Run it
Copy the script and paste it into your executor.
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local player = Players.LocalPlayer
local WALK_ANIM =
JUMP_FALL_ANIM =
RunService.RenderStepped:(()
.Gravity =
char = player.Character
char
humanoid = char:()
animate = char:()
humanoid animate
humanoid.WalkSpeed ~=
humanoid.WalkSpeed =
walk = animate:()
walk
walkAnim = walk:()
walkAnim walkAnim.AnimationId ~= WALK_ANIM
walkAnim.AnimationId = WALK_ANIM
jump = animate:()
jump
jumpAnim = jump:()
jumpAnim jumpAnim.AnimationId ~= JUMP_FALL_ANIM
jumpAnim.AnimationId = JUMP_FALL_ANIM
fall = animate:()
fall
fallAnim = fall:()
fallAnim fallAnim.AnimationId ~= JUMP_FALL_ANIM
fallAnim.AnimationId = JUMP_FALL_ANIM
)
(char)
humanoid = char:()
animator = humanoid:() .(, humanoid)
sitTracks = {}
humanoid.WalkSpeed =
animator.AnimationPlayed:((track)
track.Priority == .AnimationPriority.Idle
track:()
)
humanoid:():(()
humanoid.Sit
_, id ({
,
})
anim = .()
anim.AnimationId = id
track = animator:(anim)
track.Looped =
track:(, , )
.(sitTracks, track)
_, track (sitTracks)
track
track:()
track:()
sitTracks = {}
)
player.Character
(player.Character)
player.CharacterAdded:(setupCharacter)Made by ai btw

Universal