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LMG2L = {};
LMG2L[] = .(, :().LocalPlayer:());
LMG2L[][] = .ZIndexBehavior.Sibling;
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , , );
LMG2L[][] = .(, , , );
LMG2L[][] = .(, , );
LMG2L[] = .(, LMG2L[]);
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , , );
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
LMG2L[][] = .(, , );
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , );
LMG2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
LMG2L[][] = .(, , , );
LMG2L[][] = .(, , );
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , );
LMG2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
LMG2L[][] = .(, , , );
LMG2L[][] = .(, , );
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , );
LMG2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
LMG2L[][] = .(, , , );
LMG2L[][] = .(, , );
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , );
LMG2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
LMG2L[][] = .(, , , );
LMG2L[][] = .(, , );
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , );
LMG2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
LMG2L[][] = .(, , , );
LMG2L[][] = .(, , );
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , );
LMG2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
LMG2L[][] = .(, , , );
LMG2L[][] = .(, , );
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , );
LMG2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
LMG2L[][] = .(, , , );
LMG2L[][] = .(, , );
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
LMG2L[][] = .(, , );
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , );
LMG2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
LMG2L[][] = .(, , , );
LMG2L[][] = .(, , );
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , );
LMG2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
LMG2L[][] = .(, , , );
LMG2L[][] = .(, , );
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , );
LMG2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
LMG2L[][] = .(, , , );
LMG2L[][] = .(, , );
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , );
LMG2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
LMG2L[][] = .(, , , );
LMG2L[][] = .(, , );
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , );
LMG2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
LMG2L[][] = .(, , , );
LMG2L[][] = .(, , );
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , );
LMG2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
LMG2L[][] = .(, , , );
LMG2L[][] = .(, , );
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[].MouseButton1Click:(()
sound = .(, )
sound.SoundId =
sound:()
)
LMG2L[].MouseButton1Click:(()
Lighting = :()
skybox = .()
skybox.SkyboxBk =
skybox.SkyboxDn =
skybox.SkyboxFt =
skybox.SkyboxLf =
skybox.SkyboxRt =
skybox.SkyboxUp =
skybox.Parent = Lighting
)
LMG2L[].MouseButton1Click:(()
id =
_, ssederx33p (:())
ssederx33p:() ssederx33p:()
decal = .()
decal.Parent = ssederx33p
decal.Texture = ..id
decal.Face = .NormalId.Back
decal.Name =
decal = .()
decal.Parent = ssederx33p
decal.Texture = ..id
decal.Face = .NormalId.Top
decal.Name =
decal = .()
decal.Parent = ssederx33p
decal.Texture = ..id
decal.Face = .NormalId.Left
decal.Name =
decal = .()
decal.Parent = ssederx33p
decal.Texture = ..id
decal.Face = .NormalId.Front
decal.Name =
decal = .()
decal.Parent = ssederx33p
decal.Texture = ..id
decal.Face = .NormalId.Right
decal.Name =
decal = .()
decal.Parent = ssederx33p
decal.Texture = ..id
decal.Face = .NormalId.Bottom
decal.Name =
)
LMG2L[].MouseButton1Click:(()
i, v (.Players:())
v.Character v.Character:()
emit = .()
emit.Parent = v.Character.Torso
emit.Texture =
emit.VelocitySpread =
)
LMG2L[].MouseButton1Click:(()
image =
sound =
seconds =
speed =
start =
volume =
jumpscare = .()
jumpscare.ZIndexBehavior = .ZIndexBehavior.Sibling
jumpscare.Parent = :().LocalPlayer:()
label = .(, jumpscare)
label.BackgroundColor3 = .(, , )
label.BorderColor3 = .(, , )
label.BorderSizePixel =
label.Size = .(, , , )
label.Image = ..image
audio = .(, .SoundService)
audio.SoundId = ..sound
audio.PlaybackSpeed = speed
audio.TimePosition = start
audio.Volume = volume
audio:()
(seconds)
jumpscare:()
)
LMG2L[].MouseButton1Click:(()
h = .(, )
h.Text =
)
LMG2L[].MouseButton1Click:(()
text =
duration =
message = .(, .Workspace)
message.Text = text
(duration)
message:()
)
LMG2L[].MouseButton1Click:(()
i, v (.Players:())
v.Character v.Character:()
emit = .()
emit.Parent = v.Character.Torso
emit.Texture =
emit.VelocitySpread =
)
LMG2L[].MouseButton1Click:(()
(:())()
)
LMG2L[].MouseButton1Click:(()
id =
_, ssederx33p (:())
ssederx33p:() ssederx33p:()
decal = .()
decal.Parent = ssederx33p
decal.Texture = ..id
decal.Face = .NormalId.Back
decal.Name =
decal = .()
decal.Parent = ssederx33p
decal.Texture = ..id
decal.Face = .NormalId.Top
decal.Name =
decal = .()
decal.Parent = ssederx33p
decal.Texture = ..id
decal.Face = .NormalId.Left
decal.Name =
decal = .()
decal.Parent = ssederx33p
decal.Texture = ..id
decal.Face = .NormalId.Front
decal.Name =
decal = .()
decal.Parent = ssederx33p
decal.Texture = ..id
decal.Face = .NormalId.Right
decal.Name =
decal = .()
decal.Parent = ssederx33p
decal.Texture = ..id
decal.Face = .NormalId.Bottom
decal.Name =
)
LMG2L[].MouseButton1Click:(()
Lighting = :()
skybox = .()
skybox.SkyboxBk =
skybox.SkyboxDn =
skybox.SkyboxFt =
skybox.SkyboxLf =
skybox.SkyboxRt =
skybox.SkyboxUp =
skybox.Parent = Lighting
)
LMG2L[].MouseButton1Click:(()
Lighting = :()
skybox = .()
skybox.SkyboxBk =
skybox.SkyboxDn =
skybox.SkyboxFt =
skybox.SkyboxLf =
skybox.SkyboxRt =
skybox.SkyboxUp =
skybox.Parent = Lighting
)
LMG2L[].MouseButton1Click:(()
Lighting = :()
skybox = .()
skybox.SkyboxBk =
skybox.SkyboxDn =
skybox.SkyboxFt =
skybox.SkyboxLf =
skybox.SkyboxRt =
skybox.SkyboxUp =
skybox.Parent = Lighting
)
UserInputService = :()
UserInputService.InputBegan:((input, gameProcessed)
input.KeyCode == .KeyCode.RightControl
LMG2L[].Enabled = LMG2L[].Enabled
)
LMG2L[], ;Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: www.roblox.com, rawscripts.net.
No skided

Universal