local CursorLib = loadstring(game:HttpGet("https://raw.githubusercontent.com/Its-Kawi/Utilities/refs/heads/main/EditableCursor/Main.lua"))()
local Cursor1 = CursorLib.new() do-- Creating a new Cursor and adding effects to it
Cursor1
:Glow({ Order = 0, Color = Color3.fromRGB(255, 85, 127) }) -- Effect #1
:Outline({ Transparency = 0.5, Order = 1 }) -- Effect #2
:Blurred3D()
Cursor1.Transparency = 0.1
Cursor1.Effects[]:()
Cursor2 = CursorLib.({
CursorLib:({ Visible = })
})
Cursor2.Size =
Cursor2.Image =
Cursor2.Centered =
Cursor2.Color = .(, , )
Cursor2.Blurry =
effectName, effectData CursorLib.Effects
(, effectName, , effectData.Name, , effectData.Order, )
CursorLib:(Cursor1)
CursorLib:(Cursor2)
.()
CursorLib:(Cursor1)
Cursor2:()
.()
CursorLib:(Cursor1, )
CursorLib:(Cursor2)
Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: raw.githubusercontent.com.
-- Remove the Stroke (#2), now Blurred3D becomes the 2nd effect (#2)
end
local
new
-- Creating a new Cursor and pre-defining it's effects using a table
Glitch
false
do
30
-- 10 pixels bigger than Cursor1
"rbxassetid://316279304"
-- Crosshair
true
-- Center the Crosshair image
Color3
fromRGB
255
170
0
-- This will change Crosshair's/Cursor's color and it won't apply to effects
false
-- It will be pixelated instead, only works when Image is present (Image ~= "")
end
for
in
do
print
"--"
"--\nName:"
"\nOrder:"
"\n"
-- Name is full effect name (e.g. with spacebars, sometimes it won't match the EffectName) and Order is effect's order, if you wanna put it in a list (Dropdown or smth)
end
-- By default Cursors are inactive, so you need to activate them
SetActive
SetActive
-- The last active cursor will have the priority, so Cursor2 gonna be visible instead
task
wait
5
SetActive
Destroy
task
wait
5
SetActive
false
-- Deactivate 1st cursor, because its still active
SetActive
-- Since Cursor2 is now destroyed, it will show default Roblox's cursor (or game's)
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