trackGuis[plr] =
trackingEnabled
bb = .()
bb.Name =
bb.Adornee = head
bb.Size = .(, , , )
bb.StudsOffset = .(, , )
bb.AlwaysOnTop =
bb.Parent = head
txt = .()
txt.Size = .(, , , )
txt.BackgroundTransparency =
txt.Text =
txt.TextScaled =
txt.Font = .Font.GothamBlack
txt.TextStrokeTransparency =
txt.TextStrokeColor3 = .(,,)
txt.Parent = bb
dotHue =
conn
conn = RunService.Heartbeat:((dt)
bb bb.Parent
conn:()
dotHue = (dotHue + dt * ) %
txt.TextColor3 = .(dotHue, , )
)
trackGuis[plr] = bb
trackButton.MouseButton1Click:(()
trackingEnabled = trackingEnabled
trackingEnabled
trackButton.Text =
trackButton.BackgroundColor3 = .(, , )
()
trackButton.Text =
trackButton.BackgroundColor3 = .(, , )
_, gui (trackGuis)
gui gui:()
trackGuis = {}
)
Players.PlayerAdded:((plr)
plr.CharacterAdded:(()
.(, ()
trackingEnabled
char = plr.Character
char
head = char:()
head trackGuis[plr]
()
)
)
)
Players.PlayerRemoving:((plr)
trackGuis[plr]
trackGuis[plr]:()
trackGuis[plr] =
)
uiListLayout:():(()
scrollFrame.CanvasSize = .(, , , uiListLayout.AbsoluteContentSize.Y + )
)
menuVisible =
UserInputService.InputBegan:((input, gameProcessed)
gameProcessed
input.KeyCode == .KeyCode.RightShift
menuVisible = menuVisible
mainFrame.Visible = menuVisible
)
()Country Game Mod Menu (Aka Country Gameβs Mod Menu) Is an mod menu that was avilable all roblox games This Mod Menu Is Available On Touchscreens Devices, Pc And Laptop For delta executor users if you find this mod menu but can remember to find just type "Country Game" in search bar and you'll see this mod menu