Run it
Copy the script and paste it into your executor.
Players = :()
TextChatService = :()
RunService = :()
TweenService = :()
player = Players.LocalPlayer
player:():()
player.PlayerGui.DivineGUI:()
saying =
targetName =
delayTime =
pattern =
allowedPlayer =
.VivekMovementLoop
.VivekMovementLoop:()
.VivekMovementLoop =
roMessages = {
,,,,
,,,,
,,,,
,,,,
,,,,
,,,,
,,,
,,,
,,,
,,,
,,,
,,,
,,,
,,,
,,,
,,,
,,
}
()
result =
#result <
result = result .. pattern
.(result, , )
()
saying
saying =
.(()
saying
msgText = roMessages[.(, #roMessages)]
msg = ()....targetName....msgText
(()
TextChatService.TextChannels.RBXGeneral:(msg)
)
.(delayTime)
)
()
saying =
.VivekMovementLoop
.VivekMovementLoop:()
.VivekMovementLoop =
(speaker, message)
allowedPlayer speaker.Name ~= allowedPlayer
args = message:()
cmd = args[]:()
commander = Players:(speaker.Name)
commanderChar = commander commander.Character
myChar = player.Character player.CharacterAdded:()
cmd ==
args[] targetName = args[]
()
cmd ==
#args >
text = message:()
(()
TextChatService.TextChannels.RBXGeneral:(text)
)
cmd ==
msg = ()..
(()
TextChatService.TextChannels.RBXGeneral:(msg)
)
cmd ==
()
cmd ==
n = (args[])
n delayTime = n
cmd ==
args[] pattern = args[]
cmd ==
commanderChar commanderChar:() myChar myChar:()
()
bots = {}
_, p (Players:()) .(bots, p.Name)
.(bots)
myIndex =
i, v (bots)
v == player.Name myIndex = i
gap =
startX = -((#bots * gap) / )
offsetX = startX + (myIndex * gap)
myChar.HumanoidRootPart.CFrame = commanderChar.HumanoidRootPart.CFrame * .(offsetX, , )
cmd ==
commanderChar commanderChar:() myChar myChar:()
()
bots = {}
_, p (Players:()) .(bots, p.Name)
.(bots)
myIndex =
i, v (bots) v == player.Name myIndex = i
.VivekMovementLoop = RunService.RenderStepped:(()
commanderChar commanderChar:() myChar myChar:()
angle = (myIndex * (.pi * / #bots)) + (() * )
x = .(angle) *
z = .(angle) *
myChar.HumanoidRootPart.CFrame = commanderChar.Head.CFrame * .(x, , z)
()
)
cmd ==
commanderChar commanderChar:() myChar myChar:()
()
.VivekMovementLoop = RunService.RenderStepped:(()
commanderChar commanderChar:() myChar myChar:()
.(, ) >
rx = .(-, )
ry = .(-, )
rz = .(-, )
myChar.HumanoidRootPart.CFrame = commanderChar.HumanoidRootPart.CFrame * .(rx, ry, rz)
()
)
cmd ==
player:()
_, plr (Players:())
plr.Chatted:((msg)
(plr, msg)
)
Players.PlayerAdded:((plr)
plr.Chatted:((msg)
(plr, msg)
)
)
gui = .()
gui.Name =
gui.ResetOnSpawn =
gui.IgnoreGuiInset =
gui.Parent = player:()
introFrame = .(, gui)
introFrame.Size = .(, , , )
introFrame.BackgroundColor3 = .(, , )
introFrame.BackgroundTransparency =
introFrame.ZIndex =
introFrame.BorderSizePixel =
introText = .(, introFrame)
introText.Size = .(, , , )
introText.BackgroundTransparency =
introText.Text =
introText.Font = .Font.GothamBlack
introText.TextSize =
introText.TextColor3 = .(, , )
introText.TextTransparency =
introText.ZIndex =
introSub = .(, introFrame)
introSub.Size = .(, , , )
introSub.BackgroundTransparency =
introSub.Text =
introSub.Font = .Font.Gotham
introSub.TextSize =
introSub.TextColor3 = .(, , )
introSub.TextTransparency =
introSub.ZIndex =
introSound = .(, gui)
introSound.SoundId =
introSound.Volume =
introSound:()
.(()
tweenInfo = TweenInfo.(, .EasingStyle.Quad, .EasingDirection.Out)
TweenService:(introText, tweenInfo, {TextTransparency = }):()
.()
TweenService:(introSub, tweenInfo, {TextTransparency = }):()
.()
fadeOutInfo = TweenInfo.(, .EasingStyle.Quad, .EasingDirection.In)
TweenService:(introText, fadeOutInfo, {TextTransparency = }):()
TweenService:(introSub, fadeOutInfo, {TextTransparency = }):()
TweenService:(introFrame, fadeOutInfo, {BackgroundTransparency = }):()
.()
introFrame:()
)
balls = {}
ballColors = {
.(, , ),
.(, , ),
.(, , ),
.(, , ),
.(, , )
}
(parent, xPos, yPos, size, color)
ball = .(, parent)
ball.Size = .(, size, , size)
ball.Position = .(, xPos, , yPos)
ball.BackgroundColor3 = color
ball.BackgroundTransparency =
ball.BorderSizePixel =
corner = .(, ball)
corner.CornerRadius = .(, )
glow = .(, ball)
glow.Size = .(, , , )
glow.Position = .(-, , -, )
glow.BackgroundColor3 = color
glow.BackgroundTransparency =
glow.BorderSizePixel =
glowCorner = .(, glow)
glowCorner.CornerRadius = .(, )
ball
()
_, ball (balls)
.(()
startPos = ball.Position
amplitude = .(, )
speed = .(, )
time =
ball ball.Parent
time = time +
newY = startPos.Y.Offset + .(time * speed) * amplitude
ball.Position = .(startPos.X.Scale, startPos.X.Offset, startPos.Y.Scale, newY)
RunService.Heartbeat:()
)
frame = .(, gui)
frame.Size = .(, , , )
frame.Position = .(, , , -)
frame.BackgroundColor3 = .(, , )
frame.BackgroundTransparency =
frame.BorderSizePixel =
frame.Visible =
frame.Active =
frame.Draggable =
frameCorner = .(, frame)
frameCorner.CornerRadius = .(, )
frameShadow = .(, frame)
frameShadow.Size = .(, , , )
frameShadow.Position = .(, -, , -)
frameShadow.BackgroundColor3 = .(, , )
frameShadow.BackgroundTransparency =
frameShadow.BorderSizePixel =
frameShadow.ZIndex = -
frameShadowCorner = .(, frameShadow)
frameShadowCorner.CornerRadius = .(, )
toggle = .(, gui)
toggle.Size = .(, , , )
toggle.Position = .(, , , -)
toggle.Text =
toggle.TextSize =
toggle.BackgroundColor3 = .(, , )
toggle.BackgroundTransparency =
toggle.BorderSizePixel =
toggle.Visible =
toggle.Active =
toggle.Draggable =
toggleCorner = .(, toggle)
toggleCorner.CornerRadius = .(, )
titleBar = .(, frame)
titleBar.Size = .(, , , )
titleBar.Position = .(, , , )
titleBar.BackgroundColor3 = .(, , )
titleBar.BackgroundTransparency =
titleBar.BorderSizePixel =
titleBarCorner = .(, titleBar)
titleBarCorner.CornerRadius = .(, )
titleMain = .(, titleBar)
titleMain.Size = .(, , , )
titleMain.Text =
titleMain.TextColor3 = .(, , )
titleMain.BackgroundTransparency =
titleMain.Font = .Font.GothamBold
titleMain.TextSize =
targetLabel = .(, frame)
targetLabel.Size = .(, , , )
targetLabel.Position = .(, , , )
targetLabel.Text =
targetLabel.TextColor3 = .(, , )
targetLabel.BackgroundTransparency =
targetLabel.Font = .Font.GothamBold
targetLabel.TextSize =
cmdSection = .(, frame)
cmdSection.Size = .(, -, , )
cmdSection.Position = .(, , , )
cmdSection.BackgroundColor3 = .(, , )
cmdSection.BackgroundTransparency =
cmdSection.BorderSizePixel =
cmdSectionCorner = .(, cmdSection)
cmdSectionCorner.CornerRadius = .(, )
cmdTitle = .(, cmdSection)
cmdTitle.Size = .(, , , )
cmdTitle.Position = .(, , , )
cmdTitle.Text =
cmdTitle.TextColor3 = .(, , )
cmdTitle.BackgroundTransparency =
cmdTitle.Font = .Font.GothamBold
cmdTitle.TextSize =
cmdText = .(, cmdSection)
cmdText.Size = .(, -, , -)
cmdText.Position = .(, , , )
cmdText.Text =
cmdText.TextColor3 = .(, , )
cmdText.BackgroundTransparency =
cmdText.Font = .Font.Gotham
cmdText.TextSize =
cmdText.TextXAlignment = .TextXAlignment.Left
cmdText.TextYAlignment = .TextYAlignment.Top
playerSection = .(, frame)
playerSection.Size = .(, -, , )
playerSection.Position = .(, , , )
playerSection.BackgroundColor3 = .(, , )
playerSection.BackgroundTransparency =
playerSection.BorderSizePixel =
playerSectionCorner = .(, playerSection)
playerSectionCorner.CornerRadius = .(, )
playerTitle = .(, playerSection)
playerTitle.Size = .(, , , )
playerTitle.Position = .(, , , )
playerTitle.Text =
playerTitle.TextColor3 = .(, , )
playerTitle.BackgroundTransparency =
playerTitle.Font = .Font.GothamBold
playerTitle.TextSize =
scroll = .(, playerSection)
scroll.Size = .(, -, , -)
scroll.Position = .(, , , )
scroll.BackgroundTransparency =
scroll.BorderSizePixel =
scroll.ScrollBarThickness =
scroll.ScrollBarImageColor3 = .(, , )
()
scroll:()
y =
_, plr (Players:())
btn = .(, scroll)
btn.Size = .(, -, , )
btn.Position = .(, , , y)
btn.Text = .. plr.Name
btn.BackgroundColor3 = .(, , )
btn.BackgroundTransparency =
btn.TextColor3 = .(, , )
btn.Font = .Font.Gotham
btn.TextSize =
btn.BorderSizePixel =
btnCorner = .(, btn)
btnCorner.CornerRadius = .(, )
btn.MouseEnter:(() btn.BackgroundTransparency = )
btn.MouseLeave:(() btn.BackgroundTransparency = )
btn.MouseButton1Click:(()
allowedPlayer = plr.Name
targetLabel.Text = .. allowedPlayer
)
y = y +
scroll.CanvasSize = .(, , , y)
()
Players.PlayerAdded:(loadPlayers)
Players.PlayerRemoving:(loadPlayers)
toggle.MouseButton1Click:(()
frame.Visible = frame.Visible
)
mainBallPositions = {
{, , , },
{, , , },
{, , , },
{, , , },
{, , , },
{, , , }
}
_, pos (mainBallPositions)
ball = (frame, pos[], pos[], pos[], ballColors[.(, #ballColors)])
.(balls, ball)
()
Universal