Run it
Copy the script and paste it into your executor.
Players = :()
TweenService = :()
RunService = :()
UserInputService = :()
CoreGui = :()
Player = Players.LocalPlayer
Character = Player.Character Player.CharacterAdded:()
ASSETS = {
Faces = {
,
,
,
,
},
Sounds = {
,
,
,
{, , },
}
}
CoreGui:() CoreGui.CubeEngine:()
Screen = .(, CoreGui)
Screen.Name =
Panel = .(, Screen)
Panel.Size = .(, , , )
Panel.Position = .(, , , )
Panel.BackgroundColor3 = .(, , )
Panel.Active =
Panel.Draggable =
.(, Panel)
TimeInp = .(, Panel)
TimeInp.Size = .(, , , )
TimeInp.Position = .(, , , )
TimeInp.Text =
TimeInp.BackgroundColor3 = .(, , )
TimeInp.TextColor3 = .(, , )
.(, TimeInp)
Object, Active, Phase, Locked, Loop = , , , ,
()
Active =
Locked =
Loop Loop:() Loop =
Object Object:() Object =
(id)
Object
s = .(, Object)
s.SoundId = id
s.Volume =
s:()
.Debris:(s, )
(char)
Locked
Locked =
Active =
hrp = char:()
hum = char:()
hrp hum
Object.CanCollide =
Object.Anchored =
i = ,
.()
Object.CFrame = hrp.CFrame * .(, , )
(ASSETS.Sounds[])
TweenService:(Object, TweenInfo.(), { = hrp.CFrame * .(, , )}):()
.()
Object.CFrame = hrp.CFrame * .(, , )
.()
(ASSETS.Sounds[])
TweenService:(Object, TweenInfo.(), { = hrp.CFrame * .(, , )}):()
hum.Health =
.()
()
()
()
char = Player.Character
char char:()
Active =
limit = (TimeInp.Text)
step = limit /
start = ()
mv_speed =
Object = .(, )
Object.Size = .(, , )
Object.Position = char.HumanoidRootPart.Position + .(, , )
Object.CustomPhysicalProperties = PhysicalProperties.(, , , , )
dec = .(, Object)
dec.Texture = ASSETS.Faces[]
dec.Face =
att = .(, Object)
orient = .(, att)
orient.Mode = .OrientationAlignmentMode.OneAttachment
orient.Attachment0 = att
orient.MaxTorque =
orient.Responsiveness =
vel = .(, att)
vel.MaxForce =
vel.VelocityConstraintMode = .VelocityConstraintMode.Vector
vel.Attachment0 = att
Object.Touched:((hit)
hit.Parent == char Active Locked
r = char:()
r
r.Velocity = (r.Position - Object.Position).Unit * + .(, , )
(ASSETS.Sounds[])
.(, () Active (char) )
)
.(()
Active Object
.(.(, ))
Active Object
s_id = ASSETS.Sounds[Phase] ASSETS.Sounds[]
(s_id) == s_id = s_id[.(, #s_id)]
(s_id)
)
Loop = RunService.Heartbeat:(()
Active Object char:()
target = char.HumanoidRootPart.Position
dir = (target - Object.Position)
move = .(dir.X, , dir.Z).Unit
vel.VectorVelocity = move * mv_speed
orient.CFrame = .(.zero, move)
now = () - start
now <= step
Phase =
Object.Color = .(, , ):(.(, , ), now/step)
now <= step*
Phase =
dec.Texture = ASSETS.Faces[]
now <= step*
Phase =
dec.Texture = ASSETS.Faces[]
Object.Color = .(, , )
mv_speed =
now <= step*
Phase =
dec.Texture = ASSETS.Faces[]
Object.Color = .(, , )
mv_speed =
Active =
vel.VectorVelocity = .zero
Object.Anchored =
dec.Texture = ASSETS.Faces[]
Object.Color = .(, , )
cry = ASSETS.Sounds[][.(, )]
(cry)
l = .(, Screen)
l.Size = .(, , , )
l.Position = .(, , , )
l.Text =
l.TextColor3 = .(, , )
l.BackgroundTransparency =
l.Font =
l.TextSize =
.Debris:(l, )
.(, KillSystem)
)
b1 = .(, Panel)
b1.Size = .(, , , )
b1.Position = .(, , , )
b1.Text =
b1.BackgroundColor3 = .(, , )
b1.TextColor3 = .(, , )
.(, b1)
b1.MouseButton1Click:(Init)
b2 = .(, Panel)
b2.Size = .(, , , )
b2.Position = .(, , , )
b2.Text =
b2.BackgroundColor3 = .(, , )
b2.TextColor3 = .(, , )
.(, b2)
b2.MouseButton1Click:(KillSystem)
Этот парень очень нестабилен! Сначала он белый и пушистый, но через минуту превращается в красную машину смерти. Если он тебя заденет — отправишься в стратосферу, а потом он придет «допрыгать» начатое. Попробуй довести его до слез раньше, чем он до тебя доберется!

Universal