Run it
Copy the script and paste it into your executor.
Players = :()
RunService = :()
TweenService = :()
UserInputService = :()
player = Players.LocalPlayer
character = player.Character player.CharacterAdded:()
humanoid = character:()
rootPart = character:()
NORMAL_SPEED =
SPRINT_SPEED =
AFTER_IMAGE_DURATION =
AFTER_IMAGE_TRANSPARENCY =
JUMP_POWER_MULTIPLIER =
isSprinting =
sprintButton =
connection =
originalJumpPower = humanoid.JumpPower
()
screenGui = .()
screenGui.Name =
screenGui.Parent = player.PlayerGui
screenGui.ResetOnSpawn =
button = .()
button.Name =
button.Size = .(, , , )
button.Position = .(, , , )
button.BackgroundColor3 = .(, , )
button.TextColor3 = .(, , )
button.Text =
button.TextSize =
button.Font = .Font.SciFi
button.BorderSizePixel =
button.ZIndex =
button.AutoButtonColor =
corner = .()
corner.CornerRadius = .(, )
corner.Parent = button
stroke = .()
stroke.Color = .(, , )
stroke.Thickness =
stroke.Parent = button
button.Parent = screenGui
button
()
character character.Parent ==
afterImageFolder = .()
afterImageFolder.Name =
_, part (character:())
part:()
afterImage = part:()
_, child (afterImage:())
child:() child:() child:()
child:()
afterImage.Name =
afterImage.CanCollide =
afterImage.Anchored =
afterImage.Material = part.Material
afterImage.Color = part.Color
afterImage.Transparency = AFTER_IMAGE_TRANSPARENCY
afterImage.CFrame = part.CFrame
afterImage.Parent = afterImageFolder
afterImageFolder.Parent =
startTime = ()
fadeConnection = RunService.Heartbeat:(()
elapsed = () - startTime
alpha = elapsed / AFTER_IMAGE_DURATION
alpha >= afterImageFolder.Parent ==
fadeConnection:()
afterImageFolder:()
_, part (afterImageFolder:())
part:()
part.Transparency = AFTER_IMAGE_TRANSPARENCY + (alpha * ( - AFTER_IMAGE_TRANSPARENCY))
)
(AFTER_IMAGE_DURATION + , ()
afterImageFolder afterImageFolder.Parent
afterImageFolder:()
fadeConnection
fadeConnection:()
)
()
character humanoid humanoid.Health <=
isSprinting
humanoid.WalkSpeed = SPRINT_SPEED
rootPart humanoid.MoveDirection.Magnitude >
moveDirection = humanoid.MoveDirection
currentVelocity = rootPart.Velocity
boostPower =
horizontalBoost = .(
moveDirection.X * boostPower,
,
moveDirection.Z * boostPower
)
rootPart.Velocity = .(
currentVelocity.X + horizontalBoost.X,
currentVelocity.Y,
currentVelocity.Z + horizontalBoost.Z
)
()
humanoid.WalkSpeed = NORMAL_SPEED
()
isSprinting = isSprinting
isSprinting
humanoid.WalkSpeed = SPRINT_SPEED
humanoid.JumpPower = originalJumpPower * JUMP_POWER_MULTIPLIER
sprintButton.BackgroundColor3 = .(, , )
sprintButton.TextColor3 = .(, , )
sprintButton.Text =
pulseTween = TweenService:(sprintButton, TweenInfo.(, .EasingStyle.Quad), {
Size = .(, , , )
})
pulseTween:()
connection
connection:()
connection = RunService.Heartbeat:(()
isSprinting character humanoid.Health >
() % <
()
connection
connection:()
)
humanoid.WalkSpeed = NORMAL_SPEED
humanoid.JumpPower = originalJumpPower
sprintButton.BackgroundColor3 = .(, , )
sprintButton.TextColor3 = .(, , )
sprintButton.Text =
resetTween = TweenService:(sprintButton, TweenInfo.(, .EasingStyle.Quad), {
Size = .(, , , )
})
resetTween:()
connection
connection:()
()
UserInputService.InputBegan:((input, gameProcessed)
gameProcessed
input.KeyCode == .KeyCode.LeftShift input.KeyCode == .KeyCode.E
()
)
()
isSprinting =
humanoid humanoid.Parent
humanoid.WalkSpeed = NORMAL_SPEED
humanoid.JumpPower = originalJumpPower
connection
connection:()
_, obj (:())
obj.Name ==
obj:()
(newCharacter)
character = newCharacter
humanoid = character:()
rootPart = character:()
originalJumpPower = humanoid.JumpPower
()
sprintButton sprintButton.Parent
sprintButton = ()
sprintButton.MouseButton1Click:(toggleCyberRun)
sprintButton.BackgroundColor3 = .(, , )
sprintButton.TextColor3 = .(, , )
sprintButton.Text =
character
originalJumpPower = humanoid.JumpPower
sprintButton = ()
sprintButton.MouseButton1Click:(toggleCyberRun)
()
player.CharacterAdded:(onCharacterAdded)
humanoid.Died:(fullCleanup)
()
()
( .. SPRINT_SPEED)
()Cyber Run will make you turn into the world's greatest Speedster with a little affect at least😎-Educational purposes

Universal