Run it
Copy the script and paste it into your executor.
:():(,{
Title = ;
Text = ;
Duration = ;
})
HumanDied = i,v , :().LocalPlayer.Character:() v:() v.Name ~= v.Name ~= .netless=:().Heartbeat:(() v.AssemblyLinearVelocity = .(-,,) (.Players.LocalPlayer,,.huge) (.Players.LocalPlayer,,) ) plr = .Players.LocalPlayer char = plr.Character srv = :() ct = {} char.Archivable = reanim = char:() reanim.Name = ..plr.Name.. fl=.(,char) fl.Name = reanim.Animate.Disabled= char.HumanoidRootPart:() char.Humanoid:() i,v , char.Humanoid:() v:() char.Animate:() (part, parent, p, r) .(,part) .(,part) .(,part) .(,parent) part.Attachment.Name = part.Name parent.Attachment.Name = part.Name part.AlignPosition.Attachment0 = part[part.Name] part.AlignOrientation.Attachment0 = part[part.Name] part.AlignPosition.Attachment1 = parent[part.Name] part.AlignOrientation.Attachment1 = parent[part.Name] parent[part.Name].Position = p .() part[part.Name].Orientation = r .() part.AlignPosition.MaxForce = part.AlignPosition.MaxVelocity = .huge part.AlignPosition.ReactionForceEnabled = part.AlignPosition.Responsiveness = .huge part.AlignOrientation.Responsiveness = .huge part.AlignPosition.RigidityEnabled = part.AlignOrientation.MaxTorque = i,v , char:() v:() v.Handle:() (v.Handle,reanim[v.Name].Handle) char.Torso[]:() char.Torso[]:() char.Torso[]:() char.Torso[]:() (char[],reanim[]) (char[],reanim[]) (char[],reanim[]) (char[],reanim[]) (char[],reanim[]) i,v , reanim:() v:() v:() v.Transparency = reanim.Parent = fl .(ct,srv.Heartbeat:(() char.Torso.CFrame=reanim.Torso.CFrame char.Torso.Velocity=.(,,) )) i,v , reanim:() v:() .(ct,srv.RenderStepped:(() v.CanCollide = )) i,v , char:() v:() .(ct,srv.RenderStepped:(() v.CanCollide = )) i,v , reanim:() v:() .(ct,srv.Stepped:(() v.CanCollide = )) i,v , char:() v:() .(ct,srv.Stepped:(() v.CanCollide = )) .(ct,reanim.Humanoid.Died:(() plr.Character = char char:() reanim:() .Players:() .netless:() HumanDied = _,v (ct) v:() )) plr.Character = reanim .CurrentCamera.CameraSubject = reanim.Humanoid
player = :().LocalPlayer
chara = player.Character
ch = chara:()
i = , #ch
ch[i].Name ==
ch[i].roblox.Transparency =
ch[i].Name ==
ch[i].face.Transparency =
ch[i].Transparency =
ch[i].ClassName == ch[i].ClassName == ch[i].ClassName == ch[i].ClassName ==
ch[i]:()
New = (Object, Parent, Name, Data)
Object = .(Object)
Index, Value (Data {})
Object[Index] = Value
Object.Parent = Parent
Object.Name = Name
Object
(part)
eff1 = .(,part)
eff1.Size = NumberSequence.()
eff1.Transparency = NumberSequence.({NumberSequenceKeypoint.(,),NumberSequenceKeypoint.(,),NumberSequenceKeypoint.(,)})
eff1.LightEmission =
eff1.Lifetime = NumberRange.()
eff1.Speed = NumberRange.()
eff1.Rate =
eff1.VelocitySpread =
eff1.Texture =
eff1.Color = ColorSequence.(.(,,))
eff2 = .(,part)
eff2.Size = NumberSequence.()
eff2.Transparency = NumberSequence.({NumberSequenceKeypoint.(,),NumberSequenceKeypoint.(,),NumberSequenceKeypoint.(,)})
eff2.LightEmission =
eff2.Lifetime = NumberRange.()
eff2.Speed = NumberRange.()
eff2.Rate =
eff2.VelocitySpread =
eff2.Texture =
eff2.Color = ColorSequence.(.(,,))
(part)
eff1 = .(,part)
eff1.Size = NumberSequence.()
eff1.Transparency = NumberSequence.({NumberSequenceKeypoint.(,),NumberSequenceKeypoint.(,),NumberSequenceKeypoint.(,)})
eff1.LightEmission =
eff1.Lifetime = NumberRange.()
eff1.Speed = NumberRange.()
eff1.Rate =
eff1.Texture =
eff1.Acceleration = .(,,)
eff1.Color = ColorSequence.(.(,,))
eff2 = .(,part)
eff2.Size = NumberSequence.()
eff2.Transparency = NumberSequence.({NumberSequenceKeypoint.(,),NumberSequenceKeypoint.(,),NumberSequenceKeypoint.(,)})
eff2.LightEmission =
eff2.Lifetime = NumberRange.()
eff2.Speed = NumberRange.()
eff2.Rate =
eff2.Texture =
eff2.Acceleration = .(,,)
eff2.Color = ColorSequence.(.(,,))
eff3 = .(,part)
eff3.Size = NumberSequence.()
eff3.Transparency = NumberSequence.({NumberSequenceKeypoint.(,),NumberSequenceKeypoint.(,)})
eff3.LightEmission =
eff3.Lifetime = NumberRange.()
eff3.Speed = NumberRange.()
eff3.Rate =
eff3.Texture =
eff3.Acceleration = .(,,)
eff3.Color = ColorSequence.(.(,,))
FakeHead = (,chara,,{})
MainPart = (,FakeHead,,{FormFactor = .FormFactor.Symmetric,Size = .(, , ), = .(, , , , , , -, , -, -, -, ),CanCollide = ,TopSurface = .SurfaceType.Smooth,})
Mesh = (,MainPart,,{Scale = .(, , ),})
Weld = (,MainPart,,{Part0 = MainPart,Part1 = chara.Head,C0 = .(, , , , -, -, , , -, , -, ),C1 = .(, -, , , -, -, , , -, , -, ),})
Chest = (,chara,,{})
MainPart = (,Chest,,{Transparency = ,Transparency = ,FormFactor = .FormFactor.Symmetric,Size = .(, , ), = .(, , , , , , -, , -, -, -, ),CanCollide = ,LeftSurface = .SurfaceType.Weld,RightSurface = .SurfaceType.Weld,})
Weld = (,MainPart,,{Part0 = MainPart,Part1 = chara.Torso,C0 = .(, , , , -, -, , , -, , -, ),C1 = .(, -, -, , -, -, , , -, , -, ),})
CorruptedPart = (,Chest,,{BrickColor = BrickColor.(),Material = .Material.Granite,Size = .(, , ), = .(, , , -, -, -, -, , , , , -),CanCollide = ,BackSurface = .SurfaceType.SmoothNoOutlines,BottomSurface = .SurfaceType.SmoothNoOutlines,FrontSurface = .SurfaceType.SmoothNoOutlines,LeftSurface = .SurfaceType.SmoothNoOutlines,RightSurface = .SurfaceType.SmoothNoOutlines,TopSurface = .SurfaceType.SmoothNoOutlines,Color = .(, , ),})
Mesh = (,CorruptedPart,,{Scale = .(, , ),})
Weld = (,CorruptedPart,,{Part0 = CorruptedPart,Part1 = MainPart,C0 = .(, , , -, -, , -, , , -, , -),C1 = .(-, , , , -, -, , , -, , -, ),})
CorruptedPart = (,Chest,,{BrickColor = BrickColor.(),Material = .Material.Granite,Size = .(, , ), = .(, , , -, -, -, -, , , , , -),CanCollide = ,BackSurface = .SurfaceType.SmoothNoOutlines,BottomSurface = .SurfaceType.SmoothNoOutlines,FrontSurface = .SurfaceType.SmoothNoOutlines,LeftSurface = .SurfaceType.SmoothNoOutlines,RightSurface = .SurfaceType.SmoothNoOutlines,TopSurface = .SurfaceType.SmoothNoOutlines,Color = .(, , ),})
Mesh = (,CorruptedPart,,{Scale = .(, , ),})
Weld = (,CorruptedPart,,{Part0 = CorruptedPart,Part1 = MainPart,C0 = .(, , , -, -, , -, , , -, , -),C1 = .(-, , , , -, -, , , -, , -, ),})
LeftArm = (,chara,,{})
MainPart = (,LeftArm,,{Transparency = ,Transparency = ,FormFactor = .FormFactor.Symmetric,Size = .(, , ), = .(, , , -, -, , -, , , -, , -),CanCollide = ,})
Weld = (,MainPart,,{Part0 = MainPart,Part1 = chara[],C0 = .(, , , -, -, -, -, , , , , -),C1 = .(, -, -, -, -, -, -, , , , , -),})
CorruptedPart = (,LeftArm,,{BrickColor = BrickColor.(),Material = .Material.Granite,Size = .(, , ), = .(, , , -, -, , -, , , -, , -),CanCollide = ,BackSurface = .SurfaceType.SmoothNoOutlines,BottomSurface = .SurfaceType.SmoothNoOutlines,FrontSurface = .SurfaceType.SmoothNoOutlines,LeftSurface = .SurfaceType.SmoothNoOutlines,RightSurface = .SurfaceType.SmoothNoOutlines,TopSurface = .SurfaceType.SmoothNoOutlines,Color = .(, , ),})
Mesh = (,CorruptedPart,,{Scale = .(, , ),})
Weld = (,CorruptedPart,,{Part0 = CorruptedPart,Part1 = MainPart,C0 = .(, , , -, -, -, -, , , , , -),C1 = .(, , -, -, -, -, -, , , , , -),})
CorruptedPart = (,LeftArm,,{BrickColor = BrickColor.(),Material = .Material.Granite,Size = .(, , ), = .(, , , -, -, , -, , , -, , -),CanCollide = ,BackSurface = .SurfaceType.SmoothNoOutlines,BottomSurface = .SurfaceType.SmoothNoOutlines,FrontSurface = .SurfaceType.SmoothNoOutlines,LeftSurface = .SurfaceType.SmoothNoOutlines,RightSurface = .SurfaceType.SmoothNoOutlines,TopSurface = .SurfaceType.SmoothNoOutlines,Color = .(, , ),})
Mesh = (,CorruptedPart,,{Scale = .(, , ),})
Weld = (,CorruptedPart,,{Part0 = CorruptedPart,Part1 = MainPart,C0 = .(, , , -, -, -, -, , , , , -),C1 = .(-, , -, -, -, -, -, , , , , -),})
EffCorruptedPart = (,LeftArm,,{BrickColor = BrickColor.(),Material = .Material.Granite,Size = .(, , ), = .(, , , -, -, , -, , , -, , -),CanCollide = ,BackSurface = .SurfaceType.SmoothNoOutlines,BottomSurface = .SurfaceType.SmoothNoOutlines,FrontSurface = .SurfaceType.SmoothNoOutlines,LeftSurface = .SurfaceType.SmoothNoOutlines,RightSurface = .SurfaceType.SmoothNoOutlines,TopSurface = .SurfaceType.SmoothNoOutlines,Color = .(, , ),})
Mesh = (,EffCorruptedPart,,{Scale = .(, , ),})
Weld = (,EffCorruptedPart,,{Part0 = EffCorruptedPart,Part1 = MainPart,C0 = .(, , , -, -, -, -, , , , , -),C1 = .(, -, , -, -, -, -, , , , , -),})
CorruptedPart = (,LeftArm,,{BrickColor = BrickColor.(),Material = .Material.Granite,Size = .(, , ), = .(, , , -, -, , -, , , -, , -),CanCollide = ,BackSurface = .SurfaceType.SmoothNoOutlines,BottomSurface = .SurfaceType.SmoothNoOutlines,FrontSurface = .SurfaceType.SmoothNoOutlines,LeftSurface = .SurfaceType.SmoothNoOutlines,RightSurface = .SurfaceType.SmoothNoOutlines,TopSurface = .SurfaceType.SmoothNoOutlines,Color = .(, , ),})
Mesh = (,CorruptedPart,,{Scale = .(, , ),})
Weld = (,CorruptedPart,,{Part0 = CorruptedPart,Part1 = MainPart,C0 = .(, , , -, -, -, -, , , , , -),C1 = .(-, , , -, -, -, -, , , , , -),})
CorruptedPart = (,LeftArm,,{BrickColor = BrickColor.(),Material = .Material.Granite,Size = .(, , ), = .(, , , -, -, , -, , , -, , -),CanCollide = ,BackSurface = .SurfaceType.SmoothNoOutlines,BottomSurface = .SurfaceType.SmoothNoOutlines,FrontSurface = .SurfaceType.SmoothNoOutlines,LeftSurface = .SurfaceType.SmoothNoOutlines,RightSurface = .SurfaceType.SmoothNoOutlines,TopSurface = .SurfaceType.SmoothNoOutlines,Color = .(, , ),})
Mesh = (,CorruptedPart,,{Scale = .(, , ),})
Weld = (,CorruptedPart,,{Part0 = CorruptedPart,Part1 = MainPart,C0 = .(, , , -, -, -, -, , , , , -),C1 = .(, , -, -, -, -, -, , , , , -),})
CorruptedPart = (,LeftArm,,{BrickColor = BrickColor.(),Material = .Material.Granite,Size = .(, , ), = .(, , , -, -, , -, , , -, , -),CanCollide = ,BackSurface = .SurfaceType.SmoothNoOutlines,BottomSurface = .SurfaceType.SmoothNoOutlines,FrontSurface = .SurfaceType.SmoothNoOutlines,LeftSurface = .SurfaceType.SmoothNoOutlines,RightSurface = .SurfaceType.SmoothNoOutlines,TopSurface = .SurfaceType.SmoothNoOutlines,Color = .(, , ),})
Mesh = (,CorruptedPart,,{Scale = .(, , ),})
Weld = (,CorruptedPart,,{Part0 = CorruptedPart,Part1 = MainPart,C0 = .(, , , -, -, -, -, , , , , -),C1 = .(-, , , -, -, -, -, , , , , -),})
(EffCorruptedPart)
LeftLeg = (,chara,,{})
MainPart = (,LeftLeg,,{Transparency = ,Transparency = ,FormFactor = .FormFactor.Symmetric,Size = .(, , ), = .(, , , , , , -, , -, -, -, ),CanCollide = ,BottomSurface = .SurfaceType.Smooth,})
Weld = (,MainPart,,{Part0 = MainPart,Part1 = char
Obfuscated. The code is scrambled, so you can't read what it does. Common for key systems, but take care.
😊

Universal